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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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#2
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6pm EST might be an awesome time for someone in est, but such balls for someone on PST 12pm EST might be a better time for someone on PST. Variance it from 6pm - 2am EST where all the mobs respawn at once. Some weeks will be better for others. Everyone will got shots at raid targets. The problem is people want things to work around them, not work for everyone. I'd hate to wake up at 2am est to kill shit, but i'm sure some people around the globe wouldn't mind.
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#3
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I understand your point. Maybe I am a minority... but missing a mob, although it's sad (especially if your guild loses MAYBE YOU WERE THE BLUE BOX HERO WHO WOULD HAVE MADE THE DIFFERENCE), is not really the end of the world. You miss draco, but later that day or night you're there for CT and Inny, so you participated.
Now picture 6 days 16 hour respawn. I missed the respawn because (insert random made up RL obligation) now I have no incentive to play this server for 6 days 16 hours. Not only did I miss ALL the mobs for this week, I have no reason to idle around, or go camp, or to track mobs even, because that isn't happening. So now you only need to be busy for 20 hours/month and you could potentially miss everything. Whereas now, if you're available by batphone it's HIGHLY unlikely you won't make it to at least a few mobs (if you care even a little bit). That may be incoherent. | ||
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#4
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#5
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I could get down with that 6pm - 2am thing... But I would say when the FIRST mob spawns, they don't all spawn. Maybe make the first mob random, and then have another mob pop every (5, 10, 15, 30 minutes)?
Very civil discussion going on in here so far. | ||
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#6
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Realistically a 12 hour window would suffice and having them all pop at the same time within that 12 hour window requires at least some tracking (or SEQ if that's your thing. don't worry, they don't care if you do) and means guilds prioritize targets. if forced to come to agreements by the GMs, say sitting on the same mob, then you'd also have less need to babysit. 3-day mobs still on 3-day timers with classic variance. it's all been suggested before
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#7
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Ok, you took my example to the extreme I guess. My point is, do you think there are more active high level players LOGGED IN during mob windows? Or do you think that the mobs in window/available to be killed have no meaning on server population?
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#8
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#9
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#10
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Well I prefer no variance at all so that people can plan their schedules a bit "sorry honey, I can't spend time with your mom tomorrow cause i'm going to spend 8 hours killing pixellated dragons!". I don't think any one time will be fair or accepted for our global base either, so that's why I'd prefer to have a set of times that we rotate through, for example if we did 1PM Wednesday, 6PM Friday, 10AM Saturday, and 11PM Sunday and rotated through them I don't think anyone would have cause for complaint except maybe the Aussies.
Now if your only goal here is to spend a lot of time logged on waiting for boss mobs, than obviously this system is bad for you. But in the mean time you can play an alt, or help people with their epic gruntwork, or just go outside and see some sunlight. But I think there is a very nice dual effect here: on raid days we have more people, and on other days we have more "real" players too, who are actually doing something and not just sitting there logged on for a spawn. | ||
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