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#1
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Training has always been part of the game, and never bannable. GM intervention is pretty lame on this server, especially if enforcing rules is picked and chosen based on personal interest. GM petitions should be strictly used for cheating, exploiting, and fixing mechanical issues. They made ignore list for a reason, and there's a thing called reputation. Live with it.
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#2
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Quote:
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#4
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Quote:
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#5
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Quote:
Do you want to walk down the road where every contestable encounter has a GM there to decide who gets it? Do you really want your hand to be held that way? It might work for you if you're some sort of socialist, pro-community, everyone-gets-something carebear, but this is a competitive video game and that does not work for the majority. | |||
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#6
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And no this is a video game, it doesnt follow the same rule set as IRL. GMs can and will hand out more harsh punishments for lesser crimes to prove a point, especially to repeating offenders. | |||
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#7
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Enforcement never works when it's main purpose isn't to keep the game legit, but to police the players based on their free will of action, that's very non-John Locke of you. As players on the server we should hold the accountability and we shouldn't cry GM every time something doesn't benefit us. Currently NO GM likes to hold your hand, or sit 8+ hours in a raid zone watching you, so why do you consistently force them to do this by clogging up their petition system? Why do you have to be a crybaby the moment someone completely steamrolls you out of malice? If you don't like the brutality and selfishness that manifests itself in a game that obviously has some serious competitive qualities to it, then go play minesweeper and content with yourself. | |||
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#8
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Just because you never petitioned when someone was stealing your camp, doesn't mean nobody else did.
I answered 5-10 petitions a day that were camp/raid disputes. The idea of a community blackballing a jerk works well if they're not self-sufficient and/or in a guild full of people who are either equally jerk-like or don't care about outsider opinions of their members. We could always run an experiment and have a "no holds barred" week or two on the server and see how well this "I shun you!" thing works when you're being steamrolled and KSed. Better yet, when you attribute a puller's actions to their entire group and start blackballing a cleric that has no idea their pullers is taking mobs from someone else's camp. Sure, more people will have a fair shot at things that are currently over-camped, but I'm willing to bet you there will be constant trains. Even WITH the threat of warnings/suspensions/bans, people continued to train. Do you think they'll show as much restraint if the GM staff says "okay, all mobs are fair game now, we won't intervene anymore."?
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Branaddar - Barby Shaman
Talinor - High Elf Pally Razormaw - Iksar Monkey-to-be ex-Tholuxe Paells player If I spent half as much time playing as forum-ing, I'd be 50 by now. | ||
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#9
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I have indeed heard of people being banned from Live for deiberately, repeatedly causing trains on PvE servers; it's griefing, pure and simple. As stated before, the implementation of the rules may have varied from server to server (and indeed from GM to GM) but the rules themselves did not. From the EverQuest Rules of Conduct 1.1 - Play Nice Policies:
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From Gordon Wrinn via loreseekers.com Quote:
Further to this, I wouldn't mind seeing this particular part of the EQ Play nice policy brought over to p1999: Quote:
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Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi
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#10
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Then, another group comes in and wants your camp. The part you wish to bring over to P1999 states you now have to share that camp/spawn with the other group. So you're forced to work out a rotation. They kill half the spawns in the camp, you kill the other half. Alternate killing nameds. Now the named spawns again. Drops the item, but it wasn't your group's turn. More hours and hours of placeholders, named spawns... doesn't drop the item on your group's turn. Your group gets pissed at having to share and most of them leave. You no longer have a group capable of clearing the mobs. Other group moves in because they can. etc etc etc over and over again. Are you REALLY sure you'd like that part of the PNP to come over to P1999 with the limited content we're all already trying to share? [You must be logged in to view images. Log in or Register.]
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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