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#1
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Sorry to re-dredge an old post but...
Quote:
But this bullshit about ostracizing people who like to PVP is where it begins, soon the "Anti'pk'ers" are the ones training, acting like "because they're the bad guys it's okay." Rallos turned into a neutered server once velious came out because the non-pvp'ing pussies raided, pk'ers couldn't and the gear disparagement grew from every expansion on, in planes of power 4 players without the best gear could take on one geared in PoT and he could laugh it off. I'm not saying if someone is killing everyone randomly you should still trust/group with him, I'm just saying it can turn quickly from "PVP is to settle issues" and "guild wars" into "Hey everyone, if WE play nice, we can ALL get gear" | |||
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Last edited by Liebestod; 11-14-2011 at 05:27 PM..
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#2
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Quote:
Don't worry, there is no conceivable way for this server to become like RZ :P
__________________
“Smile, breathe, and go slowly.”
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#3
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Quote:
__________________
Ksah <Empire>
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#4
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Quote:
There were only a couple strong pvp guilds back then and they were usually not that strong for a sustainable amount of time. The best raiding guilds were all anti pk and when they weren't raiding they were looking for reasons to PK without being labeled a PK. They were much worse then the actual pvpers when it came to griefing because once they found someone they could attack they would do anything to keep killing them as often as possible. It was about 80-90% anti pk on that server. | |||
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#5
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If you attack a raid and get killed, you should be willing to wait until said raid is over to get your corpse.
If there are hostile players in a dungeon, know the risk you are taking upon yourself before going in, deciding to stay or attacking them. I don't think this LNS thing should be GM enforced. IE - someone zones in, ganks a person in a group and runs away. He then tries to call a GM enforced LNS on that person so the group in question has to go on for an hour (or predetermined time) a man down. -> Stupid. | ||
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#6
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*Shrug* The point of my post was "Don't enforce us, we will enforce ourselves." Regardless of what happens, I just don't want some GM coming in and banning people because they trained for a camp, or because it took 3 hours to deal with Naggy due to PvP.
There shouldn't be a play nice policy, just don't hack/exploit. If someone is greifing you, log out for an hour. | ||
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#7
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Quote:
__________________
“Smile, breathe, and go slowly.”
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#8
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Training will happen whether intentional or not - especially when PvP happening in dungeons and high level raid zones.
Example: PvP action in Unrest. Monk runs from group who just rolled up, gathering mobs in the flight. Decides to FD to get mobs off him - mobs train attacks group. Example: Raid PvP in Hate. Guild A is clearing trash. Guild B rolls up mid-pull and starts attacking Guild A. Monk comes back before he is informed of attack, finding Guild B in his way back. Most prudent move is to FD mobs off him onto Guild B who just surprised attacked his guild. I think the context of training could make the issue less black and white than it seems on the surface. Instead of delegating GM time for arbitration, I believe it would be better for the players themselves to moderate each others' actions because, after all, this is a PvP server where reputation means everything. Do you think for a second that any respect (and forgiveness) will be given to players who consistently cause problems for others? The complete freedom of interaction is what makes PvP so exciting. The less rules imposed, the more freedom for player-generated rules, which is, I believe, ultimately a more fulfilling MMORPG experience. | ||
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Last edited by john_savage1982; 11-30-2011 at 06:44 PM..
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#9
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All the hardcore Holocaust PK'ers successfully campaigned against training.
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#10
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SZ ruleset is the best.
Not many people would last on it though. | ||
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