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#342
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#343
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At best you are adding 17 DPS because you are using Boots of Bladecalling instead of Shock of Steel. So you could do 105 DPS tops. A Shaman could also do well over 100 DPS any time there are multiple mobs in camp to DoT. A Shaman can also deal damage or do other things while their DoTs are ticking, while a Mage is basically stuck with the casting window if they are spamming their clickies. The only silly thing here is you think ~30 DPS is worth losing all of the other things a Shaman can do. A group with 2 Enchanters is already doing plenty of DPS, you aren't going to notice the 30 extra DPS the Mage is doing.
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Last edited by DeathsSilkyMist; 08-23-2022 at 03:59 PM..
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#344
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#345
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#346
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But even beyond that, your numbers are STILL very wrong. Your DPS only starts working after spells actually land, and the DoT's need to fully tick (which they frequently don't, as the target dies before the next tick comes). Here is what the numbers actually look like in a group scenario like this: Spend 5 seconds casting Bane --> 150 damage and will hit 3 ticks = 792 damage 7 seconds later E-bolt hits ---> 110 damage and will hit 2 ticks = 402 damage That is only 30 DPS. This also assumes you never get resisted, which won't be the case. In actuality the DPS is much lower. I will help you out though: using E-bolt is pointless, "Blast of Poison" is going to be better instead, as it costs much less mana. You can do a Bane + Blast cycle more frequently (every 30 seconds), and let's say this is sufficient to match the pace of the group. Assuming 70% effectiveness of your spells because of resists, that means the actual realistic DPS is 28. If the Cleric has the mana to always heal you.
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#347
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![]() Wait, are you conceding that a Shaman cannot in fact out-DPS a Mage in realistic scenarios (aka actual EQ not theoretical forumquest)
Because that's been the entire argument. No one has suggested that Shamans don't have utility. Just that their utility is largely wasted with two Enchanters and a Cleric. And it's true the Mage DPS wouldn't be needed either, which is why Necro makes the best fourth wheel, since they add much more utility than either the Shaman or Mage. | ||
#348
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![]() [You must be logged in to view images. Log in or Register.]
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#349
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Remember when I did the DPS calculation, and Shamans were at 70 and Mages were at 80? Last time I checked 70 isn't greater than 80[You must be logged in to view images. Log in or Register.] I did not say that Shamans are out-DPSing a Mage. I am saying a small difference in DPS (10-30 as the math shows) is not enough to justify bringing a Mage over a Shaman. It's really that simple. You are getting a lot more out of a Shaman's utility than 10-30 DPS in a group with 2 Enchanters. You are probably thinking about when we were talking about maximum DPS numbers. A Shaman can out-DPS a Mage if they are root/rotting mobs due to how many DoTs you can stack. That doesn't mean it is sustainable, but Troxx at one point was claiming 175 DPS on his Mage, which is obviously him nuke spamming. Shamans can also deal a lot of damage in a less sustainable way hehe.
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Last edited by DeathsSilkyMist; 08-23-2022 at 04:12 PM..
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#350
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![]() I say we see which group can kill a named mob faster..
lets pick one out of a hat.... Phinigel. | ||
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