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  #21  
Old 06-01-2010, 01:52 PM
Salty Salty is offline
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Originally Posted by Taxi [You must be logged in to view images. Log in or Register.]
I think they are quite open to the idea of pvp from the comments theyve made, and of course CTF and other events they are planning. Testing CTF is already a good start.
You will not see Nilbog/Rogean creating a high quality pvp enviroment, not because of their ability, but because of the time it takes away from working on other details. I doubt that any of the staff will have any free time when Kunark doesn't even have quests yet and Plane of Sky isn't ready.

The CTF is a good start, totally in agreement, but it needs a lot of work when you just die and get full mana/health to rush over and over and over. Direction is good, but the quality is not up to par. Implementing pvp is going to take a lot of serious and dedicated work, I fully believe that the P99 staff does not have the resources or time to commit to pvp.

So no matter what we would "like" to see, legit pvp is not in our future unless a crew with talent steps up. Finding exploits and bugs within the game is not a big issue, at least it isn't to me.
Last edited by Salty; 06-01-2010 at 01:55 PM..
  #22  
Old 06-01-2010, 01:54 PM
lauremore lauremore is offline
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I agree outside of fixing the guild war bug.
  #23  
Old 06-01-2010, 02:10 PM
Hatwer Hatwer is offline
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There are dozens of people would commit money and time to a classic style PvP server if there was a trustworthy impartial development team running it with a clear, honest vision behind it.

It is consistently requested on player polls within the regular EQ community. I also think we're reaching the point where the original bad apples of EQ are growing up, so to speak. It may be easier to police and manage than it used to be.

Still, I wouldn't rush into it or just throw up a server and hope people show up. The best way to foster interest in it would be to keep working on the mechanics on EQ1999 and offer PvP outlets like guild wars, big events etc. People will naturally become interested in it and if another server pops up, people may flock to it.

Hell, a ton of people used to play on Rallos just because it was less crowded than other servers. They were willing to put up with the occasional fight to not have to sit in 2+ month rotations of content.
  #24  
Old 06-01-2010, 03:01 PM
Taxi Taxi is offline
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Quote:
Originally Posted by Salty [You must be logged in to view images. Log in or Register.]
You will not see Nilbog/Rogean creating a high quality pvp enviroment, not because of their ability, but because of the time it takes away from working on other details. I doubt that any of the staff will have any free time when Kunark doesn't even have quests yet and Plane of Sky isn't ready.

The CTF is a good start, totally in agreement, but it needs a lot of work when you just die and get full mana/health to rush over and over and over. Direction is good, but the quality is not up to par. Implementing pvp is going to take a lot of serious and dedicated work, I fully believe that the P99 staff does not have the resources or time to commit to pvp.

So no matter what we would "like" to see, legit pvp is not in our future unless a crew with talent steps up. Finding exploits and bugs within the game is not a big issue, at least it isn't to me.
I suggested these 2 ideas on the CTF thread:

- Make guild wars work

- Make reds be able to group with blues

Im not a programmer, but to me it seems simple ideas enough to implement, and then they just work on their own once the basic framework is working, its players who "create the content" by picking the pvp hotspots they like.

Again, im not a programmer, and the devs might wanna leave pvp on the ice until they work on K/V. If its easy to implement though, i think it would create alot of renewed interest on the server, me for example im not sure i would roll an alt right now after getting a druid to 45, cuz i dont wanna burn. But with pvp on id do it right now, cuz its a whole other experience, that could add alot to the server in longevity and popularity.

Also they can just put it out like "Look, we dont have time to run after the pvp exploits right now with K/V but heres the framework, play with it and dont bitch" and people like me would play with it as is, until everything is smoothed out and they can get back at it when time permits.
Last edited by Taxi; 06-01-2010 at 03:05 PM..
  #25  
Old 06-01-2010, 05:59 PM
SearyxTZ SearyxTZ is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
As fun as it would be for a PVP server there are a lot of things to consider for running one. The type of people that PVP servers attract are some of the hardest type of people to deal with.
^
surprisingly good insight.


I've been playing on EQ PvP servers since its inception. I'm staff on the VZTZ (doing a whole lot of nothing due to RL obligations), and at one point I was running the server... before Gronkus and I basically wanted to shoot our brains out.

I'm not going to turn this into an advertisement since this is your server board, but I will say that Voidd understands development and works really hard on that server. The in-game GMs (particularly Sirken) are legit in dealing with the difficult PvP crowd of players, and Keegan has shelled out a lot of his own money to keep it running.

The type of players any "hardcore" PvP setting attracts is never going to change, especially when there's open lines of communication between them. Same types that do Diablo II hardcore are the same types that do EQ PvP and most FPS games. And they bring baggage. I'll refrain from slandering all of you as being carebears, but this place is like kumbaya in comparison. EQLive blue was always 10x as popular as red (I never understood why, personally).

One last thing: I don't see any drawbacks to having the guildwar feature on a blue server - it's optional/temporary, and that was what turned me on to PvP to begin with.

Kudos to having such a large population. I've loosely followed the EQEmu dev community since it started, and never thought I'd see a classic server breaking 500 players.
  #26  
Old 06-01-2010, 06:05 PM
Mleh Mleh is offline
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I want to say I played item loot RZ for years as a successful PKer and I absolutely loved it; however the game became more and more about screwing other people over and taking risks against my account by exploiting game mechanics to kill people.

I can fully agree on the fact that a pvp environment attracts all low life and ethugs, and it is definitely not for everyone. However fun it may be, it requires INTENSIVE management on the GM level and a firm understanding by all players of the rules and that they are enforced.

Asking for a miniature pvp environment here will never happen. I could see maybe a bunch of people making pvp flagged alts as kind of a sub community; but everyone knows any pvp flagged player will be adorned in twink gear because they're scared to hell of dieing.

I was pushing in my own thread to balance the pvp alittle bit more to how it was in classic because somewhere along the way they hopped up melee hit rate/dmg and had to pvp nerf it, and I would think that would be satisfactory for me just to have my PvP balance back for duelling.

Again, just another players 2 cents. Until you've had your best item stolen by 3 people killing you and been corpse camped for hours while they laugh at you until you log off, don't think a PvP server is all about you having fun. It mostly comes down to being paranoid all the time and living for that rush and never knowing if you really can trust anyone you meet. It's a GM nightmare.
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  #27  
Old 06-01-2010, 06:28 PM
Excision Rottun Excision Rottun is offline
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Zek on Live is currently in dire straits do to rampant MQ use and griefers.

The #2 raid guild has collapsed I believe and there is a thread on EQLive asking for suggestions to save the server.

One of the top suggestions is solve hacking / hire a permanent Zek exclusive GM.

Both of which have about a 1% chance of actually happening IMO.
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  #28  
Old 06-02-2010, 12:24 AM
lauremore lauremore is offline
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Thus is why I said allow guild wars to happen, and that is it.
  #29  
Old 06-02-2010, 12:51 AM
mitic mitic is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
Kudos to having such a large population. I've loosely followed the EQEmu dev community since it started, and never thought I'd see a classic server breaking 500 players.
hardly to believe eh? just a matter of gm/dev integrity someone would say...
  #30  
Old 06-02-2010, 12:56 AM
mitic mitic is offline
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Quote:
Originally Posted by Salty [You must be logged in to view images. Log in or Register.]
You will not see Nilbog/Rogean creating a high quality pvp enviroment, not because of their ability, but because of the time it takes away from working on other details.
this is no rocket science. when verant/soe started sullon zek, they copy pasted blue servers and made a pvp fix here and there (and this is also why pvp started to go down the tube with luclin/pop, 500+resist gear etc but we aint going that far)

iam all for a new pvp-server started by nilbog/rogean n`staff
Last edited by mitic; 06-02-2010 at 01:24 AM..
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