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#2
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That's funny, because I've been on since 6:30PM. It's 10:30PM now and have only had 1 orc hill group offer, which I had to leave because mobs were turning green.
This wasn't a bitch thread about not getting groups. This was about the game being CLEARLY different than classic in respect to how melee works. I'm not going to flex my e-peen about how I've played EQ longer than you, but I've got enough common sense to make simple observations. I played a dwarf cleric back in '99, and I'm playing one right now. Soloing to level 20 for a surname, an experience that I can remember as if it happened yesterday, was largely easier than it is right now on this Emulated server, and I've got better gear on here than I did back then. It's not incredibly difficult to fathom that formulas may be off. | ||
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#3
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#4
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Not to contribute to the OP's attitude (which is whiny and ineffective at his ultimate goal), but I do find it a little weird that at level 22, I still miss when bonking orc pawns on the head. Occasional misses are expected, of course, but I seem to miss about 40-ish percent of the time. Of course, this is a statistic based on my rough estimation and not any observed, measurable data. It does seem that misses are a little too common.
__________________
Nocte: 60 Cleric
Duchess: 60 Rogue Bizarro Nalkin: 55 Gnecromancer | ||
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#5
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http://www.flickr.com/photos/4124845...23982/sizes/o/
Well here's a link to me fighting a green mob and missing about 4 in 10... Thats a 40% miss rate on a WAY lower level mob... Seems a little high... | ||
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#6
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#7
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Its late, if you want more pics, your just going to have to wait until tomorrow, I've already stayed up a bit later than I intended to just to give you some pics... If you want to find out first hand, make yourself a barbarian warrior and count your swings/misses. You'll find out first hand, im not bullshitting you. Until then, can you guys keep this topic about the miss issue, and not a bunch of random crap. If you want to start a discussion about grouping, take it to a new thread, this is supposed to be about an excessive miss rate for warriors.
Ruinous, President is right to ask for the pictures, I should have had thoes ready, but I was too irritated to think about it at the time. I'd like the dev's to take the topic seriously and not see it degenerate into minidless bitching about who's right about what.. President, Ruinous is right, heading out and looking for a group isnt going to solve the issue with the miss rate. I'd like the dev's to take the topic seriously and not see it degenerate into minidless bitching about who's right about what.. Seriously, I'd rather see if the issue is fixable rather than debate who does what, where and how. For all we know, half thoes people at 50 were 2 boxing, which resulted in the devs disabling multiple accounts off 1 IP to begin with. Its idle speculation and no one has any evidence either way. Lets just focus on the topic. | ||
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Last edited by Morndenkainen; 05-18-2010 at 12:21 AM..
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#8
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Look, I know how i got to my low 20's on live PRIOR to the first expansion with a warrior, it was pretty much all solo except an occasional group. Im telling you, the miss rate is excessive. 30-40% against lower level mobs is way too high. It should be far closer to 15% at the max when you consider the level difference. Something is off.
Nicemace, No, it wasnt standard from level 5 and up, as I said, I practically solo'd a warrior all the way to 23 on live and it wasnt much of an issue the goblins I fought and solo'd in highpass hold died just fine to a warrior in bronze with a blackened iron bastard sword. Desert, the reason your dying alot more is because like me, you cant hit your target often enough to kill it. Try and consider that Im level 12, and that the gnolls are probably level 5. Theyre green. And im still missing 30-40% of the time on a green mob. Switching to a 1h isnt going to fix the miss rate. Im just going to get more attacks per minute. If I were level 15, I suppose I wouldnt mind, but I've always liked using 2h weapons. Perhaps its a fault with 2h weapons alone then? When I get dual weild, I'll be sure and check. | ||
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#9
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A Barbarian Warrior is what i played back then on live. And i remember that we could not solo blue at all. Anyway your a warrior. play in a group.
Other then that it remembers me of a few comic about the subject [You must be logged in to view images. Log in or Register.] That made me laugh back in he day and that is accurate to this thread. http://gucomics.com/comic/?cdate=20000816 http://gucomics.com/comic/?cdate=20000822 http://gucomics.com/comic/?cdate=20000823 http://gucomics.com/comic/?cdate=20000824 http://gucomics.com/comic/?cdate=20000828 http://gucomics.com/comic/?cdate=20000904 http://gucomics.com/comic/?cdate=20000917 http://gucomics.com/comic/?cdate=20000928 And Probbably more about warrior but that already enough [You must be logged in to view images. Log in or Register.] And this one is out of the topic but is still funny [You must be logged in to view images. Log in or Register.] http://gucomics.com/comic/?cdate=20000915 And the mighty spawn dance : http://gucomics.com/comic/?cdate=20001206 | ||
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#10
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I also recall being a cleric that I had no need to group except when I felt obligated to get player interaction until well into my 20's. Level 1-6 in the noob area BB, 6-9 at the druid ring skeletons, 9-12 at gob warriors, 12-15 at chessboard, 15-19 in unrest, and some levels to follow in one of the Planes of Karana.
This was through soloing undead mobs almost exclusively. It seems that the people here have lost sight of how the con system was intended to work at lower levels. On live, as a cleric with the ability to cast mana-effective undead DD spells, I could effectively take on white/yellow cons without much fear of dying unless more joined the fight. This is *NOT* possible here when even trying to kill off a blue seems unreasonable. Green should take almost no effort to kill. Light blue should take slight effort and give very little xp as a result. Dark blue should be slightly ess than adequately challenging and give slightly reduced xp. White should be an "even con" and closely match the difficulty you should be fighting, providing a normal amount of xp. Yellow should be far more risky to engage solo yet provide reasonably more xp for the effort. Red should be mostly unkillable unless in a group, being able to kite, or being highly twinked. I wouldn't still be playing here if I wasn't somewhat enjoying this game and I do appreciate the work that the Dev's here have put in - but to ignore the issue or claim entirely that there isn't one is not going to fix it. I can't speak for the OP but the reason for posting was not to "QQ" as you put it. I enjoy being here and want to continue to play here - I simply think the issue needs to be addressed or at least given further consideration by the Devs. If any of you Devs would be willing to give honest consideration into this matter and need more to work off of, I would be more than happy to activate one of my Live accounts to do comparison work for you to show how far off the miss rate is from there to here. Simply PM me and I'll make it happen. | ||
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