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#311
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![]() I never needed root in classic to succeed as a wizard in pvp. Its stupid and completely broken that you can spam root and reliably land it for great durations.
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#312
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![]() root/snare has been changed , months ago. It has only a small chance to land at 110ish+ magic resists.
Same with Whirl, thats now even easier to resist then root. So what CC are we left talking about? Mez/stun/blind? Go back to the bad old days of Enchanters being one trick rapture bots? Everyone just spam their largest/longest casting nuke (since stuns wont land)? Its more strategic now. The system is fine and you guys are too hard on it. And with better resists in Kunark in two weeks, there is not going to be a problem. Null, dont get trolled. | ||
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#313
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![]() EQ pvp resist was always a ever changing thing going on behind the curtain. No one, especially no one here, knows exactly how it worked.
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#314
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![]() Casters have plenty of chances.
(Not classic) Melee have 5% chance to push on melee hits, and even when pushed, casters almost always regain concentration through channeling. The chance to push is considerably lower and/or the chance to continue casting here is WAY higher than it was on live. There was no way you could start casting with hasted 1h wielding melee already hitting you on live and expect to channel thru it. I literally never saw someone cast a big nuke with me attacking him from the beginning and channel it at 60. Casters had to run around and use environment to try to start the spell before I reached them. Here the chance to interrupt a caster without bash even with 75% haste is very small... and don't let them have rune or its gg. Resists should be classic. This is Project 1999, classic Everquest, right? Verant knew the power of CC in pvp was game breaking, so by sacrificing stats, hp and other resists for MR, you can prevent getting insta-gibbed by a root/snare. On live, you could resist CC pretty frequently even naked. There are plenty of other benefits that casters have over melee like range, never having to deal with people moving/ghosting, being able to fight from above/below as well as the benefits from all the buffs themselves. Lets be real here.
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#315
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![]() Quote:
Not classic. Your position is "this is classic Everquest." Why abandon it now?
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#316
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![]() I sent info to Nilbog and Kanras.. I think Null also on how all this is supposed to work. They can do whatever they want with said info /shrug.
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#317
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![]() The enchanter screenshots ganking geared players with whirl till you hurl and their DD + Stun should say more than I ever could.
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#318
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![]() Ah classic resists, that would be nice
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#320
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![]() Why has it taken so long to fix the root / stun / whirl (yes its a stun but its literally supposed to not land) line? Such a major game breaking PvP issue.
Fight for YT, item loot or teams or whatever who cares I guess on that stuff comparatively... but this along with the mage bolts really has to get fixed here. Otherwise, what I experienced (with another "No No" to gripe about aside) with another server with broken raid mobs and very flawed resist code. These problems should not have made it to Kunark. | ||
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