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  #21  
Old 05-20-2010, 11:11 AM
YendorLootmonkey YendorLootmonkey is offline
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My understanding was you wanted the lowest delay weapon in your main hand to ensure the main-hand damage bonus got applied as many times as possible in a given time period (which caused the Moss-Covered Twig to be super-overpowered and consequently nerfed, and which is why rangers covet the rev whip.) Has this changed, not classic, or am I remembering incorrectly?
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  #22  
Old 05-20-2010, 11:12 AM
Phallax Phallax is offline
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Quote:
Originally Posted by Akame [You must be logged in to view images. Log in or Register.]
The question (or complaint) that I think the original poster is trying to say is, was it a bug? or was it as "intended."

If it was a bug, Rogean has already said they'll be proactively fixing actual bugs in the game ahead of verant schedule because they should have been fixed by verant earlier. If it was working as intended, then we can pay attention to the OP and discuss classic vs not.

Frankly for this argument, I am with "not."
quote below answers if its a bug or not, probably the best explination of how it SHOULD work

Quote:
Originally Posted by razorz [You must be logged in to view images. Log in or Register.]
Everytime your main hand hits, you have a chance to dual wield and double attack. This is why there is a "skill" for dual wielding, otherwise you would just train 1 point and it would work. This is also why you dont always swing your offhand, even if it only has an 18 delay while your main has a 22 delay.

It's probably reasonably simple to recode that part of the emu mechanics, if they wanted to do so. It's similar to a dice roll:

Main hand swings roll dice based on dual wield skill, high enough dice roll, offhand swings, another dice roll is done to check if main or offhand are going to double attack as well.
  #23  
Old 05-20-2010, 11:26 AM
Akame Akame is offline
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I think this is a more thorough example of how it should work:

Edit: NM this is just someones assumption, I'll try and see if I can find one of Yoda's old posts with actual parse information on.
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Last edited by Akame; 05-20-2010 at 11:33 AM..
  #24  
Old 05-20-2010, 11:44 AM
guineapig guineapig is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
My understanding was you wanted the lowest delay weapon in your main hand to ensure the main-hand damage bonus got applied as many times as possible in a given time period (which caused the Moss-Covered Twig to be super-overpowered and consequently nerfed, and which is why rangers covet the rev whip.) Has this changed, not classic, or am I remembering incorrectly?
I was also under the impression that this is part of what made the moss covered twig so potent back in the day.
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  #25  
Old 05-20-2010, 11:55 AM
khanable khanable is offline
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edit: everything I was able to dig up more or less stated that the offhand being dependent on the main hand was a myth
Last edited by khanable; 05-20-2010 at 12:59 PM..
  #26  
Old 05-20-2010, 12:22 PM
Graki Graki is offline
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I remenber an other thing : if you had 2 same weapons, they did same damage.
  #27  
Old 05-20-2010, 12:33 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Graki [You must be logged in to view images. Log in or Register.]
I remenber an other thing : if you had 2 same weapons, they did same damage.
Until level 28, when you start to receive the damage bonus on your main hand.
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  #28  
Old 05-20-2010, 01:34 PM
Nocte Nocte is offline
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So now there are threads that claim melee classes are underpowered because of hit rates, and they're overpowered because of dual weild.
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  #29  
Old 05-20-2010, 01:51 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Nocte [You must be logged in to view images. Log in or Register.]
So now there are threads that claim melee classes are underpowered because of hit rates, and they're overpowered because of dual weild.
Neither thread has the relative strength of melee classes as the main thesis. All of them are appealing to the way things worked in classic as a source for their argument. This thread claims that DW is not working like it used to in classic. The other threads claim that mob/melee hit rates are inaccurate based on what was observed in classic (in fact, inaccurate mob hit rates were basically verified as true in one of the threads and has been modified). Therefore, none of them are in conflict with each other. If you want to make a point unrelated to "bugs" (this, and the others, were bug threads, after all) then you should find another forum as a soapbox for your diatribes because this isn't the right place for it.
  #30  
Old 05-20-2010, 02:29 PM
Nocte Nocte is offline
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You're reading too much into my post. I was just making an observation based on two recent posts. I probably should have added a smiley or something. Smileys make it all better.

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