#31
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It has been this way forever and the only times I can remember Enchanter getting nerfed (whirl, etc) is when players got sick of them dominating everything as is happening again now. After years of Enchanters doing everything for groups and trivializing the game whirl got nerfed and now charm is the new whirl. A big problem is that as P99 has gotten more popular a lot of the players don't give a shit what is classic. They like their custom easy mode server where other people play and they don't give a shit about recreating classic EQ. For example it used to actually be a thing to "prove it" and changes would be made. Now that means literally nothing. There is a fat stack of proven non classic core mechanics and it's getting bigger. It seems like as these players accumulate the devs also don't care about making things classic. That was the appeal but now that there is an established player base things are drifting towards customization because why not? No one has time to actually play classic EQ it's way too difficult and time consuming and not solo friendly. We'll just have classic lite. Like others said, just get an Enchanter in your group and half AFK watching movies or whatever and watch your character experience fly as the easy loot comes in. No one wants to go back to classic EQ where your Enchanter died every few pulls in pick up groups from people breaking mez too quckly or mez being resisted and mobs perma aggroing the Enchanter. The Enchanter dies and you sit there, doing nothing, for an hour while they run back only to die again trying to get to the group and then the group breaks up and the Enchanters corpse is at the bottom of the dungeon for them to figure out retrieval. That's not fun! Classic lite. | |||
Last edited by azxten; 11-10-2022 at 03:54 PM..
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#32
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Again with this perma aggro stuff. The enchanter has a whole line of memory blur spells. It's a powerful tool that should be used frequently, I never don't have blanket memorized.
And those old war stories sound like some terrible groups. Obviously a nerf to channeling is going to be significant but in a group where anyone else can stun, snare, root or aggro the pet you shouldn't be dying all over the place. | ||
#33
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The groups worked fine but enchanters actually grouped because it made sense. As opposed to now where they just duo.
Enchanter was not list of top solo classes on live. And it wasn’t cuz players in 1999 to 2003 were stupid. The good players were good. | ||
#34
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The super channeling is another good point, that shit was rarely successful back in release.
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#35
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Not Charm Bad enchanters 20 years ago did not stack CHA like they do on P99 Hope that helps | |||
#36
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Last edited by Ennewi; 11-13-2022 at 09:57 PM..
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#37
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I'm confused as to what the 2001 poster is saying he was doing (apart from using charm as part of a strategy to lead a raid against Vindi). In turn I'm also confused as to what you are trying to communicate in reply to Sentinel?
What does 'companion a temple guardian / get a temple guardian to accompany you' mean? Was the 2001 enc faction warring vindi against his guardians while tanking rampage with a pet? What went wrong each time? Did an invisible GM despawn the charm pet which was being used on the second day? On the first day was it just a bad luck charm break or something else? What is the narrative here?
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#38
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It was a very underplayed class the first year of the game, and people definitely refined the ability of the class over time, including player improvements in the modern era. Also, VERY importantly - people's internet, computers, monitors, and game settings got better. Having no lag and far more visibility makes a gigantic difference. Voice chat too. There used to be a few bugs related to charming that don't exist now either. If people during Classic were commonly charming like they are now, it absolutely would have been nerfed by the devs. That's the most important thing to consider. Personally, in addition to balancing the average duration on Enchanter charm at high levels, I don't think charmed NPC's should be able to get extra attacks via dual wield, nor get the benefit of any haste item outside of the Magician summoned mask. That amount of DPS is unfair and it doesn't make sense for non-dual wielding MOBs to suddenly be doing it (or to be wearing a freaking Tolapumj's Robe when it wouldn't even fit them). I also wouldn't let Enchanters charm every type of animal or undead. I think the channeling rate difference is a little overstated by some people. With max channeling in original EQ you were definitely able to cast through a single MOB very consistently unless getting stunned. With multiple MOBs attacking it should be considerably more difficult (although I definitely got lots of Gates off in those cases), but Enchanters always had fast-casting AOE stuns they could chain.
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#39
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https://web.archive.org/web/20020602...iary/diary.htm Quote:
Regardless of channeling/interrupts, there are still a lot of discussions dating back to the early days with enchanters stating flatly that charmed pets were superior to their summoned versions. https://web.archive.org/web/20000510...ML/000522.html Quote:
https://web.archive.org/web/20000301...ML/000303.html https://web.archive.org/web/20000302...ML/000313.html It seems to have taken a while, but people were figuring out how to use/abuse charm during classic and openly talking about it. https://web.archive.org/web/20000408...ML/000428.html Quote:
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#40
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Enchanters did charm on raids and you can read their stories of being supported by a team of players and still dying all the time. That was another thing I learned going down the Enchanter rabbit hole. Classic EQ mobs basically all had hand tuned stats that we'll never be able to recover. Undead just based on memory always had higher MR than other mobs. There was all kinds of wacky customization within the mob types and even individual mobs that we'll never recreate. On P99 a fear mob is just a level X mob it isn't a hand tuned Brad autographed planar mob which probably had ridiculous resists and other stats that made them beast mode compared to P99's wimpy unrest like yard trash mobs. The channeling differences are about the journey to high level. The only thing people 50+ would really notice is channeling would begin to fall often where multiple mobs were hitting you because you are doing a roll per hit. No more lucky gating out of bad situations or getting things under control with 2-3 mobs on you by casting CC spells. Letting people easily get to 50+ though screws up the server forever. Channeling is about 70% at level 1 on P99 whereas on live it's about 5-10% chance and again one roll that gets modified slightly for every attack you took vs the classsic roll for every hit you take. I assure you, letting people channel like they're level 50 when they are level 1 has a major impact on the server forever and is part of why the raid scene is notoriously shitty here because they missed one of the biggest sources of difficulty in the game so everyone coasts up to max level. | |||
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