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#1
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Admittedly, I posted here for entirely selfish reasons. I think that the rotation as proposed (and perhaps as agreed to) has problems. That being said, I don't at all fault any of the smaller guilds for wanting to be included in the rotation. Divinity, BDA, Taken, I honestly like you guys. If the shoe were on the other foot, I would certainly be trying to get a spot in the rotation. Likewise, if you were in my shoes, I would expect any of you to oppose my guild being included in a rotation to a degree you thought inappropriate. I'm not a fan of the rotation, but I don't harbor any hard feelings toward you all over it. To the contrary, I am happy for the clerics in Divinity, BDA, and Taken. Hopefully you'll get some love spread around, even if I don't like how the rotation works out. Good luck, you purple band of racially diverse fantasy creatures (and humans). I do ask, however, that you not overlook the most important part of my post. Right now Ragefire is NOT spawning as we all believed he would be. Right now the camp is still pretty frustrating. If Ele's Ragefire info was indeed classic (I wouldn't know personally), we all need to join together in petitioning/requesting the 23 hour Ragefire spawn implementation (after the initial 72 hour spawn variance). This change benefits all of us. http://www.project1999.org/forums/sh...582#post564582 | |||
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Last edited by Tricky Beverage; 02-22-2012 at 02:15 PM..
Reason: Added link.
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#2
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I don't think any guild should have trouble fielding a force than can take down Ragefire in 30 mins. He's just a Nagafen clone, which means extremely easy for lvl 60s. So if a guild can't get it done in the allotted time, they pass up their turn. Fair enough.
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[60 High Priest] Eadric
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#3
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In response to your comment about the 23 hour timer on Ragefire. I would agree with you that being a 23 hour timer on successive Ragefires would be a great boon to the server in terms of speeding this whole process up, the evidence I presented however doesn't fully draw that conclusion. There are quite a few self reported timers of 22-24 hours for successive Ragefires, but there are also several that indicate it could be longer, including one that stated 65 hours has passed. Honestly after waiting 7 weeks from the initial bug report and 6 Ragefires and an unhealthy amount of time in SolB, I'm glad that it was finally patched to what is now (assuming it is 0-72 after Nagafen and 0-72 after each Ragefire) which easily doubles, if not triples/quadruples, the number of Ragefires per week. I would suggest bumping my initial bug report with additional details and a specific request to have the successive timer reviewed. The first 5 Ragefires (prepatch) spawned between 48 -72 hours after Nagafen died, we had assumed at that point the timer was fixed between 48-72 hours after Nagafen's death. The sixth one (mine) spawned at 36.5 hours and the seventh at 31 hours, which of course threw out our theory. At this point, I can only assume it is 0-72 after Nagafen, and 0-72 after each Ragefire. EDIT: just saw your new bug report ^_^ | |||
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Last edited by Ele; 02-22-2012 at 02:18 PM..
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#4
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Who cares if one guild helps another..
get the kill done faster = more rage fire between nagafen's not like it affects your guilds turn if one guild helps another anyways heh. | ||
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#5
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The case was made by Relapsee about guilds sharing their ragefire rotation. I said if that is the case IB and VD had to share their rotation on ragefire. They raid together after all. IB would not go for that, they won't even let you into VP with them for rots. That is why I put all guilds on there and allowed them to get assistance if they could do it in the time frame. Otherwise the rotation would be something like TMO > Taken/div/bda > IB/VD (not in that order, but with the guilds that raid together rotating together) btw, taken/div/bda can still fall out individually from the rotation. This means they have to reapply tho, and if they are all grouped together? What are the odds that VD/IB would let them all back on? IMO, mine and relapsee's way was about as fair as it was going to get. Y'all *****s can hate all you want tho, 0ducks
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Last edited by Autotune; 02-22-2012 at 03:34 PM..
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#7
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#8
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#9
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why not just give everyone the damn item is waiting 72 hours to do the handin really super necessary cut people some slack here
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#10
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It's called survival of the fittest Yendor.
That is my example. | ||
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