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#21
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#22
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#23
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![]() I think Falkun is spot on with most of his post.
As far as its initial and continued success I would attribute that to a combination of design and being in the right place at the right time. Timewise, they lucked out tremendously with arriving when the MMO scene was still fairly sparse but broad band had recently become more widespread. In all honesty I dont remember much advertising for EQ in general. A lot of people who had never played MUDs, MMOs, or Tabletop games were introduced to the concepts of gear and leveling through WoW. Lets be honest, most gamers love the sense of achievement, and WoW was good at giving it to them. After playing many MMOs over the years now I have never seen a MMO so completely polished as WoW was when it launched. They also added a lot of features that most people now expect to be in a game, things like an auction house. Basically they raised the bar for what is expected as a starting point so high that most other dev teams run out of money before being able to get their product to a competing level. I loved Vanilla WoW, didn't really like TBC, and once again greatly enjoyed WoTLK. Through all that though I always felt like the game was well made. I played it on and off again until Cata, over the years they have dumbed the game down a lot and melded the classes way too much. Oh and I guess I have to mention PvP. I played Tallon Zek on live and for the most part enjoyed PvP but it was kind of obvious that in EQ PvP was an after thought. WoW made it a lot more dynamic and interesting.
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#24
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![]() Honestly I loved vanilla WoW- the PVP was fun, the world PVP server I was on was great and PVP actually built community as the level-uppers made friends with higher ups to come and beat down corpse campers etc- 40man raids still felt kinda RAID LIKE coming from EQs 72mans... IMO WoW did it 90% right from the start...then the pandering started in BC and blah
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OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | ||
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#25
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![]() I played Beta and since I was still heavily invested in EQ at the time, I didn't give it my fairest appraisal. I didn't like it. I hated their interpretation of both dwarves (my EQ race) and paladins (my EQ class).
When I'd finally given up on EQ, I went to WoW to be with some old EQ friends. I found my niche as a cow hunter. Hunters get a bad rap, and I understand why. A lot of "lol EZ mode" players gravitate towards the class kind of like the ubiquitous Iksar Monk. Lol ninja lol lizerdmang! /sigh I thoroughly enjoyed WoW through Wrath of the Lich King. I'd run out of content... even as a casual I'd done many of the WoTLK raids and either had BiS or nearly so... I stopped playing because it didn't hold my interest as much. I'd gotten a good 3 solid years from the game so I considered that good enough. I bought Cataclysm. Installed. They completely changed how my class works. Entirely. They took away some of my favorite skills. When there's that much of an overhaul, I have no desire to relearn how to play a class that is already a hop, skip and a jump away from the new maximum level. From my eyes, I see that as a middle finger to someone that's been paying to play for years. I haven't looked back. Luckily... I found p99 soon thereafter. =) One thing I always thought Blizzard got right in WoW was environment charm. Nothing ever seems tacked on. If you are going through the woods and there's an old pillar or spot of worship... it often has no purpose other than to flavor that area. The game world IS a character and I've always thought that is great. I do miss flying.
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Lagaidh Smif
Proud Paladin of the Rathe | ||
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#26
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In contrast, EQ zones seem much more free. Inns in the middle of the Commonlands, deserted buildings from a long-forgotten empire and a massive staircase in Emerald Jungle. I will agree that I love the environment design in WoW, that dwarf resevoire and dam (i think they destroyed the dam in Cata) is awe-inspiring. The bridge halfway through Azeroth near Dun Modr, the gates of Stormwind.
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#27
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![]() What WoW did well is that they shipped with and maintain to this day a very low barrier to entry. Even a non-gamer can pick the game up and play it and--even more importantly--they can do so on an eight year-old PC.
When WoW came out, it's immediate competition was EQ2. I still can't play EQ2 on max settings. | ||
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#28
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#29
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#30
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One zone may have a little pond tucked away that has no purpose unless you wanted to fish in it or swim. I liked those little things.
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Lagaidh Smif
Proud Paladin of the Rathe | |||
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