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View Poll Results: Do you want a texture update to the character models? | |||
Yes. It looks better with some SoV texture elements. | 409 | 64.31% | |
Yes, but it has to be 100% classic! No SoV textures. | 84 | 13.21% | |
Maybe. | 54 | 8.49% | |
No. Classic is better. | 89 | 13.99% | |
Voters: 636. You may not vote on this poll |
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#31
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I was really considering doing this a few months back, just ran into some annoyances in dealing with extracting, testing, and repacking the textures. If there are any tips for a smoother process, I would definitely love to work on some textures.
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#32
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I have been waiting for this type of improvment since 1999! Recruit some more talent make this happen!
maybe release it in batches as you finish them. GREAT WORK APPROVED
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Bristlebane Server - Leader of <Celestial Ruin> from 1999-2004
Bristlebane Server -Member of <Triadic Order> from 2005-2007 | ||
#34
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How can I enable SoV textures? I have the SoV CDs. Can someone point to what files i need to replace and what directories? Having Slightly better textures would go a long way for me.
and again I would love to a see a complete redo like the OP did here!
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Bristlebane Server - Leader of <Celestial Ruin> from 1999-2004
Bristlebane Server -Member of <Triadic Order> from 2005-2007 | ||
#35
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bump. any new progress on this very cool project?
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Bristlebane Server - Leader of <Celestial Ruin> from 1999-2004
Bristlebane Server -Member of <Triadic Order> from 2005-2007 | ||
#36
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This would be awesome!
Any improvement over the current character textures would be very welcome. While the classic character models are fantastic in my opinion, I would absolutely love for some shinier armor and a bit less pixelation for my Dwarf's one good eye.
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Ingrum Irontoe Retired Warlord of Brell "Yeah, I'm kind of a big deal..." | ||
#37
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Quote:
Quote:
It's simple and there are no tricks or faster ways to do it. It is painfully slow! At first I did my testing in 3dsMax using 3D Ripper DX, but that process for testing is really clunky. It would have taken less time to test in-game. If you want to help with this project, I can send you the textures you want to work on and then you send them back when done and I'll repack them. This way all your time is spent on the actual cleaning of the textures. My workflow goes like this: Extract the character textures S3D file using S3DSpy (global_chr.s3d and global4_chr.s3d) Open file in Photoshop Ctrl+A Ctrl+C Ctrl+N Multiply Dimensions by 4x Ctrl+V Ctrl+T Type in 400% width and height. Clean things up I use mainly the blur and smudge tools to get rid of pixelation. If a texture does not have enough detail to blur and smudge, I recreate it as best I can using the original colors if possible. Save File As... Bitmap + PSD Repackage global_chr.s3d using the bitmaps and S3DSpy Check in game Rinse, Repeat Every texture has a standard naming scheme: Example = "humch0001.bmp" "hu" = Race "m" = Sex "ch" = Armor Location "00" = Armor Type "01" = Part Races: ba - Barbarian da - Dark Elf dw - Dwarf el - Wood Wlf er - Erudite gn - Gnome ha - Half Elf hi - High Elf ho - Halfling hu - Human ik - Iksar og - Ogre tr - Troll Sexes: f - Female m - Male Armor Locations: ch - Chest fa - Forearm ft - Foot he - Head hn - Hand lg - Leg ua - Upper Arm Armor Types: 00 - Cloth 01 - Leather 02 - Chain 03 - Plate 04 - Special (Monk/Erudite) Quote:
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#40
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any available for download yet?
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Bristlebane Server - Leader of <Celestial Ruin> from 1999-2004
Bristlebane Server -Member of <Triadic Order> from 2005-2007 | ||
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