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#331
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Also AA's made a lot of classes also cookie-cutter, as raid leaders would require you to have a certain amount of AA's in a specific skill to raid with them - leading to a player's character not being unique at all, but like all the rest of the people on the server. | |||
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#332
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#333
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__________________
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#334
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![]() You all must be high as fuck. Your biggest argument is player interaction...are you kidding me? I think you're just anti social crybabies and everyone left your favorite zone so you sat there and pouted. I played from Kunark all the way through LDoN and I never once, at any level, had a problem finding a group or interacting with other players. The world was huge and still took plenty of time to travel and trough my travels, I still met countless of players. Grow up and get rid of your social anxiety over a video game. There was no destroyed social interaction, if anything, it improved greatly. Peace nerds.
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#335
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#336
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![]() Or warping around the world like some kind of Star Trek transporter. People just looking for excuses to hate something when the truth is they were growing tired of the game and wanted a reason to move on. Some people needed to blame the game so they feel their actions are justified.
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#337
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#338
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Look, if the game had started with a bazaar zone, no one would be bitchin about it. But the Bazaar replaced something completely player made and emergent with something sterile. The #1 rule devs learned from the first MMOs is don't destroy emergent gameplay. | |||
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#339
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![]() Sadly most devs learnt to treat emergent gameplay as unintended exploit and nerf it!
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#340
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![]() This is so damn true. Some folks just don't remember that EQ had spaceships AT LAUNCH. In the end, I could care less if luclin is in or not but it's funny how folks forget certain things when those things don't support their arguments.
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