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  #21  
Old 02-20-2013, 09:27 PM
Jigga Jigga is offline
Sarnak


Join Date: Mar 2011
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It would be nice to have a chance to completely resist a nuke
  #22  
Old 02-20-2013, 09:29 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
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Base = 10 lvls lower
Max = 10 lvls higher

Past that it uses these values (hence min val/max val logic assigned to spell)

What is outlined here is to prove that at a certain resist value, you will resist the spell EVERY time. That's the point :P. It needs to exist at least for a few spells here which would suffice until Velious, even if we aren't going to go full monty on the fixing. It at least needs to *more* classic with later revisions based on priority, like the guild tag on the same line without the space.

Quote:
Originally Posted by Jigga [You must be logged in to view images. Log in or Register.]
It would be nice to have a chance to completely resist a nuke
I'm a wizard player seeking classic EverQuest, and I approve this message.
Last edited by Nirgon; 02-20-2013 at 09:36 PM..
  #23  
Old 02-20-2013, 09:47 PM
Tomatoking Tomatoking is offline
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Join Date: Dec 2012
Location: Southeast Florida
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Quote:
Originally Posted by Jigga [You must be logged in to view images. Log in or Register.]
It would be nice to have a chance to completely resist a nuke
wont happen on this server

unless a npc casts it that is
  #24  
Old 02-20-2013, 09:49 PM
Tomatoking Tomatoking is offline
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Join Date: Dec 2012
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on live when velious had been out for a few months , melee twinks would get guardian armor and basic resist gear and you didnt land shit on them, they had a blast

even through luclin the paludal pvp was probably some of the best i ever had

always melee classes in guardian and rogue twinks , was so fun
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