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  #311  
Old 08-23-2022, 02:22 PM
Danth Danth is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
They are clicking their jbb, lol.
My wife wouldn't. She doesn't have one and refuses to get one every time I offer to pick one up for her. Shaman players are funny like that, they have a tendency to be slightly manic....probably why so many of them make monk alts, another kind of manic-appealing class. Most the time the shaman's doing kind of poor damage because he's busy with something else, but ask him to fill a damage role and nothing else and the class gives a decent accounting of itself, not quite equalling a magician against single-pulls, but it'll give it a run for its money.
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  #312  
Old 08-23-2022, 02:24 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Your DoTs are not going to tick full duration the majority of the time. WTF do you not understand.

Manarobe and DPS clickies also exist for Mage. Your numbers are not accurate at all.
What you don't understand is you don't need the DoTs to tick for the full duration. Each tick is 214 damage + 146 damage = 360. 360 / 6 = 60 DPS.

Add in the pet and you are getting somewhere around 10-15 DPS. It would be higher in an Enchanter group since they could give it a better haste. The mob is not dying in 6 seconds, so you just need to apply the DoTs in the beginning of the fight for most of the ticks to get through. Envenomed Bolt and Bane only last for 7 or 8 ticks, so you will get most of them on a mob that dies in 40 seconds.

My DPS calculations did not include Shaman clickies either, so if you want to play that game we can[You must be logged in to view images. Log in or Register.]
Last edited by DeathsSilkyMist; 08-23-2022 at 02:28 PM..
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  #313  
Old 08-23-2022, 02:28 PM
Zuranthium Zuranthium is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
What you don't understand is you don't need the DoTs to tick for the full duration. Each tick is 214 damage + 146 damage = 360. 360 / 6 = 60 DPS.
You don't have the mana to cast both of those on every single MOB. Your premise is still incorrect to begin with, as it takes a significant amount of TIME to cast both of those, they aren't just ticking right away. You are truly an idiot.
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  #314  
Old 08-23-2022, 02:30 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You don't have the mana to cast both of those on every single MOB. Your premise is still incorrect to begin with, as it takes a significant amount of TIME to cast both of those, they aren't just ticking right away. You are truly an idiot.
No, you simply cannot read, yet again lol. Let me repost this.

A Shaman can regenerate around 16 mana per second. 3600 seconds x 16 mana = 57600. Bane + Envenomed bolt cost 745 combined, so 57600 / 745 = 77. So I can cast this combination around 70 times per hour realistically. The DoTs do NOT have to finish, because they always deal the same damage. (214 + 146) / 6 = 60 DPS flat. My pet does around 13 DPS on average, so you are looking at 73 DPS on average for a Shaman, unless you are killing more than 70 mobs per hour. In higher level zones usually you have lower kills per hour due to camp availabilities and 30 minute respawns. I am not even including clicking Epic.

It only takes about 40 seconds to recover the entire mana cost of Bane + Envenomed Bolt. I am not even including the mana reduction from specialization, so it may be a bit faster.

Also the DoTs do have a initial hit as well, which I didn't include[You must be logged in to view images. Log in or Register.] If you are looking at the initial hit, that is 110 + 150 = 260/6 = 43 DPS roughly, so yes you are getting something even if the mob dies in 6 seconds.
Last edited by DeathsSilkyMist; 08-23-2022 at 02:32 PM..
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  #315  
Old 08-23-2022, 02:33 PM
Troxx Troxx is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Please post data for sustained xp group situations, as Troxx has, as others have requested. We don't care about 1-2 fights. And bring multiple shamans into the picture, not just one trying to win this argument. A shaman will on average be lower dps than a mage, this is factual, even at 60. The gap will continue to increase as mages acquire things like focus item/epic.

Until then, sorry, you've provided nothing of value.
Quoted for emphasis.
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  #316  
Old 08-23-2022, 02:33 PM
PatChapp PatChapp is offline
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If we're still arguing about fungi king camp, you really don't kill that many mobs. I think the minimum is keeping 8? Spawns cleared. Been a while since I've been down there,feel free to tell me you need to kill 5mobs a minute minimum
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  #317  
Old 08-23-2022, 02:34 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Quoted for emphasis.
I know you are desperate, but this won't change the math.
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  #318  
Old 08-23-2022, 02:36 PM
Danth Danth is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
so yes you are getting something even if the mob dies in 6 seconds.
If the mob's dying that fast you're farming greens in sol A or blackburrow or someplace, haha. I'll grant the magician's superior for that task. The shaman does have a bit of a ramp-up time that shouldn't be wholly ignored; chain-killing greens does play against it. Now, why our hypothetical 4-man of 60's is hanging out in SolA, you tell me.......
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  #319  
Old 08-23-2022, 02:37 PM
Troxx Troxx is offline
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I’m not the desperate one here.

How many times have you quoted the same wall of text with your broken rationale trying to make a point that thus far zero people have agreed with?

I’ve got a 60 shaman with a full spell book/torpor. I know how much damage shamans actually can manage and in a fast paced group even going full manic-casting canni mode still can’t keep up with the very easy, very lazy … very potent dps of the mage.

Mage is easy-mode superior dps with minimal effort.

Quit smoking crack.
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  #320  
Old 08-23-2022, 02:37 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
If the mob's dying that fast you're farming greens in sol A or blackburrow or someplace, haha. I'll grant the magician's superior for that task. The shaman does have a bit of a ramp-up time that shouldn't be wholly ignored; chain-killing greens does play against it. Now, why our hypothetical 4-man of 60's is hanging out in SolA, you tell me.......
Of course. As I said before a Mage is fine clearing easy greens somewhere. But you aren't going to be doing that in a 4 man static at 60[You must be logged in to view images. Log in or Register.] I have said many times before Mage's are better before 60, because Torpor is the key here.
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