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#21
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#22
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![]() There is a dragon (Faydedar) that wanders around those parts, so if by chance you are bound there I would consider fixing your ring of scale faction immediately. I know on live you can get agrod inside the room.
It's the same faction as the other kunark dragons. (for testing) http://wiki.project1999.org/Ring_of_Scale | ||
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#23
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#24
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![]() When did they put binding in Timm deep back in to the game? Was it that revamp of Oasis of Marr? I remember binding in Timm deep during progression, so it must have been available back in 2006. It's currently available now. I didn't know about these firepots way back when I started in 2001, but I guess binding there wasn't available during Luclin.
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#26
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![]() Combined with the Locket of Escape, the Timorous Deep firepots room was quite obviously meant as a treat for those players who had the fortitude and wisdom to get and stay bound there on Live. Once word got around, they shut it down to keep it "exclusive". Appropriately, they emulated the same thing here.
I started playing here well after the nerf... still makes me want to /ragequit sometimes when I am waiting on an excruciatingly slow boat. | ||
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#27
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The pot room seems like a "cool little gimmick" to me nowadays, and nothing more. Non-casters who actually bother to CR instead of finding a port or cleric (or logging and waiting for a port or a cleric) could shave a little time off of a CR. Most of the, anyway. A naked ogre warrior with a corpse in Kunark is going to have trouble getting out of Cabilis, ya know. But it's not like someone who could afford to bind a non-caster in TD is afraid to pay a few hundred pp to get a port/rez asap, right? And casters? Yeah, it is convenient to be able to gate and end up at any city within a moment. But it is also convenient to be able to hat/hammer out of the depths of a dungeon and then gate right back to the dungeon entrance. Plus the Cabilis pot doesn't really put you too close to the action, and there never is a pot to Velious at all. | |||
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#28
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![]() I think Verant was like 'hey wouldn't it be cool to put a bunch of teleporters under the ocean!' and totally misunderestimated (<3 GWB) the potential of a caster binding there.
That being said, 1-55 or so the firepots are great. 55-60 your main destinations are all in Kunark anyway; its nice for raiding and to run to the tunnel but it's not amazing. And as Tecmos said being able to gate back to your dungeon is nice as well. All in all I think at 60 the firepots are probably better but its not a huge advantage. For melee I don't see the point really.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#29
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![]() Is it just me, or does the akanon firepot not work?
i'm pretty sure i've clicked on every visible part of the pot and haven't been able to get there. i ended up just clicking felwithe and legging it. has anyone been able to get to akanon? | ||
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#30
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![]() I used the akanon one a few days ago. It worked fine.
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Rasah - [60 Heirophant]
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