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  #321  
Old 03-25-2013, 05:01 PM
Sirken Sirken is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
I fail to see how a small guild on a rotation with as much likelyhood to wipe on a mob as it is to kill it (thus losing their shot at it) is considered a free hand out, yet joining a zerg force and standing in a dkp line is not.
luckily, as noted in the words you quoted,
Quote:
"my personal opinion on rotations has no bearing on the situation"
do i agree with zerg tactics? nope. i spent most of my eq life fighting the zerg (hi Aerist and H.E.C.K alliance)

back on live, guilds use to brag about being able to kill a mob with LESS people than the other guild. if there was a way to create a system that rewarded based on those merits i would 100% support it.

but again, my opinion on this does not matter because im not a player.

its up to the players to determine what their end game experience will be.
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  #322  
Old 03-25-2013, 05:20 PM
roks1 roks1 is offline
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I personally am looking forward to the server first Bind Rushing of King Tormax at WL zoneline.
  #323  
Old 03-25-2013, 05:21 PM
quido quido is offline
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I think you will see that the reason the top guilds don't want a rotation is not because they mind the less-experienced guilds getting some kills, but more because they don't want their competition to be guaranteed anything.

If someone suggested a reasonable sharing system that didn't result in the #2 (ahem VDA) showing up and just taking it to further their crusade against the #1, it might get some better support.

I personally would support giving away [insert mobs] every so often to guilds that didn't include TMO/FE/BDA, but the minute FE/BDA gets even a single freebie, I would be against it.
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  #324  
Old 03-25-2013, 05:58 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
luckily, as noted in the words you quoted,


do i agree with zerg tactics? nope. i spent most of my eq life fighting the zerg (hi Aerist and H.E.C.K alliance)

back on live, guilds use to brag about being able to kill a mob with LESS people than the other guild. if there was a way to create a system that rewarded based on those merits i would 100% support it.

but again, my opinion on this does not matter because im not a player.

its up to the players to determine what their end game experience will be.
That gave me an interesting idea. I wonder if it's possible for mobs to drop less loot as more people are on its hate list and if that would encourage more or less zerg. But I'll stop derailing.
  #325  
Old 03-25-2013, 06:03 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
but again, my opinion on this does not matter because im not a player.
you don't have characters you play when you're not GMing? thats disappointing, actually.
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  #326  
Old 03-25-2013, 06:58 PM
HippoNipple HippoNipple is offline
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I was against blue transfers to red until I read this thread. These blubies wouldn't have a chance. God will not save you there.
  #327  
Old 03-25-2013, 07:00 PM
finalgrunt finalgrunt is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I think you will see that the reason the top guilds don't want a rotation is not because they mind the less-experienced guilds getting some kills, but more because they don't want their competition to be guaranteed anything.

If someone suggested a reasonable sharing system that didn't result in the #2 (ahem VDA) showing up and just taking it to further their crusade against the #1, it might get some better support.

I personally would support giving away [insert mobs] every so often to guilds that didn't include TMO/FE/BDA, but the minute FE/BDA gets even a single freebie, I would be against it.
In my suggestion, FE would leave the mobs away. Now, will you use the BDA excuse to disagree with letting others guilds enjoy the content?

And I don't know if you understand that one week of few mobs every X weeks will NOT gear up a guild. It's just cherry on top for very few people which doesn't change the balance of power. I don't believe TMO would be threatened by a guild getting 1 epic done every X months. FE is your competitor, that's leaving X-1 weeks (and even all the time on important stuff) for you to fight against them that battle of power.
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  #328  
Old 03-25-2013, 07:22 PM
Kagatob Kagatob is offline
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The inherent problem though, is that on live no individual character, no matter how much they raided (with the exception of some main raid tanks), was able to get every piece of gear available for that character before the next expansion released. On live there was no point in which you've "beaten Everquest".

On Project 1999 it's different, when you take into account the fact that the content isn't "new" and the knowledge of how to tackle it is already there, coupled with the fact that it's been over 4 times the length of time since the next expansion was due you get a guild like TMO, who have gotten to the point where their raid force isn't just gearing their alts because their characters are maxed, they are all gearing their third and even fourth characters in certain cases with end game content gear. They have literally beaten Everquest.

This isn't meant as a flame, this is simply stating cold hard facts. It has much less to do with them earning the pixels and the right to sell them and more with they have nothing better to do with their lives than continue to do such and as a result the bulk of the server's population (every single non TMO player) suffers because of it.

The only "fair" fix, which won't happen because of the nature of cartain players and server management's desire to appease everyone regardless of the problems certain group(s) cause for the community, is to remove TMO from the equation entirely, they won't stop no matter what anyone says. But since that will never happen, Sirken was 100% correct, the only way to combat the top guild will be to beat them at their own game and beat the zerg rush with a bigger zerg rush.

Another big reason for this is the rediculous FTE system, but pointing that out only falls on deaf ears too...
  #329  
Old 03-25-2013, 08:05 PM
pharmakos pharmakos is offline
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i avoided replying to this at first because it started to feel too R'n'F-ish, but...

Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
sounds like a "go play on red99" post [You must be logged in to view images. Log in or Register.]
i'm sorry u saw it that way. when u have a few minutes, go look up "metaphor". there's a whole new world of vocabulary waiting for you [You must be logged in to view images. Log in or Register.]
go look up the words "joke" and "simile" [You must be logged in to view images. Log in or Register.]

also...

Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
if i was any guild besides TMO/FE, i have a pretty solid way to take their mobs, not all of them, not even close. but snatch a few traks and see what happens. and before any QQs about how impossible it is to steal trak, take a moment to stfu and think out side the box for a few minutes. its much much easier than most of you realize.
i wonder what he meant by this. can you claim a raid mob as a camp if your entire force sits there for the entire 96+ hour window?
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  #330  
Old 03-25-2013, 08:15 PM
nebulus nebulus is offline
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I agree with sirken here.. this is nothing more than asking for hand outs.
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