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  #1  
Old 06-28-2023, 02:03 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
I believe a non-bard can kite in fear effectively for at least a little while, so in Classic a 4-man with a porter can snipe 8-hour spawn golems to bag tears as well (using Irak as a charm). You can farm tears and sell them to shamans for 100k a pop later!
Unless the raiding dynamic/rules have changed recently, a group porting over to Fear is probably not going to snipe a Fear Golem from a guild. Typically you are preparked for that.

It's been years since you could easily farm crew the golems, since you can no longer just camp in fear and pop in when they spawn. People used Shamans for those farm crews by the way!
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  #2  
Old 06-28-2023, 02:07 PM
fortior fortior is offline
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Nah, I'm talking about Classic, as in, pre-Fear revamp. I wouldn't use that as a serious example of something to do now with a 4-man, but Hate is definitely up there as a seriously good opportunity. You'd need a wizard, but wizards with the right clickies can still be a boon to an ench/ench/cleric team. You'd need the cleric because otherwise your recovery sucks huge balls, and 2 enchanters makes it a lot easier/safer.

The wizard could be for porting up to hate only, and zip around looking for targets or empty camps afterwards. TL to bind would let enchanters bound at convenient camp locations quickly move back between hate snipes.
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Old 06-28-2023, 02:12 PM
Jimjam Jimjam is online now
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Nah, I'm talking about Classic, as in, pre-Fear revamp. I wouldn't use that as a serious example of something to do now with a 4-man, but Hate is definitely up there as a seriously good opportunity. You'd need a wizard, but wizards with the right clickies can still be a boon to an ench/ench/cleric team. You'd need the cleric because otherwise your recovery sucks huge balls, and 2 enchanters makes it a lot easier/safer.

The wizard could be for porting up to hate only, and zip around looking for targets or empty camps afterwards. TL to bind would let enchanters bound at convenient camp locations quickly move back between hate snipes.
If it is a farming crew then planar ports and TL to bind sells it.
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Old 06-28-2023, 02:15 PM
fortior fortior is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
If it is a farming crew then planar ports and TL to bind sells it.
Yeah, I think the silence from DSM's side is deafening here lol. I expected someone with a decade of p99 under their belt to be able to think of more than just camping fungi king tbh
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  #5  
Old 06-28-2023, 02:29 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Yeah, I think the silence from DSM's side is deafening here lol. I expected someone with a decade of p99 under their belt to be able to think of more than just camping fungi king tbh
I am not sure what you want me to say. That is a strawman argument that you are using, because you literally have nothing else lol.

Please show me where I said Fungi King is the pinnacle, or WW Dragons. They are examples lol, not statements of what I think the hardest content is.

The only deafening silence is the people who still aren't providing "better camps". The ones mentioned like PoM puppets and Tranix are doable with Shamans.
Last edited by DeathsSilkyMist; 06-28-2023 at 02:32 PM..
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  #6  
Old 06-28-2023, 02:09 PM
bcbrown bcbrown is offline
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DSM, if you had to pick a favorite 4-person all-caster group with no shaman, what would it be? Doesn't have to be "optimal", just, can you think of any fun and good group that didn't have a shaman?
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  #7  
Old 06-28-2023, 02:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
DSM, if you had to pick a favorite 4-person all-caster group with no shaman, what would it be? Doesn't have to be "optimal", just, can you think of any fun and good group that didn't have a shaman?
Oh sure. Enchanter/Enchanter/Necromancer/Cleric would be awesome. As I stated before, I am not claiming a Cleric is not a good pick in this group. We are simply debating the finer points of what a Cleric vs. Shaman bring.
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  #8  
Old 06-28-2023, 02:46 PM
bcbrown bcbrown is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Oh sure. Enchanter/Enchanter/Necromancer/Cleric would be awesome. As I stated before, I am not claiming a Cleric is not a good pick in this group. We are simply debating the finer points of what a Cleric vs. Shaman bring.
Are there any camps that Enc/Enc/Necro/Cleric can't do, that Enc/Enc/Necro/Shaman can? Or Enc/Enc/X/Shaman?
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  #9  
Old 06-28-2023, 02:55 PM
Crede Crede is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Are there any camps that Enc/Enc/Necro/Cleric can't do, that Enc/Enc/Necro/Shaman can? Or Enc/Enc/X/Shaman?
No. The Shaman adds nothing. Just redundant utility. If they were that good, enc would prefer them over clerics.

Better off stacking better dps for faster kills. Or as someone suggested a porter for high mobility for camps. With a mage, you could aoe mobs with cleric da pulls and enc stunning too. Just so many more options.

Ask yourself, do you want a mage for an epic pet, rods, coth, DS, or a shaman to go around clicking jbb and/or trying to pull 4+ mobs in your camp to root rot them with epic?
Last edited by Crede; 06-28-2023 at 03:02 PM..
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  #10  
Old 06-28-2023, 02:58 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Are there any camps that Enc/Enc/Necro/Cleric can't do, that Enc/Enc/Necro/Shaman can? Or Enc/Enc/X/Shaman?
Chardok Royals perhaps, which I have mentioned multiple times already. That is one camp I haven't done enough of to fully understand what compositions you could theoretically bring. I've generally been in groups that bring a Cleric + Warrior for tanking, so that is outside of the scope of this thread's requirement. A Cleric has soloed the Queen with clickies if memory serves. If someone can solo something with clickies, a four man group could probably do it without a Cleric strictly speaking.

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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Dude, it's a farm crew. The goal isn't to just skate by, it's to effectively farm things. Even the best farmer dies in hate, and even the best solo ench will agree that having a second ench makes the whole trip exponentially easier and faster. Which is what you want, because it's a competitive zone, and there's entire continents of other targets to farm.

I think you're out of your depth, you should just play more EQ, maybe dip out of your comfort zone (torporing yourself while dots tick on a slowed mob) a little.
Again, the thing you are missing is that if something can be soloed by an Enchanter, you probably don't need a Cleric for CH. You can take a Shaman for superior utility. You have 2x Enchanters already covering Lull/Stun.

If your group is dying a lot and needs the reses, it isn't a very good farm crew. You could also just do Enchanter/Enchanter/Necromancer/Shaman.
Last edited by DeathsSilkyMist; 06-28-2023 at 03:01 PM..
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