#21
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KEEP this project99. You knew what you were getting into. Stop trying to change the script halfway though the play. Do not betray the fans who came here for red project 99. | |||
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#22
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You guys don't even fucking play here you just log on at 9 PM EST clear fear then log off. You don't interact with anyone, you don't pvp and apparently you want to keep it that way by forcing people to try to level with current exp rate on a ghost server. Not really fair considering most of your members are PL'd (Only time I see Nihilum since I can't go to planes) or leveled ages ago when there was groups and avenues to get exp that don't exist any more. Also trying to level with 60 people on a server (70% being 42+) is not classic. | |||
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#23
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i really don't see this patch increasing pop more than 5 people
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#24
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So yeah bring back more Nihilum from blue w000000t | |||
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#25
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Global OOC going in with next patch (Level 10+)---- big bonus, especially for leveling
No @ YT --- sadface There's already an XP Bonus---- Not big enough. I want to slay girlymen and in order to do so I lose my rights to 100% of the available groups (especially with the server pop as low as it is) at my level which means im solo leveling a paladin which takes oh 300 years or so to reach 50. I understand i could be like everyone else and make a druid but gotta keep it real as a dwarf naw mean. People want to PvP we want to have battles like the smedy beta pvp video, and there is virtually no pvp until 42+ so increasing the exp bonus will allow all classes to reach it. cut down the number of large rats required to reach 50 for the greatest good will discuss hybrid penalty--- people would still roll warriors without crushing us noble paladins chance of getting a group, no reason to hinder a class that isn't significantly better than other classes in pvp. will see about fixing mana on pvp death ---- this is a no brainer and will help stop zerg rushing I like the no binding in FFA zones --- me too exp loss on pvp death --- no reason to change it, maybe even increasing it slightly if exp bonus is upp'ed pvp champ's 2 cents
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Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
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#26
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i agree with heartbrand on all points.
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and as for your last sentence. the last xp bonus brought in quite a few players which is why there are still many of us pushing through the late 20s and early 30s. people with jobs can't play 50 hrs a week and will always be missing out on pvp because of it. Classic PvP is what we came for.
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Last edited by bilbobaggins; 04-20-2012 at 11:57 AM..
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#27
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...
Instant spell cancel is all I can think of. On live when you crouched you quit casting instantly. Correct me if I am wrong. This isn't a big deal and probably has never got me killed, but it is all I could think of. No mana on death respawn is a good idea, but I think maybe like 20m would be better so you aren't a sitting duck. Although I guess you can just be smart about binding. Also no binding in raid zones would be ideal.
More gm events, the day I started on blue there was a GM event going on in Greater Faydark. I couldn't do much but I had a lot of fun. Would like to see more stuff like this on red. XP is fine, don't touch it. PVP xp loss is miniscule, leave it, gives you some incentive. That's all I can think of, happy 420! | ||
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#28
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Last round of exp increase did nothing for population because it still takes 150 hours to hit 50 without a PL.
Also, I notice its all casters/solo classes that are saying "exp is fine!". | ||
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#30
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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