#21
|
|||
|
I'll get you the raw this week
| ||
#22
|
||||
|
While anyone is rummaging around patch notes, look up the patch note that changes how SK Disc unholy aura works- in that it referances lifetap spells... nm I'll go find it... ahh there it is
Quote:
edit again: also this patch note indicates and confirms that lifetaps are not normal spells in the way they work- in the "resist is desease" paired with "...unless the creature is immune to disease" and "should get full damage most of the time" meaning that it confirms many of the things posted here- A) lifetaps are disease B) unresistable sans 100% disease mob - aka 100% or 98% mr "epic" mobs should be able to be tapped as should "bosses" etc etc- for full dmg, and that lifetap dmg when not "full" and that is is VERY rare not to be full- it still is REALLY close to full like 90-100% dmg
__________________
-----------------------------------------
OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | |||
Last edited by Xadion; 09-23-2012 at 01:22 PM..
|
#23
|
||||
|
Quote:
__________________
60 DE SK
| |||
#25
|
||||
|
Quote:
Every other Lifetap and Harmtouch is still Magic. Harmtouch and all Lifetap Spells are listed as Magic in the spdat.eff that I have from 3 months after this patch. It's kind of difficult to find info on this but it looks like there should only be a small chance for something to resist a Lifetap but it really should depend on your level vs. the mob's level. If the Mob you are casting on is 6+ levels above you though it should be a full resist every time. | |||
#26
|
||||
|
Quote:
but... WTF? "When in use, harmtouch resistances will be checked versus disease instead of magic. In addition, harmtouch will resist in the same fashion as lifetap spells" What we are talking about is how lifetaps are resisted if they even are... this patch note explains it... I remeber alot of talk back in the day about exactly how lifetaps are factored- as it is not a straight XXXX# magic or disease-- from what I recall of the discussions lifetaps where some odd form of 2 checks with the pass given the go- meaning it would somehow roll vs magic and diseas and whatever one passed it would use it...however that is just my recollection and not anything to be used here. But what we have here is...a full general explanation to how lifetaps work => "harmtouch will resist in the same fashion as lifetap spells, meaning that unless the creature is immune to disease, you should get full damage most of the time." it is saying "Like lifetaps do" not "When this is active the disc will also make lifetaps act like this" seriously dude?
__________________
-----------------------------------------
OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | |||
#27
|
|||||||||
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
| ||||||||
#28
|
||||||
|
Quote:
The Unholy Aura discipline was changed from MR to DR because it was getting resisted and resulted in a blown disc for 72 minutes. Most mobs (typically high end bosses/etc) had higher Magic Resistance than Disease Resistance, a lot were Magic Immune. Patch note from January 9, 2001: http://www.tski.co.jp/baldio/patch/20010109.html Quote:
You can find a lot of information here on why lifetaps were initially changed from unresistable to resistable: http://groups.google.com/group/alt.g...rch+this+group Quote:
| |||||
#29
|
||||
|
Quote:
| |||
#30
|
|||
|
lure of life all im saying
| ||
|
|