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  #21  
Old 02-25-2013, 02:40 PM
falkun falkun is offline
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Paladin and SK do similar melee DPS, but SKs can be large races (more STR = more melee), and they have better DPS with spells (none/undead only vs. DoTs/lifetaps). SKs also get better self-only utility. I love my paladin, but they got nothing to do on raids compared to SKs. Like enchanters, paladins thrive in groups, not raids.
  #22  
Old 02-25-2013, 03:15 PM
Emphase Emphase is offline
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monk/shaman/druid/rogue
monk to tank with shaman slows/haste and buffs. druid for more buffs+ thorns and snare for when you want to fear kite harder mobs with 2 classes that can instill doubt.
also will have ports to get around , and rogue for dps and maybe some lock picking
  #23  
Old 02-25-2013, 03:21 PM
Hailto Hailto is offline
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^ Agree. Besides the druid part, there is really no reason to ever have a druid in a group. Ports are nice though.
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  #24  
Old 02-25-2013, 04:22 PM
Psionide Psionide is offline
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rogue/wizard/enc/cleric
  #25  
Old 02-25-2013, 05:01 PM
rsloans84 rsloans84 is offline
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If any if your friends go bard i got old gear you can msg me on healsincoming my alt or attunement my bard whichever character im on ... Also have my druid brother that can help out with buffs etc add me to friends and ill help u guys
  #26  
Old 02-25-2013, 05:03 PM
rsloans84 rsloans84 is offline
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Id recommend cleric, sk, bard druid wizard or rogue
  #27  
Old 02-25-2013, 07:04 PM
fugazi fugazi is offline
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We went for halfling warrior/rogue/cleric/druid =D a mob of the little furry guys looks hilarious and the xp bonus together with hide/sneak is quite nice.
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  #28  
Old 02-25-2013, 07:28 PM
Jaxsz Jaxsz is offline
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Very good group combo, only thing really lacking is the slows from a Shaman and the cleric and druid buffs are a bit redundant. I say exchanging Druid for Shaman would be a huge upgrade but the race thing would make it far less convenient, and not having ports would suck. Also wouldn't have snare then... shitty
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  #29  
Old 02-25-2013, 07:52 PM
fugazi fugazi is offline
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Exactly. Now we got to start together (almost lvl3!) and have SoW, teleports, resurrects and snares. The druid offers invis, the cleric has invis vs undead and the rogue can take care of corpse runs when needed. No slows suck, but in the end you can't do it all with just four ^_^
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  #30  
Old 02-25-2013, 07:52 PM
renegadeofunk renegadeofunk is offline
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Monk/rogue/chanter/cleric is the strongest and most versatile combo. But in terms of most fun, that's up to each player.
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