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#1
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Every other Lifetap and Harmtouch is still Magic. Harmtouch and all Lifetap Spells are listed as Magic in the spdat.eff that I have from 3 months after this patch. It's kind of difficult to find info on this but it looks like there should only be a small chance for something to resist a Lifetap but it really should depend on your level vs. the mob's level. If the Mob you are casting on is 6+ levels above you though it should be a full resist every time. | |||
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#2
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but... WTF? "When in use, harmtouch resistances will be checked versus disease instead of magic. In addition, harmtouch will resist in the same fashion as lifetap spells" What we are talking about is how lifetaps are resisted if they even are... this patch note explains it... I remeber alot of talk back in the day about exactly how lifetaps are factored- as it is not a straight XXXX# magic or disease-- from what I recall of the discussions lifetaps where some odd form of 2 checks with the pass given the go- meaning it would somehow roll vs magic and diseas and whatever one passed it would use it...however that is just my recollection and not anything to be used here. But what we have here is...a full general explanation to how lifetaps work => "harmtouch will resist in the same fashion as lifetap spells, meaning that unless the creature is immune to disease, you should get full damage most of the time." it is saying "Like lifetaps do" not "When this is active the disc will also make lifetaps act like this" seriously dude?
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OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | |||
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#3
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The Unholy Aura discipline was changed from MR to DR because it was getting resisted and resulted in a blown disc for 72 minutes. Most mobs (typically high end bosses/etc) had higher Magic Resistance than Disease Resistance, a lot were Magic Immune. Patch note from January 9, 2001: http://www.tski.co.jp/baldio/patch/20010109.html Quote:
You can find a lot of information here on why lifetaps were initially changed from unresistable to resistable: http://groups.google.com/group/alt.g...rch+this+group Quote:
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#4
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#6
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lure of life all im saying
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#7
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Moving this here:
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#8
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I'd encourage everyone to start reading:
All Caster's Realm Necro Forums C. Aug/2001 http://web.archive.org/web/200108060...gi?category=11 | ||
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#9
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I never understood this change either. I played a necro on live and remember lifetaps almost never resisting. Arent they supposed to have -200 MR checks?
Makes absolutely no sense to nerf multiple classes core spells that are meant to increase their survival rate, simply because people were abusing a classic item. /agree with making a different spell for the hoop. | ||
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#10
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/agree! | |||
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