![]() |
|
|
|
#1
|
||||
|
Quote:
/thread happy new year | |||
|
#2
|
|||||
|
Quote:
Quote:
__________________
| ||||
|
#3
|
|||
|
Just go and solo ffs. You know you want to.
| ||
|
#4
|
|||||
|
Quote:
[You must be logged in to view images. Log in or Register.] Quote:
EDIT: things may have changed since they removed the hate from poison counters but this line of spells was one sure fire way of absolutely getting initial unwanted aggro in the past.
__________________
| ||||
|
Last edited by Troxx; 01-01-2024 at 06:14 PM..
| |||||
|
#5
|
||||
|
Quote:
__________________
| |||
|
#6
|
||||
|
Quote:
https://wiki.project1999.com/Cessation_of_Cor https://wiki.project1999.com/Splurt Examples of dots I was referring to. 14.5 seconds + GCD and 900 mana just to load these 3 up all so that none of them have any time to do meaningful damage despite their superior efficiency. E-bolt is the one potential exception ... but again ... even if you cast it the second the fight starts you won't land the spell until over 6 seconds later. If the fights are fast, E-bolt is less efficient than inefficient than a straight up lifetap, much less a direct damage nuke (undead or otherwise). The break even point is at 4 ticks (fight duration > 30 seconds) but then only by razor thin 'who cares' margins ... and it doesn't heal you while doing it. In the meantime you could have gotten off 2 or 3 of these: https://wiki.project1999.com/Chill_Bones at 2.57 DPM or https://wiki.project1999.com/Exile_Undead at 2.9 DPM A level appropriate hasted/quadding enchanter pet + beefy mage pet + necro summon pet vs charm pet is going to make ridiculously short work of any standard xp group mob. The 3 of those pets towards the end of the xp group game will be putting out 250-280dps + whatever dmg from dmg shield before anyone lobs any damaging spell of any kind. If you're hunting somewhere like kael arena where mobs have large hp pools and strong regen, the necro's spell lineup will understandably change.
__________________
| |||
|
#7
|
||||||
|
Quote:
3 ticks of Pyrocruor is 333 Damage for 400 mana, which is something like 45% damage for the same mana as Touch of Night. 3 ticks of Cessation of Cor is 300 Damage for 250 mana, which is 68% damage for the same mana as Touch of Night. Neither of these are anywhere near 2-3x mana for 25% damage. You got both the mana and the damage values drastically wrong in all cases, regardless of the DoT. You were wrong, just admit it. Quote:
Quote:
__________________
| |||||
|
Last edited by DeathsSilkyMist; 01-01-2024 at 06:36 PM..
| ||||||
|
#8
|
|||
|
I would go wizard over druid for hate minis. I think when you’re talking high value targets there’s competition as well on p99 so you need your own porter.
Highest value 4 mannable things I can think of: drusella, hate minis, fungi king, SG, ragefire. A necro or ench can hold down DS solo, not sure if a shaman can if asked to clear by a competitor. Fungi king is gonna be a 2 man affair, soloing it is possible but kind of a party trick. The wizard can’t do much solo so probably hangs out with the ench/* to TL them as needed/help burn If a shaman can hold DS solo then you can do shm/enc/clr/wiz and just dps down all the mushrooms or sub a nec for fd pulling the king. But I don’t think shaman is the class you want for DS and there’s nothing particularly ‘valuable’ they ‘unlock’ ie. a 3-man without shm can do the same targets, just with less manpower. But without the nec no fd pulls, the ench is mandatory and pretty much carries the group, wiz is mandatory to snipe earth staffs/shields/necro books. Shaman is like, oh we are allowed a 4th pick and we can’t just pick another ench lol I’d go cleric for paci bracer and aego/ch but I don’t think the priest pick matters as much as people pretend it does | ||
|
#9
|
||||
|
Quote:
Puppet show, but that's doable with two people. Epic Rogue MQs, maybe. Need a Wizard for hate ports for that and I'm not sure if there's good enough pets to try for a 4 man general or not. Possibly Prince Thirneg? I'm not sure if Harmony is enough to pull him solo, you definitely need Harmony for any chance at him though. I don't think you can break into growth with a 4 man priest group though, unless Harmony works on the protectors to get the aggro radius down enough that people can zone in. 1 Cleric is also going to get their healing stressed pretty hard even on pets with Thirneg, he hits hard. Not sure if the math works out for that or not, but Druid/Ench/Ench/Cleric is probably the team if anything works. What else...Chardok royals, maybe? I know people low man those with enchanters sometimes, but I haven't looked at it enough to really know what you need there, but I would guess probably not a shaman since I remember that solo artist cleric getting King with puppet strings, so you're probably getting carried by the enchanters and cleric in that one. Keldor Dek`Torek, Guardian Kozzalym could both benefit from a factioned pet puller for FTE, but any 4th with a pet to ench/ench/cleric probably works. Can you do Vaniki, maybe? Mage or Shaman might work, but the extra Malo/Mala difference might matter there, and Shaman is probably more likely to be able to tank once slowed. I think you need a caster to start tanking at least unless you memblur it (I don't think you're supposed to do that, but not 100% sure since its in that fuzzy kindof-but-not-really-a-raid-mob type of area) since I think the pets will get it into summoning range before they get get aggro off the slowers. He hits hard enough the shaman slow might also be needed for the extra effective 20% damage reduction going from 70%->75% slow.
__________________
Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | |||
|
#10
|
|||
|
Hands up who is lvl 60 and has torpor that wants to test this theory?
Desperately Slandering Mages is not included in this. No group would last long enough to prove it eithwr way. At 60 you are not xping unless you take a few deaths. So none of the lvl60 sham with torpor are even gonna wanna do this. This is/was for xp groups, not lvl 60's with full spell books parallel playing (nice one troxx) like you are extolling the virtue of. Ok we get it, a sham wiff all spells and torpor can do wonderful stuff. A necro at all lvl stages can do virrually ALL the same things with slight mana efficiency differences. (As they can at other lvls. Better lich better taps etc) Lvl 60 necro gets a better lich and another undead charm? They do all of that at lower lvls with efficiency differences. Lvl60 shm gets (a chance at) torpor, the class defining spell. Before then they just a 5th wheel that can do a few things (that other classes also do) acceptably. A sub60 or torporless 60 sham is just an inefficient cleric, a fat non charming chanter or a low dps malo mage replacement. | ||
|
Last edited by Duik; 01-01-2024 at 08:57 PM..
| |||
![]() |
|
|