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  #351  
Old 08-31-2011, 02:55 PM
Nirgon Nirgon is offline
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Population retention involves stable server with good GMs (and good rule enforcement).

People rolling on the server depends on the rules, but for the serious PvPers.. not such a big deal. They will play regardless.
  #352  
Old 08-31-2011, 06:50 PM
Titanuk Titanuk is offline
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full item loot and if u die you go back to lvl 1
  #353  
Old 08-31-2011, 06:50 PM
Titanuk Titanuk is offline
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red99 out yet?
  #354  
Old 09-01-2011, 01:40 AM
tufflax tufflax is offline
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I vote for coin loot and exp loss. No item loot.
  #355  
Old 09-01-2011, 01:53 AM
Danien Danien is offline
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Quote:
Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
I dont think there will be that much rage quitting. People know what they are getting into.

I think a lot of people are in favor of item loot, but the most vocal in this section of the p99 forums are people that have never experienced a successful item loot server so they speak their mind.

I do think that along with item loot, the PVP engagement range should be tightened up to 4 levels. at 8 levels the lower level character really has no chance for victory.

Perhaps at high levels the pvp engagement range can be expanded as the classes taper off...but even then I think a tighter limit is better.
No one have experienced a successful item loot server because there have not been any. It's a terrible idea, anyone who isn't a part of a bigger group is essentially forced into playing a caster or to forever suck. It also makes people afraid to engage in even combat and promotes gank-style PvP. The top would not really care too much about dying, even if they lose something valuable it will quickly be replaced (Probably by bounty collected in earlier fights or in a worst case scenario they'll just camp it again).

The only "good" point that I could see with it is that it may cause the majority to become anti-pk's and thus allowing avg-joe a chance to do something online. With a healthy mix of PK's it could be okay, but it just feels like a weaker version of teams.
  #356  
Old 09-01-2011, 07:21 AM
Mrcurtloco Mrcurtloco is offline
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Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
and rogean wouldnt be smart enough to code something like, kill a person a second time within 6 hours and receive nothing
ban, clearly shitting on staff!
  #357  
Old 09-01-2011, 11:21 AM
Nirgon Nirgon is offline
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After really thinking about it, I'm totally down with the xp loss on death.
  #358  
Old 09-01-2011, 02:59 PM
raptorak raptorak is offline
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Join Date: Aug 2011
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So do we gain exp if we kill people?
  #359  
Old 09-01-2011, 03:04 PM
Nirgon Nirgon is offline
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Definitely would not do that :P
  #360  
Old 09-01-2011, 03:07 PM
juicedsixfo juicedsixfo is offline
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I still think exp loss is an extra dynamic that will cause more negativity than anything else. Just PvP.
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