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  #1  
Old 11-30-2011, 01:46 AM
Butthead Butthead is offline
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Join Date: Nov 2011
Posts: 224
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it shud all be allowed.

it makes ppl have to work together.

i think the 8 level diff shud b gone too. make it more realistic...


/sigh

rip sullon zek
  #2  
Old 11-30-2011, 06:13 PM
Smashem Smashem is offline
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Join Date: Jun 2010
Posts: 28
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Quote:
Originally Posted by Butthead [You must be logged in to view images. Log in or Register.]
it shud all be allowed.

it makes ppl have to work together.

i think the 8 level diff shud b gone too. make it more realistic...


/sigh

rip sullon zek
Truth. One of the main reasons I loved playing on Sullon Zek was that rules made PvP less fun. The only rule there was no same-team training, and even that one had to be broken sometimes because <Hate> was a bunch of xteaming faggots.

Playing on Rallos half the time = Being steamrolled by 20 Antis because you refused to join their guild. Then they'd put you on their faggot little PK Black List and CC you on sight. Then if you trained them you were the one not "playing nice."

I don't rock 8-man PvP groups to kill 2 people like some other faggots, so if 5 people wanna come and try to push my shit in while there's no one else around to help, I'm gonna recruit some help from the friendly motherfuckin' Runny Eyes and see how those fefs like it.

Screw worrying about whether or not it's feasibly enforceable: On SZ, training was a solid PvP strat against the mindless PvP zergs who thought they were hot shit but couldn't do jack on their own.

You want special rules for the Planes? SZ raiders had to bring people to search out and find faggots trying to wipe their raid with a train and take them out before they could get it done. Man up and stop trying to get rules in place that are only going to make GMs waste the time they actually get to put into this box.
  #3  
Old 11-30-2011, 06:52 PM
gloinz gloinz is offline
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Join Date: Aug 2011
Posts: 1,003
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Quote:
Originally Posted by Smashem [You must be logged in to view images. Log in or Register.]
Truth. One of the main reasons I loved playing on Sullon Zek was that rules made PvP less fun. The only rule there was no same-team training, and even that one had to be broken sometimes because <Hate> was a bunch of xteaming faggots.

Playing on Rallos half the time = Being steamrolled by 20 Antis because you refused to join their guild. Then they'd put you on their faggot little PK Black List and CC you on sight. Then if you trained them you were the one not "playing nice."

I don't rock 8-man PvP groups to kill 2 people like some other faggots, so if 5 people wanna come and try to push my shit in while there's no one else around to help, I'm gonna recruit some help from the friendly motherfuckin' Runny Eyes and see how those fefs like it.

Screw worrying about whether or not it's feasibly enforceable: On SZ, training was a solid PvP strat against the mindless PvP zergs who thought they were hot shit but couldn't do jack on their own.

You want special rules for the Planes? SZ raiders had to bring people to search out and find faggots trying to wipe their raid with a train and take them out before they could get it done. Man up and stop trying to get rules in place that are only going to make GMs waste the time they actually get to put into this box.
amen
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