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  #1  
Old 01-02-2024, 09:05 AM
Penish Penish is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Did we arrive at a definitive answer yet? A quick summary of pages 1-461 would be great [You must be logged in to view images. Log in or Register.]
answered on page 1 by crede, rest is DSM sporting classic symptoms from the DSM

gl fellow peoples
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  #2  
Old 01-02-2024, 12:02 PM
Troxx Troxx is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Did we arrive at a definitive answer yet? A quick summary of pages 1-461 would be great [You must be logged in to view images. Log in or Register.]
Read pages 1-3.

Or just these 4 posts (found on pages 1-3):

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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Oh this one is easy. Enchanter, Cleric, Mage, Necro.

Enchanter focuses on dps/slows & mez when needed
Cleric will be nuking most of the time but cheal is cool too
Mage provides malo/dps & coth when needed
Necro primary puller/cc & summon/shadowbond when needed
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
Enchanter, Enchanter, Enchanter, Cleric.

3 charmed pets, cleric for oh shit. Extra chanters as disposable pullers
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Shaman is a waste. All these things you speak of, the cleric/enchanter/mage can handle. The more the shaman does, the more mana the other classes will have just sitting there doing nothing with. Enchanter/cleric will have plenty of mana for slows/heals.

Mage can malo & do superior dps, and provide rods/coth when needed. Add in mage epic pet eventually, and it's gg.

Only situation where I like shaman more than mage is if you need to keep both torp/cheal goin to win...but I doubt that's the case for 99% of situations.
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Cleric and ench duo are already wickedly OP. Add a second ench for 2nd pet and backup cc and it’s that much easier. So yeah 3/4 are spoken for.

Remaining options:

-druid (lol no)

-wizard (lol even more no)

-shaman: gives you redundant slows you don’t need, heals you won’t need, buffs you won’t need, a pet that sucks and malo (value added). Dots will not add much as with 2 ench pets nothing is alive long. Malo is good but shamans don’t have a monopoly on this line. Shaman isn’t a terrible choice, but you’re bringing along a class that can’t contribute as much as other options

-mage: strong pet for additional dps and backup tanking (value added), malo (value added), mod rods (value added), coth (value added for both mobility and aggro wipe mechanics), pet haste masks (value added as pets are literally all your dps) … and when all else is covered and nothing else needed, nifty nuke burn potential.

-necro: decent pet choices for additional dps and backup tanking (value added), twitches (value added), additional cc (value added root and screaming), backup heals (probably not needed but value added), FD (value added and opens up some content), snare (meh but value added?), backup rez (value added) … and when all else is covered they can burn extra mana nuking stuff down or just twitching.


So yeah in this theoretical best of the best it’s either
-clr/ench/ench/mage if you don’t need a FD split
-clr/ench/ench/nec if FD split would be useful or at a tougher camp that may benefit from the expanded necro tool kit (but you lose malo)

Shaman are a top notch class but compared to mage or necro … relative dead weight only contributing redundant bs you don’t really need. A competent cleric can easily manage 2 charming enchanters cross covering cc … and healing a charm pet is so laughably easy you don’t need slow … and when you do enchanters can do that too last I checked.


I fully expect a literal tidal wave of dissenting responses from DSM but I call em like I see em.

Emphasis on my last line of first post.

Everything that needed to be said was said before page 4. Everything else is just verbal/typed diarrhea from DSM. Posts 31-4614 don't add much value to people who already understand this game. If you're bored it's definitely worth the read though -- - shit gets hilarious.
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  #3  
Old 01-02-2024, 12:35 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Everything that needed to be said was said before page 4. Everything else is just verbal/typed diarrhea from DSM. Posts 31-4614 don't add much value to people who already understand this game. If you're bored it's definitely worth the read though -- - shit gets hilarious.
As you can see, Troxx just posts nonsense like this when he loses arguments. He also bumps this thread when he loses arguments. It's 100% predictable. He wants to pretend he knows a lot because he leveled multiple characters to 60.

However, he didn't even know about Envenomed Bolt, when he leveled both classes with the spell to 60.

Just remember that Troxx couldn't even admit he was wrong when he posted this:

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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Necro dots are quite fantastic when soloing. Very efficient. Very hard hitting.

In groups? You'll spend 2-3x the mana to do 25% of the damage vs just nuking/tapping.
It was trivial to disprove with a quick check of the wiki. He could have said he was just exaggerating, but his pride made him post a bunch of excuses to try and back out of it. He wants you to believe him having a level 60 Necromancer is some sort of evidence he knows what he is talking about. He also believes a bunch of nonsense about Shamans, even though he has a level 60 Shaman too. It is clear that he has leveled a lot of characters to 60, but hasn't played any one class enough to be an expert on a class. Leveling a character to 60 doesn't really mean anything. You can get power leveled to 60 without knowing anything about a class.

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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Did we arrive at a definitive answer yet? A quick summary of pages 1-461 would be great [You must be logged in to view images. Log in or Register.]
This is still my answer for endgame farming, which was said in less detail on page 1:

https://www.project1999.com/forums/s...postcount=4604
Last edited by DeathsSilkyMist; 01-02-2024 at 12:47 PM..
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  #4  
Old 01-02-2024, 03:15 AM
Duik Duik is offline
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Depends.
Meandering permanent group of 4 friends would start knowing that 2 chant 1 clr 1 doesnt matter but not wiz or dru is min/max. Buying expensive spells between them.

Lvl60's doing named camps 2 chant 1 clr 1 doesnt matter but not wiz (unless planes) or dru.

Choose mage if dependable burst dps is a priority.
Choose sham if you want a grouped soloer fencing off part of the sandbox playing with his 4 - 5 "friends" for mage like dps.
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  #5  
Old 01-02-2024, 01:05 PM
Troxx Troxx is offline
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[You must be logged in to view images. Log in or Register.]
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  #6  
Old 01-02-2024, 02:13 PM
Toxigen Toxigen is offline
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chortles in Berg
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  #7  
Old 01-02-2024, 08:07 PM
fortior fortior is offline
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Eh porter/fd puller higher tier picks than second ench imo, p99 is a competitive box and fd lets you get fte while leaving blocking mobs up for example

Like I’m assuming these groups would compete vs each other
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  #8  
Old 01-02-2024, 11:45 PM
Toxigen Toxigen is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Eh porter/fd puller higher tier picks than second ench imo, p99 is a competitive box and fd lets you get fte while leaving blocking mobs up for example

Like I’m assuming these groups would compete vs each other
then yes enc / cleric / wiz / necro wins
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  #9  
Old 01-02-2024, 11:53 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
then yes enc / cleric / wiz / necro wins
I'd still swap the cleric for a Shaman in this kind of group. You get more classes that can split off and solo when there are no priority targets up. Cleric has to stay stuck to the Ench or Necro. You can always use a pocket cleric for the rare fight that might need to CH the pet.
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  #10  
Old 01-03-2024, 12:07 AM
Duik Duik is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I'd still swap the cleric for a Shaman in this kind of group. You get more classes that can split off and solo when there are no priority targets up. Cleric has to stay stuck to the Ench or Necro. You can always use a pocket cleric for the rare fight that might need to CH the pet.
Just solo and leave grouping to the people who actually like being with other people.
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