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  #21  
Old 07-24-2010, 08:35 PM
doacleric doacleric is offline
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Unfortunately, I don't see those message boards ever working on P1999. Though the message board graphic still appears in game, the client no longer recognizes that its a clickable item. Thus, no data is ever sent to the server to say "the player clicked on a message board, retrieve info!".
Also, with the update of the new UI, there is no longer a screen for the message board.

Its a shame really, as I always thought it was a cool, if underused, feature. I remember reading posts about guys looking for wives on the boards.
  #22  
Old 07-24-2010, 09:46 PM
mmiles8 mmiles8 is offline
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Quote:
Originally Posted by doacleric [You must be logged in to view images. Log in or Register.]
Unfortunately, I don't see those message boards ever working on P1999. Though the message board graphic still appears in game, the client no longer recognizes that its a clickable item. Thus, no data is ever sent to the server to say "the player clicked on a message board, retrieve info!".
Also, with the update of the new UI, there is no longer a screen for the message board.

Its a shame really, as I always thought it was a cool, if underused, feature. I remember reading posts about guys looking for wives on the boards.
Would it be possible to institute a workaround using interactive items that have no use?

Most zones have at least one oddball spot (such as a tree or other formation) that will give a 'too far away to interact' message when clicked, and when in range, have no effect. Maybe they could be re-worked and relocated into a functional Messasge Board, if creating the objects is the issue.
  #23  
Old 07-26-2010, 10:18 AM
Destruction Destruction is offline
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I played from 1999 on and I never knew this was even available... [You must be logged in to view images. Log in or Register.]
  #24  
Old 07-26-2010, 12:43 PM
stormlord stormlord is offline
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Quote:
Originally Posted by doacleric [You must be logged in to view images. Log in or Register.]
Unfortunately, I don't see those message boards ever working on P1999. Though the message board graphic still appears in game, the client no longer recognizes that its a clickable item. Thus, no data is ever sent to the server to say "the player clicked on a message board, retrieve info!".
Also, with the update of the new UI, there is no longer a screen for the message board.

Its a shame really, as I always thought it was a cool, if underused, feature. I remember reading posts about guys looking for wives on the boards.
That's too bad! Oh well, have to throw it in the drawer with the rest of my unmailed love notes.
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  #25  
Old 07-26-2010, 06:53 PM
doacleric doacleric is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
Would it be possible to institute a workaround using interactive items that have no use?

Most zones have at least one oddball spot (such as a tree or other formation) that will give a 'too far away to interact' message when clicked, and when in range, have no effect. Maybe they could be re-worked and relocated into a functional Messasge Board, if creating the objects is the issue.
The first part of your idea might be possible, with some work. The problem is that, even if we can have the client tell the server "the player clicked on this special object", the server can respond all it wants about messageboard info, but the client will have no idea what to do with it, because that functionality has been long removed. The client doesn't even have a concept of a message board UI to display information in, let alone typing in data and displaying it in game.
  #26  
Old 07-26-2010, 07:54 PM
Majin Majin is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
How hard is it to make a k.i.s.s message board system?
you mean this?

http://www.youtube.com/watch?v=7Zpm5...layer_embedded

if you use a classic client, about 20h, if you dont, well, its impossible =)
  #27  
Old 07-26-2010, 08:55 PM
mgellan mgellan is offline
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Quote:
Originally Posted by Majin [You must be logged in to view images. Log in or Register.]
you mean this?

http://www.youtube.com/watch?v=7Zpm5...layer_embedded

if you use a classic client, about 20h, if you dont, well, its impossible =)
Whoa - could you elaborate on what this is? Classic Client with a eqemu server? EQC?

Regards,
Mg
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  #28  
Old 07-27-2010, 07:51 AM
Majin Majin is offline
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Quote:
Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
Whoa - could you elaborate on what this is? Classic Client with a eqemu server? EQC?

Regards,
Mg
look at all the other videos with Auditor in title and you will figure it out yourself
  #29  
Old 07-27-2010, 11:38 AM
Secrets Secrets is offline
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.................
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Last edited by Secrets; 07-27-2010 at 02:05 PM..
  #30  
Old 07-27-2010, 11:43 AM
Secrets Secrets is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
Would it be possible to institute a workaround using interactive items that have no use?

Most zones have at least one oddball spot (such as a tree or other formation) that will give a 'too far away to interact' message when clicked, and when in range, have no effect. Maybe they could be re-worked and relocated into a functional Messasge Board, if creating the objects is the issue.
The issue is the clicktype and opcode was removed from the client itself, so the client doesn't know wtf to do when it clicks on the object. Post 2003 packet collects reveal the clicktype of messageboards shows up as 0x00, which means "it's a door, make it a door from an object" which would have no effect when you click it.

What we could do is check if you are in a proximity near the messageboard, and use typed client commands to make that work. Either that, or, the mail system is another option.
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Last edited by Secrets; 07-27-2010 at 02:05 PM..
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