#31
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Quote:
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#32
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Gorenaire, Nexona and Hosh are all up and 32k hp Kunark mobs
Enjoy | ||
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#34
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i agree that the zerg still has a 100% upper hand if only 1 mob is in window.
when there are multiple mobs in window the zerg has to either choose 1 location to camp their raid force at, or split their force in half to camp at both targets (spit in 3rds for 3 mobs in window etc..) so, if a smaller guild prioritizes 1 target, it is very feasible to think they could down a mob before the zerg can mobilize to that location if parked at one of the other mobs in window. | ||
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#35
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Who is camping a raid force? How about a level 1 instead?
Also, the only reason Azrael wants this is to snipe PD. They don't care about anything else. They are willing to shit up the entire raid scene and forgo contesting anything else for slightly increasing their chances of taking a single target once a week. Fuckin' blubie scums. | ||
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#37
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Arguing that static timers on steady rotation don't lead to a 1 guild run server is just fucking retarded we've seen it for 3 years with nihilum. We know exactly what static timers leads too, but variance well we never tried variance on red. Which makes the untried choice far more logical than the one we tried and isn't working.
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#38
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0 understanding of red dynamic | |||
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#39
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also agree with alot of what BK lounge is saying.
PVP'rs can control zones making it difficult for the zerg to actually have trackers in all locations with mobs in window. more strategy can be implemented with superior positioning, killing off groups of players mobilizing to a target etc.. variance would definitely give smaller guilds a better chance and getting raid mobs. | ||
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#40
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Variance isn't even what you want. You say it's what you want but it really isn't.
You want simulated repops with all targets up simultaneously. Personally I would like to see all raid targets spawn once an hour and only drop loot 5% of the time. | ||
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