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  #1  
Old 08-31-2011, 11:31 AM
mitic mitic is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
And no one would exploit that
and rogean wouldnt be smart enough to code something like, kill a person a second time within 6 hours and receive nothing
  #2  
Old 09-01-2011, 07:21 AM
Mrcurtloco Mrcurtloco is offline
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Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
and rogean wouldnt be smart enough to code something like, kill a person a second time within 6 hours and receive nothing
ban, clearly shitting on staff!
  #3  
Old 08-31-2011, 12:42 PM
Albel420 Albel420 is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
We are leaning towards a server with no item or coin loot, however there will be an XP Loss on PvP Deaths. We are open to discussion on this.
rogean, I use to play on rallos zek, and one of my most favorite things about the pvp server was being able to loot 1 items from their slots aslong as it wasnt weapon/shield/range/nodrop, imo it was the best part about the server,and made it alot more challenging ;P
  #4  
Old 08-31-2011, 01:46 PM
Nirgon Nirgon is offline
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I'm all for item loot but most people aren't is the issue.

Also rage quitting will be an all time high for most if this in place. I'd be happy to see it in but I know what will happen.
  #5  
Old 08-31-2011, 02:07 PM
Yukahwa Yukahwa is offline
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I dont think there will be that much rage quitting. People know what they are getting into.

I think a lot of people are in favor of item loot, but the most vocal in this section of the p99 forums are people that have never experienced a successful item loot server so they speak their mind.

I do think that along with item loot, the PVP engagement range should be tightened up to 4 levels. at 8 levels the lower level character really has no chance for victory.

Perhaps at high levels the pvp engagement range can be expanded as the classes taper off...but even then I think a tighter limit is better.
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I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
  #6  
Old 09-01-2011, 01:53 AM
Danien Danien is offline
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Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
I dont think there will be that much rage quitting. People know what they are getting into.

I think a lot of people are in favor of item loot, but the most vocal in this section of the p99 forums are people that have never experienced a successful item loot server so they speak their mind.

I do think that along with item loot, the PVP engagement range should be tightened up to 4 levels. at 8 levels the lower level character really has no chance for victory.

Perhaps at high levels the pvp engagement range can be expanded as the classes taper off...but even then I think a tighter limit is better.
No one have experienced a successful item loot server because there have not been any. It's a terrible idea, anyone who isn't a part of a bigger group is essentially forced into playing a caster or to forever suck. It also makes people afraid to engage in even combat and promotes gank-style PvP. The top would not really care too much about dying, even if they lose something valuable it will quickly be replaced (Probably by bounty collected in earlier fights or in a worst case scenario they'll just camp it again).

The only "good" point that I could see with it is that it may cause the majority to become anti-pk's and thus allowing avg-joe a chance to do something online. With a healthy mix of PK's it could be okay, but it just feels like a weaker version of teams.
  #7  
Old 08-31-2011, 02:09 PM
Nirgon Nirgon is offline
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I'd rather there be item loot as well with 4 levels. I'd rather have a higher pop server in exchange.
  #8  
Old 08-31-2011, 02:34 PM
Yukahwa Yukahwa is offline
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Server population will be a result of a stable server with a good GM/Guide staff and a strict enforcement of rules. 8 level PVP range is the thing that will have the harshest effect on server pop because it just means maximum death for anyone trying to level up.

Item loot just means you live in fear. You live in fear anyways on PVP, item loot means twinks have to live in an enhanced state of fear.

The playerbase we are counting on are people that are coming from P99 that have never or barely ever played PVP that will give it a shot to see what all the fuss is about and to escape the stale non PVP lifestyle of P99. They will expect most of all stability. The details of PVP rules are things that these new players will easily grow into.

It is liberating to not really even want high end gear on your low end toon. I soloed to level 48 on my ranger in classic wearing full banded. Its not that bad.
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Originally Posted by juicedsixfo View Post
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
Last edited by Yukahwa; 08-31-2011 at 02:37 PM..
  #9  
Old 08-31-2011, 02:55 PM
Nirgon Nirgon is offline
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Population retention involves stable server with good GMs (and good rule enforcement).

People rolling on the server depends on the rules, but for the serious PvPers.. not such a big deal. They will play regardless.
  #10  
Old 08-31-2011, 06:50 PM
Titanuk Titanuk is offline
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full item loot and if u die you go back to lvl 1
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