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  #21  
Old 02-25-2013, 09:51 PM
Nirgon Nirgon is offline
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Last piece of info to consider.

If mob gate was at 5-6%, I shoulda just been able to kill a krup wiz/sham the second they tried it with a draught and it would have been no issue at all.

The truth is, back in the day, I had to help stun esp if a stun kick or bash missed... and they'd resist. Mob gate was a real pain.

30% they should be in range to try it, next spell they cast if they try to cast one will be a gate. Mobs can also try to gate multiple times.

Leaving this for Nilbog to decide now, 5-6% gate range is crap :P and classic players know it :P.
Last edited by Nirgon; 02-25-2013 at 10:17 PM..
  #22  
Old 03-05-2013, 04:29 PM
Nirgon Nirgon is offline
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More NPC gating:


Raid force on him, he's taking 1452 out of his 19k hp, shot is taken before it says he begins to gate..source (original):
Quote:
Tolapumj was hit by non-melee for 726 points of damage.
Tolapumj is caught in a torrent of jagged ice.
Tolapumj was hit by non-melee for 726 points of damage.
Tolapumj is caught in a torrent of jagged ice.
Tolapumj Gates.
Gotta say... last 5% only is way too low..
  #23  
Old 03-05-2013, 05:29 PM
Nirgon Nirgon is offline
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2003 Harla Dar gate..

Source:
Quote:
does not summon, chanter mob, LOVES to gate around 20% (wiped us after she gated 5 times), drops velious 60 spells *AND* does drop Malo, got a copy off of her today even tho its a Kunark spell
Also note... gated multiple times.

Another quote, same source, multiple gates:
Quote:
We had 17 people, most level 60, to do this fight. First try, we weren't in the right spot, and she gated 3 times, the 3rd time bringing 2 adds (and we were oom at that point).
Tola gate source:
Quote:
A little advice on killing this frog, FD pull until this guy is left all alone, and this is why....
Tola gates.
Even with 20 people and 5 pets unloading on him, he still managed to gate on us, luckily we had everything else cleared out, so we just went to his spawn point and finished him off. triples for 230ish, don't all you chanters wish you could hit like that? hehe
As for the robe, which I was lucky enough to win, the 10 int and 50 mana sure is nice, and as to the Haste? Too bad it doesn't work on casting time [You must be logged in to view images. Log in or Register.]
^ 20 people couldn't do 5%? Heh come on now. More like 20-30..

2000 post saying gates at 20% for Gruplinort, source:

Quote:
Which crack pipe you smokin'? <jk> Quads for 180 each, Gates at 20 health, then summons ppl one at a time and kills them... Not tough? OUCH! Oh and when he summons... he seems to summon the evacers first btw. The room is easy to break. Just have a good monk to pull. Holding it is the hard part. Last time I was there totals 12 hours, 3 bone casters, 4 cleric armor pieces, 3 clerics spells, 1 cobalt drop, elder spiritist bracers, 2 evacs, 2 party wipe outs, and half bubble exp even with two deaths and one no rezz. Ya gotta love the disco.
I'll settle for 20, 5% no way tho :P.
  #24  
Old 03-06-2013, 03:50 PM
koros koros is offline
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Quite certain it was 20%, if not 25%. But it definitely wasn't 30 or 5%
  #25  
Old 03-06-2013, 04:10 PM
Nirgon Nirgon is offline
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Absolutely, 30% seemed to me like the window they'd start considering doing it.

I'm in favor of a "more classic" 20%, which I believe is pretty solidly supported here, over a 5% which is absolutely trivial.

Again, see 20 people on Tola and him gating with 2 draughts of ice hitting him. You think he'd ever gate with that many people on him from 5% here? Heh.

Mob gate was a pretty serious issue in xp groups, and I never resolved it with just 1 draught :P.
  #26  
Old 03-12-2013, 11:54 AM
Nirgon Nirgon is offline
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Bump for 20% and range of gate attempts being anything equal to or past distance of Emp Chottal's spawn to his door.
  #27  
Old 03-14-2013, 03:56 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Bump for 20% and range of gate attempts being anything equal to or past distance of Emp Chottal's spawn to his door.
Other thread. http://www.project1999.org/forums/sh...t=85763&page=2

Anyways, people are telling me is there is nothing wrong with the escape distance. It's already set. If npcs continue to gate ~200 distance of their spawn, give me one in particular so I can replicate and post it in the other thread linked above.
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