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#21
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![]() Last piece of info to consider.
If mob gate was at 5-6%, I shoulda just been able to kill a krup wiz/sham the second they tried it with a draught and it would have been no issue at all. The truth is, back in the day, I had to help stun esp if a stun kick or bash missed... and they'd resist. Mob gate was a real pain. 30% they should be in range to try it, next spell they cast if they try to cast one will be a gate. Mobs can also try to gate multiple times. Leaving this for Nilbog to decide now, 5-6% gate range is crap :P and classic players know it :P. | ||
Last edited by Nirgon; 02-25-2013 at 10:17 PM..
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#22
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![]() More NPC gating:
Raid force on him, he's taking 1452 out of his 19k hp, shot is taken before it says he begins to gate..source (original): Quote:
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#23
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![]() 2003 Harla Dar gate..
Source: Quote:
Another quote, same source, multiple gates: Quote:
Quote:
2000 post saying gates at 20% for Gruplinort, source: Quote:
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#24
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![]() Quite certain it was 20%, if not 25%. But it definitely wasn't 30 or 5%
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#25
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![]() Absolutely, 30% seemed to me like the window they'd start considering doing it.
I'm in favor of a "more classic" 20%, which I believe is pretty solidly supported here, over a 5% which is absolutely trivial. Again, see 20 people on Tola and him gating with 2 draughts of ice hitting him. You think he'd ever gate with that many people on him from 5% here? Heh. Mob gate was a pretty serious issue in xp groups, and I never resolved it with just 1 draught :P. | ||
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#26
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![]() Bump for 20% and range of gate attempts being anything equal to or past distance of Emp Chottal's spawn to his door.
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#27
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![]() Quote:
Anyways, people are telling me is there is nothing wrong with the escape distance. It's already set. If npcs continue to gate ~200 distance of their spawn, give me one in particular so I can replicate and post it in the other thread linked above. | |||
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