#31
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Lol.
economy is fine. On a permanently timeline capped server, nothing has value except best in slot items. That's all there is to it. Everything else is??? Even more so on non PVP where what you can accomplish in game has very little to do with your gear loadout, most of the time. Plus the way people permacamp spawns like they are doing it for a living makes one wonder if they are doing it for a living: RMT. As far as game design goes - everquest was not designed to be played 22 years later with a wiki guide jam packed with what would be elite game breaking hyper knowledge. The game was fully loaded with mystery and 3 years into it people barely knew how to complete some of these quests. Remember actually following quest lines rather than just reading a list of mobs and items to collect? All of the ambiguity in the real live timeline meant that none of the issues we are experiencing and describing here existed. If a game with EQ's basic design launched today it would take a years again for all of the quests to be discovered and all of the items to be broken. When the game is new you don't even know that JBOOTS is the only instant click all/all inventory usable runspeed item. You don't even know that quillmanes jacket is the only all all inventory usable levitate item and you don't know his pathing or spawn points or anything about him he is just a randomly appearing thing with a name that you kill. Plus all of the spawns like quillmane that we have mastered were never intended to be understood and pharmed efficiently. It was supposed to be pretty much a mystery how these things appeared and a new game would take liberties to befuddle the user to make those items a special treat as they were intended not a 9-5 pharming operation. The fact is that this is a museum server and if you want to play it to WIN well weird things happen. Point is that the guy saying EQ game design is bad is wrong. The reason we play it still is because the game design is so good that none of us have found a better game to play. Video games get broken after playing them for 22 years for 5+hrs a day which is why living games get patched and changed all the time just to give people new stuff to do and figure out. On a museum project like this it is stagnant, non living. Broken things stay broken and trivial stuff stays trivial. The point is to have fun. | ||
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#32
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#33
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__________________
crabby old man playing 4000 year old goblin sim
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#34
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Just play self loot
Most fun
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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#35
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#36
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As far as what items are for sale I'm guessing it's just a matter of where we are in the timeline. There are not as many level 60 characters as blue and people want XP more than loot so the hole is where stuff is getting killed. I don't get it because all your gonna do at 60 is farm items 90% of the time between the occasional raid so why not get both even if the xp is slightly worse. I also think the lack of keys being soul bound at this stage is deterring people from living in old seb and HS where all the good stuff drops and that is having a real impact on item availability. I've seen more kylong armor for sale than sebilite scale and that's just whack.
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#37
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#38
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You know one of the reasons I always liked the idea of everquest, even after WOW came out and I quit to go to college, was that it was difficult, took a lot of time to travel, and always sort of felt like you were lost and didn't know the utmost of anything.
Iono, suggesting server wide auctioning and boxing mules and all that is convenient and efficient not not really "lost in a celtic world". LOL. | ||
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#39
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Had the entirety of Frontier Mountains to myself for my whole play session one Friday night, for example. It feels incredibly "unclassic" and it's frustrating that such a simple fix (adjusting ZEMs again) would solve this. | |||
Last edited by Vizax_Xaziv; 03-10-2021 at 12:42 PM..
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#40
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For example, does a caster need +25 mana shoes for a few hundred pp? Not really. Do they need mana sleeves? Not really. All those non BIS items are nice to haves not critical to your ability to play the class. Only class IMO that I would say needs to get all their slots filled with good gear before getting BIS would be cleric to make sure their healing mana pool is good. Warriors and Rogues want some good weapons, but other gear isn’t technically critical to them fulfilling their role...you could technically just go full bronze as a warrior and still be alright for instance. Otherwise, any other class can probably do without it. | |||
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