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#1
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although i will agree with darwoth on one point; name a successful emu pvp server for any game that doesnt have accelerated or instant max level characters on start
don't give me uthgard bullshit | ||
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#2
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And holy shit, Darwoth said not 1, not 2, but 7 intelligent things in one post? [You must be logged in to view images. Log in or Register.]
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I am Reiker.
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#3
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I really hope these things get addressed. When i heard about this server and that it had upwards to 500+ people, i was thrilled. Still im excited by the thought of logging in, but seeing decreasing numbers in zones every day has been quenching that excitement quick.
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#4
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It sounds bad in the books, but REALISTICALLY, take away hybrid penalties (initially it was thought more like D&D style where hybrids are better than others... but that really isn't the case, which is why they later removed these penalties on live) and boost up the exp more. Personally, I think RZ ruleset would have been a lot better. Hell, even if you bagged all your stuff, you lose coin, reputation, you spawn at your bind point, spend 10 minutes to med up, and then you run back NAKED to a well equipped individual prepared for your arrival that you are already outmatched for when GEARED, alas you are naked vs this pker that already won vs you the first time! There are significant penalties for dying even if everything is bagged. Especially at higher lvls when people stray away from bind points. Zerg rushers? Lol, what the hell are they gonna do? If you die in pvp and you spawn next to the person that killed you, you are OUT OF MANA!!!! What the hell can they do ?? If it's melee, they can only bind in cities, so it's no biggie. Quote:
But when it comes down to it, this server should use classic as a GUIDELINE and a TOOL, not 100% - things have changed over these years, including our ages and free time. This needs to be considered and changes need to be accepted if it will give us an overall better experience playing. Quote:
Losing xp is DEMORALIZING, but losing an item just makes you want revenge, which is fun for pvp. Exciting to announce to zone the trolls of treasure obtained from someone with a nice screenshot attached. Quote:
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* I believe that most this server came from blue p99 and have already experienced the classic experience (grind) and want some action! +exp boost * People want to group with their friends and have a reason to group with others! +grouping bonus * People want to play the class they enjoy the most and NOT get extremely out leveled by their friends! Hybrid penalties? Remove them! * A community, especially small, wants to know they are being heard. Spend 5 minutes a month to create a sticky showing what you are working on! Show us we are being heard! * FIX RESIST SYSTEM * Create a special "come back" promotion and put it on the blue MOTD! Maybe have a GM event or two during this time, put a fireworks npc or something fun in west freeport for some come back event thing, offer the blues that if they get a lvl 50 on red, they get a title "of rallos zek, of tallon zek, etc" ... chances are if they played to level 50 on red, they WONT return. Just some easy promotions that don't really effect the game in whole. Make it sound exciting like when we were all excited pre-launch! Overall, just make people feel excited to return and try all the new changes that people want! How many people are still back on p99 thinking guards still don't assist? Imagine a big motd on blue "Try P99 RED come-back event! PERMANENT +exp boost, +exp grouping bonus, global ooc, stickied upcoming patch notes, and revamped pvp system (RZ rules? Eh, whatever it is)! If you have the courage to get lvl 50, receive a special title on blue server!" _______________ Have a little faith .. although the devs need to have this faith too for this to work [You must be logged in to view images. Log in or Register.] (Edit: If CASTER is not trolling this thread, than you know it's serious business.) Edit 2: I'd also like to add that super small bugs that can fixed rapidly, such as Boastful Bellow knockback, that have been announced for countless amounts of time, should be updated before something like ninja patching the Isle Madman in Eruds Crossing to be scowl instead of dubious... I believe that priorities need to be better.
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Last edited by xblade724; 01-09-2012 at 08:21 AM..
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#5
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Still a chance for people to come back. People seeing these problems fixed in the patch notes will return. Period. Hell one of the issues with the dragons is something blue needs fixed anyways. | |||
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#6
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Still think all these great ideas could be implemented without "+exp boost", but agreed.
With global chat, removal of xp penalties and perhaps a slight group exp bonus (like they added in classic), I feel like Red could have a better sense of community without ruining the sense of accomplishment that comes with leveling and gearing up and doing so while surviving pvp. As it stands, the major reason for faster exp is to catch up with the huge hardcore crowd, where if there was still a 500 player population, being lower level and able to group/pvp wouldn't diminish from the experience. No one likes being left behind. | ||
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Last edited by Dullah; 01-09-2012 at 07:14 AM..
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#7
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#8
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Ok. But not a "permanent" xp boost.
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#9
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this server is amazing.. i havent logged off since release, u guys are doing a great job
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#10
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wife looks at me wierd if i play anything for more than 3hours straight and that is including online poker when it was legal in US and i was making 2-3grand a month on it. So you can imagine how gay and nerd she thinks EQ is. With that being said, i still love this game and its classic ways. I think anything beneficial that will help bring more players would be awesome, however even though i have been level 30 for like a week due to pvp deaths ,lag deaths, dumb deaths and just not being able to play as much. How can we seriously consider taking away the grind from eq? That is the best thing this server has going is the grind the rest is all bull shit anyways.
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