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  #21  
Old 07-13-2012, 08:08 PM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Thedonn [You must be logged in to view images. Log in or Register.]
Could be in some small part due to some players and groups don't understand their end of CC and healing?

I almost never see a tank or some self appointed DPS-master-of-the-universe melting faces stop, turn off auto attack long before 50-60% health, and take a few old fashioned punches to the head before running away like a frightened child from the angry mob to let someone else gain agro for a few so the healer can lay a huge heal to get them back in the fight without dumping three quarters of their hate list onto the poor healer. I very rarely see groups establish a MT / MA. I see most rogues, wizards and enchanters use their biggest DD, strongest attacks and most agro-grabbing CC spells within the first 20% of the mobs health, causing tank to lose agro, and healer having to spend more mana on healing the squishy DPS madman in the group etc as he or she runs around screaming ahhhh not in the face, get it off me, get it off me! and the healer spends all their time on their ass trying to regain mana but the DPS-master keeps repeating the procedure every few pulls... you get the picture.

There's lots of things we can all do to make other classes lives easier in group and maybe we'd see more of them around? Not saying it will solve the problem, end world hunger and find lost kittens... but it might help a little if we all help others in our groups understand how to make the healer n CC lives better and less stressful to play when we see people doing really stupid shit in groups.


This is where I feel druids fit into groups with backup/spot heals, roots/snares, resist buffs/regen/ds and Evac's if all else fails.
  #22  
Old 07-13-2012, 08:13 PM
Ele Ele is offline
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Originally Posted by coki [You must be logged in to view images. Log in or Register.]
I dont see very many Wizards , ench , bard , ranger beastlords or beserkers compared to the other classes

but the best mage pet (not epic) can do almost as much dps as a decent geared ranger, so theres not very many fora reason
I've never seen a beastlord or beserker, I wonder what happened to all of them [You must be logged in to view images. Log in or Register.]
  #23  
Old 07-13-2012, 08:16 PM
Cecily Cecily is offline
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I don't have time to wait past 99% to backstab. Have things to do.
  #24  
Old 07-13-2012, 08:24 PM
Splorf22 Splorf22 is offline
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Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Typical newbie group leader, imo.
Parsing my druids DPS against any other melee dps class shows that I regularly put out more damage in a single fight. Granted druids cant keep up that kind of DPS throughout extended fights or for chain pulling groups, they add many things to the table. Spot heals can sometimes make or break a group, and druid buffs are great for higher end dungeons. I honestly cant think of a better class for an enc/mage/necro to duo with then a druid, their snare/root makes things insanely easy. I've also CC'd almost any camp in the 50-60 range currently in game on p99. So, I mean a good druid can do lots with the right group make up and also can push/enable/make it easier for other classes to reach their full potential in groups.

Personally I think druids who know how to play their class can bring just as much to a group as any other class. Anyone who says otherwise is just ignorant. Its pretty much the facts that druids are not completely NECESSARY for a groups survival and that druids can solo 1-60 in a few weeks that you rarely see them grouping.
Not to rain on your Druid parade, but the best duo partner for an enchanter is another enchanter (for under L55 mobs) or a shaman (L55+ mobs) with clerics doing pretty well as well. As far as enchanter duo partners go I'd put the Druid in a tie for 5th with Magician and ahead of Necro.

Still on the whole I agree that Druids are underrated, and its a class that I always wanted to play around with. Just group regen is going to save the cleric a ton of mana and allow him to concentrate on the MT, snare is great now, evac is always nice to have, damage shields are efficient, backup CC and heals, and some dps. The problem with this is that in theory a good group doesn't need these, i.e. they don't need regen/spot heals because the enchanter/MT are just that good, or evac because they are owning the content so hard, or even snare because the charmed pet kills so fast. Of course, in theory theory and practice are the same and in practice they aren't.

Part of the problem is that the Kunark level grind is just so bad from 51-60 that people feel the need to min/max. On my second char to 60, I made a point to just group with whoever. My last group had an iksar warrior (me), ranger, and a wizard in it and we still did OK. But its just a fact that replacing us with ogre warrior/rogue/rogue = faster leveling for all.
Last edited by Splorf22; 07-13-2012 at 08:25 PM.. Reason: accidental html tag hehe
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