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#21
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Quote:
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#22
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I really think it's a scaling problem. There is something off in the defense equation because as Wanton's screenshot shows eventually stuff gets caught up...either the equation was different in 99 than it was in 2003, or the one for P1999 is broken. | |||
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Last edited by blumpster; 11-16-2009 at 09:56 AM..
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#23
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I don't think that screenshot shows much. It was a limited number of misses, 4 or 5? I mean somewhere on the steelwarrior or one of the guild or class sites someone may have some parses and analyses saying how often a mob 40 levels below you should hit. I know in live I once saw a high level enchanter in blackburrow trying to derail a big train get caught in his own mez, and he wound up getting killed. That is definitely anecdotal, I don't have screenshots or parses or anything. But I seem to remember the guy was high 30's or 40's. Guess he didn't think he needed a rune in blackburrow which is something I wouldn't have had running or even memmed maybe either. I'm not going to the eqbestiary but the highest level mobs in bb are maybe 18? 20 for commander? Probably about a 20 level difference and he died pretty quickly. On the other hand I've seen high level monks afk sitting in oasis and it could take 30 seconds for a drybones to finally hit one and make him stand up. Look EQEMU is an emulation of something that never was explained as far as melee combat goes. They pretty much told you everything you wanted to know about magic, but came off of very little information about the melee system. I'm guessing that what they actually implemented came from study of parses and what they thought it should be. So right now that leaves us where exactly? My highest character is level 5, and it definitely isn't right. This is the level where you can take even cons easily depending on the mobs, and an even con gnoll can hand me my butt which I am positive didn't happen on live at this level. | |||
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#24
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Welcome to Evermage!
Ha I jest but seriously this discussion is on at least three different posts I'm trying to organize a solution to this problem but I need help let's work together and help out the devs by attempting to fix the melee issue please see my post let's kick this problems arse! | ||
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#25
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Mage pets are not OP, they are just the 'closest' to what they should be. The other mechanics aren't correct, like ac and melee... but these things will be fixed in time after some work.
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