#361
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So different, hard to even compare.
Agree tho, hope its hard. Don't need to telegraph every move the mob does. Let the players learn to adapt, no need to make it easy with rings. Still don't know about how crafting and everything will work in the game itself. Don't know about the pvps or anything.
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#362
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Looks like mash buttons and win Lion King MMO.
Definitely won't be *anything* like original EQ. | ||
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#363
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Quote:
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#364
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I'll admit I'm kind of excited to play as a cleric/rogue hybrid. Just really hoping for some pvp news.
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"Pleasure writes fewer good songs..."
Red99 | ||
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#365
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Hopefully Rogean is getting as drunk as possible right now. If I was leaving that auditorium, I would be.
Ew. | ||
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#366
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#367
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My thoughts, based on their hype presentation:
Good: -Voxel-based terrain, destructible/constructable -Darkfall-esque dynamic world affected by players Bad: -Multiclassing -Giant shoulderpads and weapons more massive than the person holding them -xXxLegolasxXx sick moves, watch me hulksmash this crowd of mobs with a giant MEGA SPIRIT BOMB KAMEHAMEHA Absolute Shit: -Combat Has potential if the sandbox is half as fleshed out as they implied it would be, if there is some difficulty involved in combat, and if they go easy on the cash shop. | ||
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#368
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"There are also no levels or in this game, although your character does still progress"
"Combat will consist of four skills and four weapon moves at a time." http://massively.joystiq.com/2013/08...ext-explained/ | ||
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#369
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What difficulty is to be found in pressing autoattack and hoping for good rolls? Or did you mean that other games have combat difficulty, and that's what you want?
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Fairiedust Freesyourmind, Enchanter
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#370
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What's so bad about multiclassing?
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"Pleasure writes fewer good songs..."
Red99 | ||
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