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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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personally i'd like to see players (A) follow rules better and (B) quit lawyering rules and (C) be more graceful losers.
I forget who posted it but recently something was posted about how part of the problem is that you guys tend to keep a record of wrongs and then whenever something happens it's like "Well on july 3, 2011 you kited sev!!!" "OH YEAH? Well on july 4, 2011 YOU KS'D OUR TRAK!!!" "OH YEAH? WELL ON AUGUST 4, 2011 YOU GUYS TRAIND US AT VS!!" that's not productive and doesn't help :P in theory a simultaneous full respawn might help this but probably not. chances are IB/VD/TMO would all just go for the same targets at the same time and drive the staff nuts anyway :P | ||
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#2
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The thing is, when there are multiple targets up, no guild wants to spend the time dealing with GMs to sort over a fte or god knows what else. WE always avoid the other guild like a plague on full repops. With Good reason imo. The only thing the current setup with variance does, is keep the GMs involved on almost a regular basis, except when the GMs get tired of dealing with it. That is when people start lawyering rules more and start abusing the rules when they see nothing is being done.
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#3
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Change it or live with it, Amelinda. Asking them to be level-headed is out of the question. What's never happened on this server is guilds being punished (and i do mean entire guilds) for the action of greedy members who don't mind giving the staff more work. There is no incentive to have them work together outside of VP (FFA), hence you've got your issues. I tried telling this to Uthgaard, who apparently got the idea but Rogean shot it down right quick: If you see people being assholes and one side not coming to an agreement because they're being unreasonable then kick them out and ban them from raiding for a couple weeks, or both sides not willing to settle it amongst themselves and be reasonable then delete the loot and ban em both. Like I said, either put your fist down or step back and actually not give a shit, pussy-footing around only furthers the dilemma | |||
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Last edited by Skope; 01-16-2012 at 04:03 PM..
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#4
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If this were implemented, my guess is the first thing IB/TMO would agree to is leaving the VP dragons for last and splitting them. At that point there are still 4 major epic targets up, plus several dragons for scales. If TMO is in Fear trying for Cazic/Draco/Shissir, do you really think IB is going to get caught in that deathtouch cycle nonsense if Innoruuk is also up in Hate? Worst case, GMs only have to deal with these petitions once per week en masse rather than every other day. If you don't think this system is a win for everyone involved (including hopefully some new players) then you're nuts. | |||
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Last edited by Splorf22; 01-16-2012 at 03:58 PM..
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#5
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I really think the best thing to do is just significantly reduce the variance. People from Europe can get raid mobs just as easily with a 12 or 24 hour window than with a 96 hour window. Making all raid mobs pop at once would be fun and all, but it would be kind of silly that anyone could just track VS for example and therefore know automatically that every other mob has popped. You should have to track the specific mob that you're going after (except in cases of server repops where it's expected that every mob is up. These were classic and they used to happen, how come we never have them anymore?)
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Project 1999 (PvE):
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#6
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#7
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If we did a simultaneous re-pop would it be to simulate the patches from live? That is to say, would we still have mobs spawning at (variance or not) times depending on when they were killed? If so then there will be more dragon/god loot coming into the game.
I don't think that is a great idea for a server with slow expac release. | ||
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#8
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The only difference will be that this server has a low population, if the raiding scene wasn't so "fubar'd" the population would probably not be so dreadfully low. Seriously, who wants to spend hundreds of hours to get to endgame and do what the raiders on p99 do? 1 of 20? 1 of 50? 1 of 100+? Not very many.
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#9
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#10
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I can't see even 50% of the population agreeing on a good time to pop all the mobs, let alone a good day/week.
Lot's of people have jobs, and as much as I love posting here on the forums FROM my job... I don't think they'd take kindly to me racing for mobs for 3-4 hours halfway through my work day. | ||
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