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#1
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There were a couple of times we were leap frogging with you guys at the Arry drop off and caused a ton of issues when Eashan//ITV spawned. With the +/- 8 hour windows I don't know how we can avoid races and not train each other. Even making rooted mobs summon would cause issues. As bad as the current system is I don't know how it can be made better. <edit> in this scenario rooting the mobs yet still forcing guilds to race to them.
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Grombok - Troll Warlord
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Last edited by Vorkon; 02-02-2016 at 04:00 PM..
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#2
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Maybe im crazy but i swear i remember forsaken going from killing ntov on test directly to ntov on launch
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#3
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Quote:
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#4
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By "competition" you mean 150+ people staring at a wall for hours, while a half dozen people from each side play a mini-game of tag and record the other team's actions for the slight chance of a misstep, then either side can claim victory by the mere chance that their one person managed to press a hotkey first?
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#5
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Quote:
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#7
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i will take a good old fashioned dps race over this fte trainfest any day of the week and twice on sundays | |||
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#8
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Funny but true story. The Dozekar pull is the fastest in the zone. It's relatively hard to pull him to zone in on an FTE race before he hits West door. If he takes one step through that door at all people would scream "Kite". One step. It was insanely picky but the thin line people tried to push the execution to with TL box pulling. You have no room to make a mistake and be a little slow on the tag and fix it.
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#9
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#10
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Most of these guys in Rampage got their loot (their number one priority), 10th rings, legacy ST items and are now leaving the server. They probably never really enjoyed the game of EverQuest to begin with -- EQ is just another nerd competition for domination in a video game, doesn't matter what game it is whether its diablo or Starcraft or whatever. They beat it and then they move on. It's reminiscent of when IB left the server in Kunark.
Most of us who've been around awhile and have a real love of P99 and Classic EQ outgrew this mindset years ago. It sucks that the new players that discover this awesome server are constantly pushed into a toxic raid environment, and unfortunately they do what is asked of them because they're fresh, they're eager to raid, and there's no real alternative. I mean, I haven't tracked a raid target seriously for DKP in years and to many of these players that is the definition of EQ and p99. To stare at walls and not actually play. It gets to the point where you have to question these people's sanity. Having a beer or 3 and staring at the screen for hours just doesn't mesh quite well -- maybe it does for some folks. Rampage claimed to be the best but I watched a full group of theirs gets rustled and wipe in SG to an icy servant + 1 add the other day, with a lot of the group in velious BIS gear. As a guild they haven't been all that special, they had good clerics and raid leadership but this last repop they were raiding with around 150 players, far far more than TMO ever raided with. Along with the zerging they've utilized consumables to an unprecedented degree which trivialized most of these encounters anyway. I think its a true statement that Rampage was "special", ahem, because they approached the game like work moreso than any guild before them -- and from my experience being in the guild, most of them (not all) were boring and socially inept. There was no funny guildchat, no players on non-raid times and no personality overall. Player behavior was strictly controlled to the point of hilarity. IB at least had some characters and laughs, and a tight knit community. Same with TMO and Forsaken. Rampage was P99 competition taken to the point where it was completely devoid of fun and was strictly "business" at all times. If you weren't raiding or tracking you were recharging. If you weren't recharging you were getting your next consumable. They'll have that legacy for sure. Thanks for making this server so much fun for everyone - I think we're all very sad to see you go. The sleeper wakening was just icing on the cake.
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Hi
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