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  #291  
Old 03-25-2013, 11:28 AM
Sylexis Sylexis is offline
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I would suggest a change of all raid spawn timers to even days +6 hours. It forces the spawn to move around the clock and weekdays slowly so it moves into different players prime times, but removes the huge variance windows that are keeping smaller raiding guilds from being able to compete.

Once we know WHEN a mob is going to be up, then we can appropriately discuss a rotation. Right now rotations discussions are tentative at best and impossible at worst because 70% of the populace can only attempt targets on USA evening and weekend times and do not have a big enough force of alts to precamp an entire raid force at the spawn location.

If we know when the mob is due up and we know we are next on the rotation, we can be there with bells on buffed and ready to go to get the mob down and get the timers started again so other guilds get their shots faster on the next go around.

Then add a monkey wrench of a weekly or monthly server repop just to keep us all on our toes.
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  #292  
Old 03-25-2013, 11:32 AM
Arterian Arterian is offline
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From what I understand, the server's primary objective was to recreate the environment of Everquest in the Classic, Kunark and Velious era. As far as I can tell, that has been done.

Said environment, is the zones, mobs, spells, items, etc. It is not Rogean's responsibility to help facilitate behavior as it was in 1999-2001.

Survival of the fittest is my opinion on this. If you can kill the mob, kill it. If you can't, you clearly aren't "fit".

Those with the most time have always "Won" EQ. That is about as classic as it gets. Casual players get casual gear and casual experiences. Pretty simple to me.

To play casually and expect raid loot is incredibly contradictory.
  #293  
Old 03-25-2013, 11:33 AM
Tierael Tierael is offline
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Quote:
Originally Posted by Sylexis [You must be logged in to view images. Log in or Register.]
I would suggest a change of all raid spawn timers to even days +6 hours. It forces the spawn to move around the clock and weekdays slowly so it moves into different players prime times, but removes the huge variance windows that are keeping smaller raiding guilds from being able to compete.

Once we know WHEN a mob is going to be up, then we can appropriately discuss a rotation. Right now rotations discussions are tentative at best and impossible at worst because 70% of the populace can only attempt targets on USA evening and weekend times and do not have a big enough force of alts to precamp an entire raid force at the spawn location.

If we know when the mob is due up and we know we are next on the rotation, we can be there with bells on buffed and ready to go to get the mob down and get the timers started again so other guilds get their shots faster on the next go around.

Then add a monkey wrench of a weekly or monthly server repop just to keep us all on our toes.
This isn't a terrible idea, but I didn't think a Rotation following the format of Kill#1 to Guild A, Kill#2 to Guild B, Kill #3 to TMO/FE, kill #4 to Guild C, etc. would work simply because no one wants to keep track of the turn order for each boss, with spawns the way they are now.

Still waitin' and hopin' my idea gets some lovin'. I'll repost in an edit here in this post, with a small change per Sloan's suggestion.

Edit:

1-7 Maestro (after 3-4 months, Nagafen could be added here)
8-14 Draco (after 3-4 months, Vox could be added here)
15-21 Fay (after 3-4 months, Sev could be added here)
22-28 Tal (after 3-4 months, Gore could be added here)
29-31 TMO/FE are free to tag w/e they like

I know you said Sev is a priority also Sloan, but maybe keep it open? I'd like to say the same about Inny/CT, but I'd settle for 1/3.
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Tierael Div`launim the Vicar - 60 High Priest (Dark Elf)
Mista Popo - 32 Rogue (Barbarian)
Muffinn Button - 27 Monk (Iksar)

Recoome Kaboom - ?? Shadow Knight (Ogre)
Tierael Div`launim - 40 Cleric (Dark Elf)
Last edited by Tierael; 03-25-2013 at 11:36 AM..
  #294  
Old 03-25-2013, 12:02 PM
Sylexis Sylexis is offline
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Quote:
Originally Posted by Tierael [You must be logged in to view images. Log in or Register.]
This isn't a terrible idea, but I didn't think a Rotation following the format of Kill#1 to Guild A, Kill#2 to Guild B, Kill #3 to TMO/FE, kill #4 to Guild C, etc. would work simply because no one wants to keep track of the turn order for each boss, with spawns the way they are now.

Still waitin' and hopin' my idea gets some lovin'. I'll repost in an edit here in this post, with a small change per Sloan's suggestion.

Edit:

1-7 Maestro (after 3-4 months, Nagafen could be added here)
8-14 Draco (after 3-4 months, Vox could be added here)
15-21 Fay (after 3-4 months, Sev could be added here)
22-28 Tal (after 3-4 months, Gore could be added here)
29-31 TMO/FE are free to tag w/e they like

I know you said Sev is a priority also Sloan, but maybe keep it open? I'd like to say the same about Inny/CT, but I'd settle for 1/3.
I don't know about that, I guarantee that if my epic mobs are on the list I will make darn sure I know exactly whats going on with the rotation and when my guild can be there to get it's shot. If people aren't interested enough to even keep track of the rotation for their guild then they don't really need the targets.
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Silvereyes Niteprowler - 55 Half Elf Druid
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  #295  
Old 03-25-2013, 12:06 PM
Tierael Tierael is offline
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Quote:
Originally Posted by Sylexis [You must be logged in to view images. Log in or Register.]
I don't know about that, I guarantee that if my epic mobs are on the list I will make darn sure I know exactly whats going on with the rotation and when my guild can be there to get it's shot. If people aren't interested enough to even keep track of the rotation for their guild then they don't really need the targets.
Fair enough. I just foresee a discrepancy arising somehow. Guild A: It's our turn, trust me, I've been following the rotation like a hawk. Guild B: So have I, and according to my list, it's OUR turn.

Simply asking FE/TMO to not kill 2 targets for 7 days at a time out of every month would be less messy, on their part and ours.
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Tierael Div`launim the Vicar - 60 High Priest (Dark Elf)
Mista Popo - 32 Rogue (Barbarian)
Muffinn Button - 27 Monk (Iksar)

Recoome Kaboom - ?? Shadow Knight (Ogre)
Tierael Div`launim - 40 Cleric (Dark Elf)
  #296  
Old 03-25-2013, 12:11 PM
Sylexis Sylexis is offline
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Quote:
Originally Posted by Tierael [You must be logged in to view images. Log in or Register.]
Fair enough. I just foresee a discrepancy arising somehow. Guild A: It's our turn, trust me, I've been following the rotation like a hawk. Guild B: So have I, and according to my list, it's OUR turn.

Simply asking FE/TMO to not kill 2 targets for 7 days at a time out of every month would be less messy, on their part and ours.
Either option can still bring up discrepancies but either option is still better than nothing. However with the variance timers the way they are with the new +hrs if in x of it's window could potentially cause the spawn to miss its entire week in your scenario.

Cutting out the variance can only be good for either option, and adding the +6hr addition to the flat days would keep any one mob from getting locked down at a specific time.
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Silvereyes Niteprowler - 55 Half Elf Druid
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  #297  
Old 03-25-2013, 12:11 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
if you dont think working together is required, then i dunno what to tell you, because you're wrong. is numbers the only thing? no. you will also need some incentive for members to log in (DKP) for raids, and you will need to set up (at the very least an optional) batphone, or else just hope that you all have enough members on to down the mob, but an optional bat phone doesnt hurt. but if you don't work together, nothing good will ever happen (just like at one point TMO and DA started working together to dethrone TR/IB). and yes, even in 1999-2000 there were batphones in EQ, unless you were a tiny child. guilds had member phone numbers and times when it was not ok to call vs when it was ok to call. batphones are much more efficient nowadays for certain, but they always existed in the end game.

as far as zergs, people use to take pride in killing things with the fewest amount of people (ie: "we killed trak with 22", "well youre a gay, we killed him with 19!" ). but at the same time, i've never seen a guild be like "we only want to do trak with 22, so nobody else come to seb" thats retarded. if their members want to log in and do trak, then more power to them. especially if their competition is to preoccupied with doing things the way they want to do them, instead of the way they need to be done.

again i'll say, a lot of you have common goals, common interests, and most of all, a common enemy. so, maybe it's time to do something about it
Not on my server because we had a ROTATION and enough mature people to actually abide by it. Still not sure why this cant happen here. 24 hour window to kill your mob from pop. Hell make the spawn times 6-24 hours shorter so people don't bitch about missed time from mobs staying up for potentially 24 hours. There is a simple fix to this but people fail to want to share things in a 14 year old game.
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  #298  
Old 03-25-2013, 12:14 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Tierael [You must be logged in to view images. Log in or Register.]
Fair enough. I just foresee a discrepancy arising somehow. Guild A: It's our turn, trust me, I've been following the rotation like a hawk. Guild B: So have I, and according to my list, it's OUR turn.

Simply asking FE/TMO to not kill 2 targets for 7 days at a time out of every month would be less messy, on their part and ours.
Easy fix: calenders for all mobs on rotation here on the boards and you have a officer post when you killed the mob. We all know every guild that raids on this server has atleast 1 officer that watches these forums like a hawk.
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  #299  
Old 03-25-2013, 12:26 PM
Tierael Tierael is offline
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Quote:
Originally Posted by Sylexis [You must be logged in to view images. Log in or Register.]
Either option can still bring up discrepancies but either option is still better than nothing. However with the variance timers the way they are with the new +hrs if in x of it's window could potentially cause the spawn to miss its entire week in your scenario.

Cutting out the variance can only be good for either option, and adding the +6hr addition to the flat days would keep any one mob from getting locked down at a specific time.
I would be fine with TMO killing Tal on the 21st of the month at 11:50 PM (10 min before he would become FFA for smaller guilds), then have the spawn literally go until the 29th at 12:10 AM (10 min after he is no longer FFA for smaller guilds). At least we would have that week of hopes and dreams!
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Tierael Div`launim the Vicar - 60 High Priest (Dark Elf)
Mista Popo - 32 Rogue (Barbarian)
Muffinn Button - 27 Monk (Iksar)

Recoome Kaboom - ?? Shadow Knight (Ogre)
Tierael Div`launim - 40 Cleric (Dark Elf)
Last edited by Tierael; 03-25-2013 at 12:29 PM..
  #300  
Old 03-25-2013, 02:20 PM
Zzznake Doctur Zzznake Doctur is offline
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Quote:
Originally Posted by Shinko [You must be logged in to view images. Log in or Register.]
Faydedar
Severilous
Talendor
Gorenaire
Trakanon
Maestro of Rancor
Dracoliche
Innoruuk
Cazic Thule
Venril Sathir
Lord Nagafen
Lady Vox
Plane of Sky


why not start with Vox,
Nagafen |
Noble Dojorn Overseer of Air The Hand of Veeshan?
Only that list the only thing im not 100% certain TMO doesnt insta-kill is the entirety of Plane of Sky.

You ARE aware that TMO uses deleveled, fully geared, epicced lvl 52 toons to kill Naggy and Vox right?

Yea -- good luck to a PUG of under-geared lvl 50s competing with that.

AND btw Velious is only going to make things WORSE; the people who say otherwise are simply delusional.

What do ya think is gonna happen once people are Velious geared and can one group / dou / trio Kunark dragons? You think they're just gonna stop killing them? HAHAAHAHA, good one!
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