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#21
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To further clarify using your example:
Example A (haste) 10000 swings in 10 minutes Example B (no haste) 5000 swings in 10 minutes You would expect to see the exact same number of procs in example A and B. Now, if instead you looked at yourself at A) 100 Dex vs. B) 255 Dex, you'd expect to see more procs with more dex, irregardless of whatever weapon or haste effect you have on. With that said, as has been pointed out the push from more swings due to haste would help you interrupt casters as more swings = more push. Finally, as a master of clerical PVPin back on live/rallos zek I can tell you that your proc on those sticks (smite) has an additional kick back effect which should also help generate push -- at least assuming it is accurately modeled here on p99! Low level clerical DD's were of great use interrupting other players spells before their channeling skills got high [You must be logged in to view images. Log in or Register.] -Propo Fol | ||
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#22
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I was in MM at 55 last night with restist magic up to 117 on my chanter and caster mobs were hitting me still about 1/3rd of the time. Thats counting level difference resistances....
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#23
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#24
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This is why haste actually lowers you chance to proc on a given swing, because you are swinging more within that minute. | |||
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#25
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I'm sticking with there is a small chance per swing. There is no mythical timer that resets each time I proc. I've procced 6 times in a minute, and I've procced 0 times in a minute. | |||
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#26
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#27
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10 procs per minute 100 swings per minute each swing has a 1/10 chance to proc slow swing rate to 50 swings per minute each swing has a 1/5 chance to proc This means you will have the same average procs per minute, but a higher ratio of procs per swing. You will still proc the same amount of times with the OT hammer over a minute, but when you only need to race to the first proc slowing helps increase the chance it will proc on any GIVEN swing not how frequently it will proc. e: this has been tested extensively and has long been accepted as fact, it's not uncharted territory
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#28
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As far as the original topic is concerned: I'm soloing in HS now as a 58 Shaman. I occasionally run into undead oblations (wizard mobs) that cast magic- and fire-based nukes. They were basically a show-stopper without resist gear (I'm sitting at 42MR and 45FR unbuffed). I dragged some resist gear out from my bank, bought a couple of other pieces, and now I've got about 145 in each with buffs. I still take full damage now and then, but the majority of the time the nukes are partially or fully resisted. Now I can dot the hell out of them, root, and run around a corner without dying.
As a Monk, though, you're very limited in the resist gear you can wear, and obviously you can't buff yourself for that extra 40 points. I'm not sure I'd even bother as a solo Monk. | ||
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#29
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But it is worth noting that, since your first swing has zero delay while the proc chance is scaled to the delay time, there is a decrease in the average time until the first proc when your chance to proc per swing is higher. The slower your attack the more pronounced this benefit will be. For the usual combat procs this is no big deal, for the OT hammer where only the first proc matters it can actually be significant. | |||
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#30
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In seriousness though, what i'm saying I believe is correct based on my experience. Sometimes the game just hates you and your weapon wont proc for awhile (people with the OT hammer know this frustration). But I slow myself because every swing I do make has a much greater chance to proc than if I did not slow myself due to the PPM set for each weapon. Of course, im slowed, so I swing once every 10 seconds or so, but it makes it so theres a better chance I get a proc right away. I hope this makes sense. | |||
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