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  #1  
Old 06-28-2024, 12:22 AM
Trexller Trexller is offline
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Originally Posted by Pulgasari [You must be logged in to view images. Log in or Register.]
Why do you have so many conflicts with so many forum users?
if you never stir up controversy on the internet, are you even alive?
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  #2  
Old 06-28-2024, 01:23 AM
Topgunben Topgunben is offline
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I think best would be 1 cleric 3 enchanters
or the next best would be;
cleric, 2x enc, necro

necro is nice to have for FD and after SHTF rez.

Isnt it funny how powerful enchanters are? this might be 14 years late, but I think it might be time to nerf enchanter charm.
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  #3  
Old 06-28-2024, 08:33 AM
Troxx Troxx is offline
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If we allow pocket characters…

The best 4 man all caster group is 4 shamans playing their pocket cleric, enchanter, enchanter and any any 4th caster that isn’t a shaman?

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  #4  
Old 06-28-2024, 09:50 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
If we allow pocket characters…

The best 4 man all caster group is 4 shamans playing their pocket cleric, enchanter, enchanter and any any 4th caster that isn’t a shaman?

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As you can see, Troxx still cannot provide a camp that needs a Cleric to CH an Enchanter pet, or any other evidence to support his claims. If he could prove his claims, he would have done so with evidence and logic. He also doesn't understand what pocket characters are apparently.

Thank you for continuing to concede via trolling.
Last edited by DeathsSilkyMist; 06-28-2024 at 09:52 AM..
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  #5  
Old 06-28-2024, 10:49 AM
Troxx Troxx is offline
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I do not recall ever citing “need” for cheal on a pet. That is just an idiotic straw man demand you made of me - one I’m still happy to ignore on the grounds of the absurdity of the ask and the argument that would follow.

And yeah … no. When considering big ass nasty high dps charm pets, the value of multiple quick cast stun, actually POTENT blast heals, super efficient complete heal on high hp pets, multiple DAs and … when all else fails … Rez …

It is literally a no-brainer. You are, I think, the only person on this server who isn’t capable of recognizing the perfect synergy between a charming enchanter (2 or 3 of them in this case) and the cleric class.


————————

So what are we left with in this thread?

-You have claimed that shamans can dps like mages in a fast paced group with multiple charm pets.

*they can’t, not even close

-you have advocated for bringing the shaman because the group will want you root rotting 4-5 mobs parallel to the group

*nobody wants that

-you have stated that this exercise in theorycrafting allows for pocketing whatever class you want on the side for what might need - notably cleric but heck let’s extend this to a pocket wiz to TL them? Pocket druid for potg?

*lol no that wasn’t the point of this thread. You’re just moving goalposts to try to rationalize why your chosen main should make the cut

-you are now trying to warp reality in asserting that an enchanter charming a high dps quadding hasted pet would rather have a shaman watching their back than a cleric

*lol no … just … no …

—————

Look man, shamans are a great/stellar class. Very powerful with a wide tool kit. Unfortunately, they just don’t really fit in here. Everything important that they CAN do is redundant to what the group already has. They don’t need you to slow. For content that needs slow, 2 other group members can do that. They don’t need you to heal. The cleric has that covered. They don’t need you to CC. At least 3 of the other 4 will have root. 2 of them have mez. Malo is nice and has value but there’s another that can do that.

A shaman in this group would basically be tossing unnecessary buffs, standing by for backup heals that won’t be needed, and maybe trying to contribute some dps - but as has already been proven - they will do that poorly when you’ve got 2 buzz-saw ench pets going to town. The best damage shamans put out are dots - and this group isn’t really going to have mobs living long enough for dots to do much of anything.

Great class … except in this weird theorycraft situation
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  #6  
Old 06-28-2024, 11:10 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
I do not recall ever citing “need” for cheal on a pet. That is just an idiotic straw man demand you made of me - one I’m still happy to ignore on the grounds of the absurdity of the ask and the argument that would follow.
Asking you to provide evidence for your claims is not a straw man lol. You need to show why a Cleric's kit is better for this group, beyond merely saying so. If you don't need CH for the pets, that weakens your argument for a Cleric. How desparate you are right now. You know you can't back up your claims.

The rest of your post is just a combination of lies about things I have said, or lies about what you claim I believe. I'd ask you to actually quote me on any of this, but you can't of course. You can't even provide logs for your clams about Mage DPS, which is the easiest thing in the world to do.

Just look at your claim that I said "you can pocket any class". Clearly nonsense. Please quote me saying this. Do you have reading comprehension issues, or are you delusional?

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-you are now trying to warp reality in asserting that an enchanter charming a high dps quadding hasted pet would rather have a shaman watching their back than a cleric
Troxx has apparently never done Fungi King, as Enchanter/Shaman/Monk(or SK) is a very common setup. He doesn't understand how Shaman Torpor tanking works. Shamans can solo tank 6+ WW Dragons, but somehow Troxx doesn't understand how powerful of a tank Shamans are on anything that is slowable.

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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
A shaman in this group would basically be tossing unnecessary buffs, standing by for backup heals that won’t be needed, and maybe trying to contribute some dps - but as has already been proven - they will do that poorly when you’ve got 2 buzz-saw ench pets going to town. The best damage shamans put out are dots - and this group isn’t really going to have mobs living long enough for dots to do much of anything
Here is Troxx proving he still doesn't understand how Shamans work. He also has this strange idea that a group of level 60s are mostly killing a lot of mobs for XP, and not camping items. He seems to think XPing with four casters before 60 is somehow difficult, and needs optimization, instead of optimizing for level 60.

You look really silly right now. Thank you for continuing to concede via trolling and meltdown.
Last edited by DeathsSilkyMist; 06-28-2024 at 11:30 AM..
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  #7  
Old 06-28-2024, 01:04 PM
Troxx Troxx is offline
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This this thread has within its scope the full game. Like also levels 1-59. Enchanters can flat out solo most content that a small squad can be expected to tackle.

What content/targets does a shaman make possible that otherwise couldn’t be done with 2 enchanters and a cleric (just 3) couldn’t handle?
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  #8  
Old 06-28-2024, 01:29 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
This this thread has within its scope the full game. Like also levels 1-59. Enchanters can flat out solo most content that a small squad can be expected to tackle.

What content/targets does a shaman make possible that otherwise couldn’t be done with 2 enchanters and a cleric (just 3) couldn’t handle?
Precicely. As you said yourself, the Enchanters can solo the content already. A group of four casters with at least one Enchanter is stomping content so hard a Cleric isn't needed for the first 59 levels.

You bring the Shaman because they provide more use at level 60 with Torpor. West Waste Dragons and Fungi King are two level 60 camps where a Shaman is preferred over a Cleric. The truth is most camps that this group would be going after can use a Shaman instead of a Cleric, because Torpor Tanking with Slow is very effective. This thread doesn't allow Warriors in the group, so content that needs a Cleric to CH a Warrior is off the table. I liked some of 7ThGate's suggestions for possible Cleric camps, but those are pushing the limits of what this group could do, and also you'd run afoul of guild politics if any of your group members are in a guild.

If you are going the farm crew Wizard port route, Wizard/Shaman/Enchanter/Enchanter can solo three separate camps while waiting for bigger targets. Cleric can't solo a lot of higher value camps unless the group is spending a lot of money on things like Puppet Strings, so they'd just be stuck with an Enchanter who could solo the camp without the Cleric. You'd only have two separate camps being farmed if you had a Cleric.

A group of four level 60 casters can easily power level a shared pocket cleric account to 49 for occasional CH and reses.

I am glad we finally agree on something.
Last edited by DeathsSilkyMist; 06-28-2024 at 01:46 PM..
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  #9  
Old 06-29-2024, 12:35 PM
Troxx Troxx is offline
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You seem to make a few assumptions here. One of these is outright not the case, the other is debatable.

Assumption 1: Pocket characters are allowed. The fact that the OP limited the group size to 4 and the class types to casters only implies that they want to know what the best possible set-up would be that ONLY ALLOWS 4 players and all must be casters. Not 4 casters who leveled a pocket 5th (or 6th/7th/8th/whatever) to meet the needs that couldn't be met by the 4 person limit. This assumption to me seems to be just simply wrong. Pocket classes were not to be considered. If you give up the cleric spot you permanently give up cleric rezzes/buffs and whatever else you might need or want from a cleric.

Assumption2: that the scope of this thread was only factoring level 60 and with a farm crew mentality. If that's the case it is 4 separate solo classes holding down 4 separate camps and "grouping" cooperatively in separate locations.


Assumption 1 is clearly wrong.
Assumption 2 is up for debate as the OP didn't really specify.

I interpreted this thread as a challenge of sorts. 4 friends had to get together and make new level 1s and experience EQ with the 'best possible 4 person all caster class'. This includes leveling, camping items, buying spells gear, getting TO 60. Getting those 60 spells .. and doing all the coolest things within the potential of a 4 person (4 in game character restricted) group that was all casters.

Please quit shitting around with the concept of a pocket cleric. If you drop the cleric for a shaman you have no rez, complete heal, cleric buffs, etc.
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  #10  
Old 06-29-2024, 01:27 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
You seem to make a few assumptions here. One of these is outright not the case, the other is debatable.

Assumption 1: Pocket characters are allowed. The fact that the OP limited the group size to 4 and the class types to casters only implies that they want to know what the best possible set-up would be that ONLY ALLOWS 4 players and all must be casters. Not 4 casters who leveled a pocket 5th (or 6th/7th/8th/whatever) to meet the needs that couldn't be met by the 4 person limit. This assumption to me seems to be just simply wrong. Pocket classes were not to be considered. If you give up the cleric spot you permanently give up cleric rezzes/buffs and whatever else you might need or want from a cleric.

Assumption2: that the scope of this thread was only factoring level 60 and with a farm crew mentality. If that's the case it is 4 separate solo classes holding down 4 separate camps and "grouping" cooperatively in separate locations.


Assumption 1 is clearly wrong.
Assumption 2 is up for debate as the OP didn't really specify.

I interpreted this thread as a challenge of sorts. 4 friends had to get together and make new level 1s and experience EQ with the 'best possible 4 person all caster class'. This includes leveling, camping items, buying spells gear, getting TO 60. Getting those 60 spells .. and doing all the coolest things within the potential of a 4 person (4 in game character restricted) group that was all casters.

Please quit shitting around with the concept of a pocket cleric. If you drop the cleric for a shaman you have no rez, complete heal, cleric buffs, etc.
1. The only person making assumptions about pocket classes are yourself. Please show me where OP said they weren't allowed. Stop making things up to try and win.

2. I didn't bring up the Wizard farm crew setup, Foritor did. Please actually read the thread. This is just another example of you making things up.

You agreed in the previous post that the Enchanters don't need the Cleric to level to 60, so you have no reason to prefer the Cleric over the Shaman, other than your opinion.

If you think this group isn't going to reach level 60, group composition doesn't really matter. Four Mages could get from 1-40 just fine, and quit after getting bored.

Please stop trolling this thread with nonsense, lies, and silly gifs.
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