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  #351  
Old 02-21-2012, 02:40 PM
Lazortag Lazortag is offline
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Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
just do 1-1-1-1-1-1-X

Where any new guild would be get a try in its own X slot at the end of the cycle. If they sucseed they join the rotation and it moves to 1-1-1-1-1-1-1-X

The guild that is trying to break in must have their own pearl and wait for the X spot in the rotation, if they kill the target, they get the spoils.
This is confusing. I like Stealin's idea better.
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  #352  
Old 02-21-2012, 02:43 PM
Extunarian Extunarian is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
This is confusing. I like Stealin's idea better.
I don't find it confusing at all. Designated time at the end of every rotation cycle for another guild to try to join. Plus the guild attempting wouldn't have to forfeit their epic piece to the guild on rotation that allowed them to try.
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  #353  
Old 02-21-2012, 02:45 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Rotation Order:

Div, BDA, Taken, VD, TMO, IB

this is on a 1-1-1-1-1-1

Rules:

1) 30mins to engage for the kill
2) can be assisted if you can get the help within the time allowed
3) If you can't engage in 30mins and kill your Ragefire, you forfeit your turn to the next guild on the rotation.
4) If you fail twice in a row, you will be removed from the rotation.

How to get on the rotation:

To get on the rotation, a guild will have to apply to be considered. Then a guild will allow them to attempt to kill a Ragefire. This will be done by a guild willing currently on the rotation spawning the Ragefire for the guild. The applying guild will then a chance to kill the Ragefire to prove they deserve the spot on the rotation. ALL LOOT WILL GO TO THE GUILD THAT SPAWNED RAGEFIRE. If the guild fails, they must wait 2 weeks to reapply for consideration. The applying guild cannot receive outside help to be added and will be bound by all other rules described above. (any attempt to ninjaloot drops will remove the guild from any consideration to be added permanently)

This rotation will allow the guilds with the most completed cleric epics to keep the most, while everyone also obtains a cleric epic at the same rate.

Guilds will not be required to kill a naggy.


Any problems with this?
Thanks for putting this out there.

I hate to be the first guild leader to come along and say "Yes, but..."

However...

Yes, 30 sounds great and all as long as the spawn times are between 2am and 5pm on a workday. It seems like all that has to happen for the rotation to be abused is for effort or random chance to shift the Ragefire spawn times such that BDA, Taken, and Div don't have enough people online to claim their spot in the rotation, with only 30 minutes, I see guilds that have a 24 hour presence claiming a ton of Ragefires while potentially managing the respawn timers to lock other member of the rotation out.

I propose changing the forfeiture to the first instance of 10pm eastern time after Ragefire spawns or 1 hour, whichever is longer.

If people can agree on that, consider Divinity signed up.
  #354  
Old 02-21-2012, 02:49 PM
Gmal Gmal is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Rotation Order:

Div, BDA, Taken, VD, TMO, IB

this is on a 1-1-1-1-1-1

Rules:

1) 30mins to engage for the kill
2) can be assisted if you can get the help within the time allowed
3) If you can't engage in 30mins and kill your Ragefire, you forfeit your turn to the next guild on the rotation.
4) If you fail twice in a row, you will be removed from the rotation.

How to get on the rotation:

To get on the rotation, a guild will have to apply to be considered. Then a guild will allow them to attempt to kill a Ragefire. This will be done by a guild willing currently on the rotation spawning the Ragefire for the guild. The applying guild will then a chance to kill the Ragefire to prove they deserve the spot on the rotation. ALL LOOT WILL GO TO THE GUILD THAT SPAWNED RAGEFIRE. If the guild fails, they must wait 2 weeks to reapply for consideration. The applying guild cannot receive outside help to be added and will be bound by all other rules described above. (any attempt to ninjaloot drops will remove the guild from any consideration to be added permanently)

This rotation will allow the guilds with the most completed cleric epics to keep the most, while everyone also obtains a cleric epic at the same rate.

Guilds will not be required to kill a naggy.


Any problems with this?
Stealin,

Id like to see the Time to engage bumped to 1 hour for those smaller guilds that arnt as epic at mobilization.

and this:
Quote:
The applying guild cannot receive outside help to be added and will be bound by all other rules described above.
I know there are some smaller guilds out there that require assistance to form this type of a raid. So having that clause in there would make it pretty tough for them to pull this off.

Im not a cleric but I would like to see those items have some more attention tailored towards some of the smaller guilds to make this a bit more doable for them.

my 2 cents.

BTW great work on this stealin. Very impressed brotha.
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Last edited by Gmal; 02-21-2012 at 02:55 PM..
  #355  
Old 02-21-2012, 02:52 PM
falkun falkun is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
I see guilds that have a 24 hour presence claiming a ton of Ragefires while potentially managing the respawn timers to lock other member of the rotation out.
You have less ability to manipulate timers with a half hour window than you do with 1hr window that contains a time-zone specific caveat. You are imposing a caveat that by definition manages respawn timer due to geographic location. Why are you excluding the euros? Give everyone a fair shot at getting a shitty spawn time, not just the euro players.

If you want a 1hr window, I can understand that and go with it (not that I have a vote), but I would not advise an arbitrary time zone caveat.
  #356  
Old 02-21-2012, 02:56 PM
falkun falkun is offline
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Quote:
Originally Posted by Gmal [You must be logged in to view images. Log in or Register.]
Stealin,

Id like to see the Time to engage bumped to 1 hour for those smaller guilds that arnt as epic at mobilization.

and this:

I know there are some smaller guilds out there that require assistance to form this type of a raid. So having that clause in there would make it pretty tough for them to pull this off.

Im not a cleric but I would like to see those items have some more attention tailored towards some of the smaller guilds to make this a bit more doable for them.

my 2 cents.
Give test guilds the same standards as established guilds: you are allowed assistance as long as you stay within the time frame. This would allow smaller guilds the same opportunities as established guilds, no bias between those who already have stars and those who do not (dr. Seuss reference).
  #357  
Old 02-21-2012, 02:56 PM
Flunklesnarkin Flunklesnarkin is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
just do 1-1-1-1-1-1-X

Where any new guild would be get a try in its own X slot at the end of the cycle. If they sucseed they join the rotation and it moves to 1-1-1-1-1-1-1-X

The guild that is trying to break in must have their own pearl and wait for the X spot in the rotation, if they kill the target, they get the spoils.
It's not confusing as some people say lol


its just written in a way that you may not understand


he is basically saying that any new guild that wants to join the rotation goes to the end of the line.


Then the joining guild gets a shot before the list starts over with the first guild.


Better than any other system i've seen mentioned for letting a guild into the rotation.
  #358  
Old 02-21-2012, 02:57 PM
Glitterati Glitterati is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
Thanks for putting this out there.

I hate to be the first guild leader to come along and say "Yes, but..."

However...

Yes, 30 sounds great and all as long as the spawn times are between 2am and 5pm on a workday. It seems like all that has to happen for the rotation to be abused is for effort or random chance to shift the Ragefire spawn times such that BDA, Taken, and Div don't have enough people online to claim their spot in the rotation, with only 30 minutes, I see guilds that have a 24 hour presence claiming a ton of Ragefires while potentially managing the respawn timers to lock other member of the rotation out.

I propose changing the forfeiture to the first instance of 10pm eastern time after Ragefire spawns or 1 hour, whichever is longer.

If people can agree on that, consider Divinity signed up.
Only cause I just woke up =)

Dumesh has a good point, 30 minutes is too short. I also like whoever said new guilds entering into the rotation just be put onto the end of whatever the original rotation order is. Once this gets rolling and we're two, three months into this and it's going smoothly, it won't matter who was first, it'll move in an infinite loop with manaless rezzes and peace for everyone.
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  #359  
Old 02-21-2012, 02:58 PM
Aata Aata is offline
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Would always be up to help my friends in Divinity and BDA if they had limited numbers on to do Rage, and I'm sure others will too
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  #360  
Old 02-21-2012, 03:02 PM
Glitterati Glitterati is offline
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Quote:
Originally Posted by Aata [You must be logged in to view images. Log in or Register.]
Would always be up to help my friends in Divinity and BDA if they had limited numbers on to do Rage, and I'm sure others will too
As most of our guild would. If any guild would like help on their Ragefire in the rotation, Taken will come support you.
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