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#321
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__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#322
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#323
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Also something to keep in mind. Even the so called "casual" raid guilds on P99 are significantly more hardcore about raiding than pretty much any guild was in classic that I can remember. So when I say casual take it with a grain of salt. In P99's case casual tends to refer to everyone below the top 2 guilds. At least its been that way since I started playing in like 2012.
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#324
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Yes, we all have to mince words and use doublespeak to even convey the situation that is Project 1999: Classic Everquest.
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#325
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<Millenial Snowfkake Utopia>
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#326
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EQ is designed such that in order to be successful at the increasingly challenging content and get your levels, you have to learn game mechanics and get better. This is unlike carebear MMOs which pull you right on along. I'm pretty sure a chimp couldn't play a class with a charmed pet or pull/split rooms without getting wrecked. This is why Chardok sucks. There are people in EQ who get to their 40s maybe 50 and then just start a new character or quit because the game is "too hard." This is by design. We shouldn't have a bunch of wannabes crank their way to 60 without learning the game just to fuel this bullshit machine. I never thought a bunch of 30-somethings could be such absolute fucking take-my-ball-and-go-home crybabies who refuse to play a videogame without Game Genie.
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Sotir - Cleric
Xoquil - Wizard Kinigi - Ranger <The A-Team> | |||||
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#327
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Help my pixels are in jeopardy
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#328
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There are a few reasons these things are different. First of all, its simply a fact that just about any lowbie zone or camp is quite possible to get a hold of for anyone willing to play this game regularly. It is also simply a fact that unless you are one of the most hardcore players on this server, the guild you start is hopeless against A/A. It probably would be anyway. So there is a practical difference between the two. One is a lot closer to the difficulty EQ was when we played it on live. This is what everyone "feels" is wrong with your statement when they read it. Secondly, a lot of people don't realize how catered the server is to a particular play style, and it allows them to fall into falsely assuming that this is normal or intended somehow. What If me and my guild decided that we would camp the Fungi King and block everyone else that tried to? Every time one of us was ready to sleep, the other picks it up. People at first think "man, they'll wear out" but it just keeps going. Eventually people tell the GMs...what do they do? Welp, you can get added to a list. Where is the list for Dragons? Where are the FTE rules for fungi king? None of this shit is naturally occurring. It is created by the conditions the server staff puts in place. Finally, these question devolve into "who did more work?" when it never had anything to do with the question "do most people find the raid scene fun?" or "does the raid scene look reasonable?" or "What should the rules be?" Yes, we know some people are willing to put in a ton of work for this game. That's the problem. We know there are people willing to sell platinum for RL money, that's a problem so we ban RMT. You guys keep pretending there isn't a problem. But almost everyone who isn't currently in the midst of top end raiding (most these people have addiction issues) says this server is a fucking death trap and stay away. This is almost entirely due to the raid scene. | |||
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#329
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#330
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to clarify my second point, if we want a completely organic non-GM structured raid fight, it would like this:
No Variance Damage racing each mob at the spawn point Training each other Nice and lazziez-faire for you all. I'll tell you one thing, there would be a guild emerging that makes us all look like disorganized casuals. | ||
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