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  #321  
Old 05-02-2016, 04:59 PM
thufir thufir is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
Be thankful you have something in your life more important than EQ and let the people whose life situations allow them to play 24/7 enjoy their pixels.
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  #322  
Old 05-02-2016, 05:01 PM
Gimp Gimp is offline
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Rumor has it a certain AM tracker has a script that watches his screen while bind sight tracking and when it detects a mob spawned it automatically fires a sound through speakers/headset and starts running his character forward. I don't have proof of this but have heard it from more than 1 source. Not quite as elaborate as editing zone files but its def thinkin outside the box and squarely in "Would totally get you banned if ever caught" territory just like editing zone files.
that sounds amazing, where do I get this
  #323  
Old 05-02-2016, 05:02 PM
jcr4990 jcr4990 is offline
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Also something to keep in mind. Even the so called "casual" raid guilds on P99 are significantly more hardcore about raiding than pretty much any guild was in classic that I can remember. So when I say casual take it with a grain of salt. In P99's case casual tends to refer to everyone below the top 2 guilds. At least its been that way since I started playing in like 2012.
  #324  
Old 05-02-2016, 05:14 PM
Nibblewitz Nibblewitz is offline
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Yes, we all have to mince words and use doublespeak to even convey the situation that is Project 1999: Classic Everquest.
  #325  
Old 05-02-2016, 05:16 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
Neither do I or any other reasonable person. Nobody is arguing A/A shouldn't get MORE pixels than the rest of us. They put in more time sure whatever they deserve it. What people are arguing for quite reasonably (imo) is a little more balance when it comes to mid-high end Velious targets. I think almost anyone in casual guilds will agree with me that we're totally cool with A/A getting like 60% or even 70% of the "good" Velious targets. Considering there's 5 active raid forces on this server (Counting Anon/Div as 1 and CSG as 1) I think 2 of them getting 70% for the extra work they put in is fairly reasonable. That leaves 35% each for A/A and 30% for BDA/CSG/Anonity to split up. Do the 3 major casual guilds/alliances not "deserve" to get 10% each? Does anyone HONESTLY think its reasonable for 2 guilds to get 90%+?
I am disinclined to believe that anyone deserves anything at all, unless it's me of course, then I might make an exception. That said, if we want to rotate Raid targets for guilds why don't we do the same with xp/farm groups? We could rotate camps every hour or so to make sure everyone had an equal shot at the good stuff. Additionally, we could rotate group members to ensure nobody is stuck LFG for too long and make sure no groups dominate a particular area.
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  #326  
Old 05-02-2016, 05:39 PM
Tuljin Tuljin is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
We've been running the server on a TR? / IB model FTE sock model for the entirety of the server's history. That's not how all live servers worked and it's time to try an alternative. Sharing content would mean almost no staff intervention required versus our abomination of a raid system. I know how you feel, Aviann, but when the casual scum are just as capable of killing anything your top teir raid guild it's silly to feel superior.
Thanks for fucking up the server guise

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
its a flaw in your idea that a starting gun and a race has anything to do with everquest

you make rotations and fuck them up

then you come up with retarded ideas like foot races which should be reserved for lvl 1 gnome GM events and ..


SHOCKER

its a retarded idea with a retarded outcome, look at this thread

step away and look at this shit, you think you are solving things with anything other than a rotation? its a blue server. you share as a community. you cannot "fight" for raid targets no matter what in the hell you think qualifies as that without pvp being enabled.


this is the only thing worse than my post count, which isn't even as high as others now. seriously.
Yes

Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
EQ has never been about skill or being able to kill something, it has always been about time commitment. It takes forever to level, then gear out, then join a guild, etc... a trained chimp could probably figure it out.
I understand your sentiment and yes it takes a ton of time to play EQ however unlike WoW and carebear MMOs if you die, you lose XP. If you keep dying, you keep losing XP. If you dont get a rez, the XP is gone forever.

EQ is designed such that in order to be successful at the increasingly challenging content and get your levels, you have to learn game mechanics and get better. This is unlike carebear MMOs which pull you right on along. I'm pretty sure a chimp couldn't play a class with a charmed pet or pull/split rooms without getting wrecked.

This is why Chardok sucks. There are people in EQ who get to their 40s maybe 50 and then just start a new character or quit because the game is "too hard." This is by design. We shouldn't have a bunch of wannabes crank their way to 60 without learning the game just to fuel this bullshit machine.

I never thought a bunch of 30-somethings could be such absolute fucking take-my-ball-and-go-home crybabies who refuse to play a videogame without Game Genie.
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  #327  
Old 05-02-2016, 06:03 PM
ArumTP ArumTP is offline
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Quote:
Originally Posted by Mistle [You must be logged in to view images. Log in or Register.]
Signal and other A/A guys are pissing their pants in fear at the idea the race scene might be equalized because they know within a few weeks of losing their advantages gained from years of unopposed easymode farming and therefore no longer winning 99% of the races, their guilds will fall apart. They are built on pixel lust and a delusion that being in them somehow makes them better players, and once the veil is lifted, it'll look like rats leaving the Titanic.

He just hopes he can hold the present retarded system long enough to break the guilds composed of people who actually have jobs and lives first.
So how did CSG do on ikitar this raid cycle?

Help my pixels are in jeopardy
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  #328  
Old 05-02-2016, 06:13 PM
JurisDictum JurisDictum is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
I am disinclined to believe that anyone deserves anything at all, unless it's me of course, then I might make an exception. That said, if we want to rotate Raid targets for guilds why don't we do the same with xp/farm groups? We could rotate camps every hour or so to make sure everyone had an equal shot at the good stuff. Additionally, we could rotate group members to ensure nobody is stuck LFG for too long and make sure no groups dominate a particular area.
My perspective as an Aftermath member (although my views aren't necessarily common):

There are a few reasons these things are different. First of all, its simply a fact that just about any lowbie zone or camp is quite possible to get a hold of for anyone willing to play this game regularly. It is also simply a fact that unless you are one of the most hardcore players on this server, the guild you start is hopeless against A/A. It probably would be anyway. So there is a practical difference between the two. One is a lot closer to the difficulty EQ was when we played it on live. This is what everyone "feels" is wrong with your statement when they read it.

Secondly, a lot of people don't realize how catered the server is to a particular play style, and it allows them to fall into falsely assuming that this is normal or intended somehow. What If me and my guild decided that we would camp the Fungi King and block everyone else that tried to? Every time one of us was ready to sleep, the other picks it up. People at first think "man, they'll wear out" but it just keeps going. Eventually people tell the GMs...what do they do? Welp, you can get added to a list. Where is the list for Dragons? Where are the FTE rules for fungi king? None of this shit is naturally occurring. It is created by the conditions the server staff puts in place.

Finally, these question devolve into "who did more work?" when it never had anything to do with the question "do most people find the raid scene fun?" or "does the raid scene look reasonable?" or "What should the rules be?"

Yes, we know some people are willing to put in a ton of work for this game. That's the problem. We know there are people willing to sell platinum for RL money, that's a problem so we ban RMT. You guys keep pretending there isn't a problem. But almost everyone who isn't currently in the midst of top end raiding (most these people have addiction issues) says this server is a fucking death trap and stay away. This is almost entirely due to the raid scene.
  #329  
Old 05-02-2016, 06:20 PM
Ciroco Ciroco is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
EQ has never been about skill or being able to kill something, it has always been about time commitment.
Yeah, except that time was spent actually playing the game instead of staring at it.
  #330  
Old 05-02-2016, 06:30 PM
JurisDictum JurisDictum is offline
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to clarify my second point, if we want a completely organic non-GM structured raid fight, it would like this:

No Variance

Damage racing each mob at the spawn point

Training each other

Nice and lazziez-faire for you all. I'll tell you one thing, there would be a guild emerging that makes us all look like disorganized casuals.
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