![]() |
#341
|
|||
|
![]() Luclin models were meh, zones were meh, raids were meh (except Gregg's End, that was crackers), xpac as a whole was meh.
It went from a good - great - meh - great (Kunark - Velious - Luclin - PoP), that's personally why I dislike thinking about Luclin and its shiny new character models.
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | ||
|
#342
|
|||
|
![]() Luclin had fantastic raid events. People like to just point out Vex Thal. While it is a raid zone, it was hardly the only raid in the expansion.
Shei in AR is probably the best event from Luclin. Had death adds to punish zerging, had timed spawns to encourage CC, had mix of unmezzable and unslowable mobs so you had to off tank with knights some types and mez other types, had a mana drain to encourage correct positioning, had a death touch to put a timer on the event and encourage tank swaps. Emperor, High Priest, Creator, Cursed and Arch Lich in Ssra all were fantastic as well. LIS was neat because of banes. The Deep's Thought Horror Overfiend event was sweet too. As were the Acrylia Cavern Ring events. Umbrella Planes offered a nice selection of casual raid targets. Vex Thal's events were largely boring but pulling was fun in there. Luclin also added the ability to have multiple chat boxes and item linking (some of you would quit if we went back to a single box and no item linking like Velious had...). This is probably my favorite thing about the Luclin hate. People will cry all day at you over how horrible the expansion was. But the second you most a bug post to remove a Luclin addition they cry even harder because that addition is really nice. Yes, EC Died. But that's for the best. NO one likes dealing with resellers, used car salesmen or bro-dudes who tell you the item you're selling isn't worth close to what you're asking. People are greedy and not having to deal with them directly when it comes to money in game was a fantastic change. Never did I make a trade deal where I was extremely pleased with the interaction... Only pleased with the item I ended up with. Buying from someone at T1 or in Bazaar was irrelevant.
__________________
| ||
|
#343
|
||||
|
![]() Quote:
Being able to quickly zone into the Bazaar and search for the item(s) I wanted and get out asap was great. It's like shopping by yourself vs. shopping with your gf/wife, one takes 5min, the other takes 5 hours.
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
|
#344
|
||||
|
![]() Quote:
| |||
|
#345
|
||||
|
![]() Quote:
| |||
|
#346
|
|||
|
![]() Personally I loved everything about Luclin. Well, almost.
Bazaar = WAY better to deal with. Yes, no interaction but who wants to send a /tell along with 20 others who want the same item only to either 1, go without a response, 2, get a stupid response like 'T1 9 million pp'. Bazaar, the seller gets what they want without dealing with /tells and the buyer has the chance to run over, buy, and be done with it without hassle. AAs: I thought they were a nice addition to the single dynamic of just leveling. They added small perks and bonuses that helped. Mounts: Blah imo.... SSRA and other level 60 added content was spectacular. Vex Thal = crazy awesome. You had to be ELITE to get all the shards. The main problem with that expansion imo, it wasn't out long enough. People were doing VT/SSRA well in to PoP because they missed out. Last: I DO believe that Luclin killed classic EQ. SoE DID cater to the whiners. At the same time, they were trying to evolve with the times....I think PoP killed it for me due to several factors but mainly for turning the Mage Epic pet in to a worthless item for what was the most important thing a Mage could have in game. In comparison, it would be the same as taking IC away from wizards in the Kunark time frame of EQ. When you take away bread and butter that wasn't easy to obtain in the first place, it turns stuff stupid. | ||
|
#347
|
|||
|
![]() I mained a Cleric from kunark-LDoN(ish) era.. forgot when exactly I fell off the horse..
but as a cleric, I absolutely LOVED the horses. don't care what anyone thinks. Having the meditate mana regen while casting was epic; and I was a boss and dropping off that horse and canceling a CH when needed. If I recall correctly the top speed horse was just under Bard travel; but still about double SoW. I imagine the horses were very kind to other casters as well; not so much melee. I agree with everyone that the luclin main hub kinda broke other features. I concur that the ports really destroyed the Vastness of norrath. I personally don't want luclin; but I want the horses, and I would love to just have the bazaar feature. Im not sure how impossible it would be; but what about putting in the bazaar 'code' so that we can setup AFK bazaar toons in the EC tunnel?? the tunnel is already littered with AFK people lining the walls; what if the tunnel was the bazaar zone, and you could setup your AFK /bazaar in the tunnel? I love the EC tunnel, and the need to travel to and from it; but I would HATE having to actually stand there and spam my wares in auction every 2min.... boring as hell. And as others have stated, not much real social interaction anyways. Also, on the point of personable 'haggling' ... you can still /auction to buy something at gouged prices with the bazaar in place, and hope to find an idiot thatll take your price. And, their was plenty of price gouging in the bazaar anyways... my Brother (as an enc) would lowball all the listed jewelry, putting out the other enchanters; but he made BANK. business is business; was totally fair in my eyes. Same with Shaman PoTs. just my 2cp. | ||
|
#348
|
||||
|
![]() Quote:
Perhaps a focus item that only worked on the epic pet, then a no drop scroll 'mega pet' from each of the four elemental planes finally followed by a ridiculously OP 'time elemental' pet that could drop from quarm? | |||
|
#349
|
|||
|
![]() I've never really liked auction houses in MMO's. It removed the focus from items and puts it on currency that never really has any value. Every MMO needs money sinks to remove currency from the game, and EQ's is primarily the food system.
AH's work in some MMO's. Those games have tons of ways to remove currency from the game. EQ? Not so much. To put it in to perspective, when I can kill a single monster and it drops enough currency to last me a week of play time, there's not enough currency being removed from the game. | ||
|
#350
|
||||
|
![]() Quote:
__________________
![]() | |||
|
![]() |
|
|