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#1
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Quote:
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#2
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Tank: Offtank/add pickup/"protect the clothies"
CR: If 59, toss a 90% rez at those willing to take them, maybe you camped out at the call but none of the clerics did, so use that rez! Heal: Heal a DPS group (this should get easier when pallies get group heal in Velious) (if a DPS gets focused, he's toast no matter who tries to heal, so this is just to keep them up against the periodic AE damage) DPS: Equip a 2H, start praying to Brell/Mithaniel/Tunare that you outdamage the Enchanters. Make sure you bash/push mobs as necessary to cancel casting Buff: You have Naltron and the resist buffs, don't be afraid to use them Pull: You have lull, don't be afraid to use it There's tons of things Pallies can do with their spell/ability toolkit. And I've seen my guild use pallies in ways I never would have thought of when I had a main pally on Live. Just because a class isn't "optimum" for a task, does not mean that player cannot complete that task, it just might take some outside-the-box thinking. Just note that you will probably not be called on to tank the rampaging Spiroc Lord or Vindicator (Velious), although if your guild has those mobs on farm, you might get called into duty there even. TL;DR: Don't be afraid to try new things, and always be willing to try to use your entire spell list, not just the 8 you always keep memmed.
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#3
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A Pally really is not that great at DPS. Solo they are pretty slow except to un-dead. But most Tanks really aren't, even a Warrior. Tanks are meat puppets to have mobs beat on them mostly and keep mobs off the healer and casters. A Pally is better at agro than a Warrior in this game now. Taunt really does't work well.
A Pally is better at pulling in Velious when it comes out than even a Monk at times. But if the mob resists Lull line a lot than Pally is not much good. The worse part is the Hybrid penality at 40%. It effects your group also. So a lot of people don't want Hybrids in their group. Pally's are the worse class in P1999 for people giving up on them. The main problem is your friends will all be level 50 and you will be level 37 or so. So you can't group with them. A Tank has to be the highest person in a group to be good. They can't hit Red mobs to them to save their ass. So DPS goes to shit and so does agro and so the Cleric and Chanter dies. And then you are a no good horses ass. A Pally on paper is a great class, but not on this server at the time. GL. And on Raids if you are not a Ogre Warrior you are not going to be the Tank. No way. It is the Frontal Stun immunity and usually just better AC and Sta stats that will dicitate them as the best. But don't get me wrong. I have been as big a complainer of the STUPID HYBRID XP penality on here as anyone. That to me is one of the biggest problems on P1999. There are no damn Tanks at lower to mid levels on here. And God help you if you want to play a Tank on the Red Server. So yes stick it out on your Pally for the good of the server lol. | ||
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Last edited by webrunner5; 03-17-2012 at 06:30 AM..
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#4
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That is partially true and only applies to warriors. Paladin / SK agro doesn't depend on melee damage anyway. If a Knight class wants agro, they will have agro unless you start blowing malet charges on a mob (or actively try to contest agro as an enchanter/shaman anyway). Spell agro will guarantee a mob will stay on the knight class for the biggest part. Melee dmg / weapon-spell procs just make it a little bit easier. And last but not least, agro management in a group isn't entirely a tanks responsibility. Simply put nowadays, people cba and just root-tank anyway. That's why you see monks filling up tank spots in groups. Just the fact that they can fill in those shoes, it doesn't mean it's the best group-role for them.
__________________
Lorraine Solamnus
Knight of Mithaniel ~=< Hated, Adored ; But never ignored >=~ | |||
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#5
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When Velious comes out no Ranger or Monk is going to Tank Velious mobs. We will all be hoping for a Ogre tank to stroll by then lol. | |||
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#6
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Not sure what you're trying to portrait here. Again, knight classes aren't dependant on melee damage. As a matter of fact, they can tank without turning auto-attack on. Yea, paladins don't have frontal stun immunity. But they can generate enough agro while the mob is incomming to the group that even if they get stunned right on the bat (and we do have avoidance skills in case you forget that) they can pick up right where they left of without any issues. Spells, even if they get resisted, generate enough threat to maintain agro. People on this server are simply not used to having a proper knight tank in their leveling groups. I can tell by the number of shamans/enchanters I've grouped with, that in the first couple of pulls they will come up to the mob I'm tanking and stay next to it while they try to slow it. Or they will root a mesed mob before I would actually move next to it, to tank it. And all of them stoped doing it after they saw that the mob would not even look at them. People just worry about this exp penalty all too much. When actually, if you have a good knight tank in your group, the exp flow can be a lot faster when compared to a warrior tank. There are simply too many tools at our disposal to save the day. Knight classes aren't designed to tank 100k hp hard hitting quading bosses. And it's supposed to be that way, as well. But right now, they can tank mobs like Innoruuk or Faydedar / Severilious etc etc just fine. Frontal stun immunity was never a mandatory ability to have. It's nice, but not the end-all-be-all for end game tanking. Proof? Furor was a human warrior iirc.
__________________
Lorraine Solamnus
Knight of Mithaniel ~=< Hated, Adored ; But never ignored >=~ | |||
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#7
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thanks all i love the advice and information, its been a really long time since i played EQ at all. so im still trying to relearn every thing. i played alot of MMO's and my chars were always a healer/tank hybrid. But if i remember anything about EQ is that its EQ and not another MMO.
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#8
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well i had barb war in mind but nm thanks nano lol cleric it is
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#10
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So I guess nobody has these items?
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