Planar Protector
Join Date: Nov 2010
Posts: 1,982
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I've gone over the what research I've put up and think I have a better understanding of this mechanic.
https://www.tapatalk.com/groups/monk...neak-t507.html
OP was edited for the may 2002 patch which changed thrown weapons to not break sneak. However there is a lot of evidence pointing towards what I believe is the correct sneak pull mechanic in era but I'll bring that up later. Next up is whether it mattered if a mob was social.
https://www.tapatalk.com/groups/monk...07.html#p17330
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Sneak pulling is an Odd one, I still haven't got it all down right, but here's my perception of what you can do with it.
Its main use appears to be when there are mobs that are Agro, close, but *NOT* social. If you can sneak in and nail one with a shuriken or get yourself inside the vision sector of one but not the others, then sneak back FAST out of the agro range of the second before you're hit and sneak is blown, you can pull just one of them fast and easy rather than the time and hassle of a feign pull. Of course this is easier for rangers, rogues as they have nice long range bows to use for this, but then if it messes up they can't just FD, so I know what I prefer!
Its claimed that sneak can be used as a minor harmony effect on *SOCIAL* mobs to reduce their add radius, but personally I haven't had much success with this at all. By far the best way to pull these is harmony if outside of course, or fd/chain, or the best way "be high enough level to only get one of them" .
Sneak is a core skill though, and extremely useful. However, I have noticed that some higher undead (karnors skeles etc...) *seem* unsneakable (360 degree agro) (unless you're a rogue of course).
Lythe
ps: more sneak pulling info needed please!
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After that for a few pages in the thread that gets pretty much debunked as there is plenty of mention of using sneak to aggro pull social mobs. This mechanic may have changed between 2000 and 2001. I say this due to cross referencing to thesafehouse
https://thesafehouse.org/forums/foru...-sneak-pulling which was written in 2001.
https://www.tapatalk.com/groups/monk...30.html#p17352
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I did finally get around to trying out the sneak ranged pulling stuff, once i got the range 100 summonable shruiken, it does work... kinda. I don't claim to have mastered by the time I finally through in the towel with EQ, but the idea does have merit with long ranged stuff, thanks for the link Andrew
Hugs and kisses to all my monkly friends, I hope the primer serves you long after the author i just a memory in the lands of EQ.
Autumn Dawnfire
"I am a monk, nothing more, nothing less."
Tigerwhite
"Tigerwhite burning bright"
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OP tested out the throw, hit sneak, and back out of range of other mobs with some success. Mind you this was before the may 2002 patch.
https://www.tapatalk.com/groups/monk...40.html#p17335
This was a copy paste from the safehouse hence the 10/30/00 date despite the post being from early 2002
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Zinj
Disciple
Posts: 161
(10/30/00 12:13:08 pm)
Reply | Edit | Del All Sneak Pulling - a 'guide' to how the rogues do it
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Sneak Pulling - a guide to how the rogues do it
Really ought to be titled, Aggro Range Pulling.
Here's another tidbit I pulled out of The Safehouse for rogues this morning. Since we also get the Sneak
skill, we have a possible fallback position if Verant royally screws up feign-pulling. The biggest problem for
us would be that our Sneak skill caps at 113, with a minor secondary that we can't use bows. This is a
preliminary for everyone to know there are alternatives (not pleasant ones granted). I have about three
times this material, but I'll have to winnow through it some more.
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Sneak Pulling - a rough guide
Sneak Pull (v.), 1. The art of using a ranged weapon(ideally) to pull a single mob from a group of mobs
while sneaking. Melee weapons may be attempted by higher level rogues as their sneak speed increases.
How-to: Sneak into aggro range - tag the mob you want, sneak out before you are hit. The trick is, if you have a bunch of mobs with their backs to you, and one that is looking in your direction, you can sneak into that one mob's agro range and pull it out. The key is not to get hit (breaks sneak) before you back that mob out of agro range of the others.
Get SOWed! Not a requirement, but it makes a big difference in escaping aggro range of the other mobs before your sneak is busted.
Caveat: Pull non-caster mobs out of groups of casters. Aggro range for a caster = spell range and its
really hard to get out of this before he starts casting on you.
Best use for this I've found: this makes us into chain-pulling gods. Let a monk pull whatever he wants up
into a nice tidy FD pile a good distance from the group, target the one you want, bring it to the group.
Monk just stands up and re-FDs to keep the pile there while you whittle them down one by one until only
casters are left.
Wishful thinking: Verant's promised throwing weapons because the ones we have now just don't have the
range to do this well. So make a ranger happy - buy his nice bow; and then show him a real use for it =)
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https://www.tapatalk.com/groups/monk...50.html#p17358
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SOLB, King Room (where targin spawns)
at 40 just walk by the room and you will aggro 2 or 3 mobs in there
at 45 sneak to the bottom of the ramp, throw a shuriken at the first spawn and bring back one (go ahead and try it with sneak off and you will aggro more than one)
at 46 sneak to the middle of the ramp (and you can single pull every mob with a shuriken, moving to the far right to gank the mob sitting on the throne)
at 47 sneak to the top of the ramp and single pull with shuriken
at 48 no sneak required just walk to middle of ramp, throw shuriken (the first two mobs will come in singles without needing to throw anything at them, I experimneted with 'hailing' them as well)
the Hole, front entrance mobs before drop down
I think i visited here at 48 the first time, the first static elemetal warrior you can see, there is another static one directly opposite of him that you can't see. with shattering hammers i walked to within range and threw it at the mob and aggroed both (the one i could not see). FD and waited till they both reset, then got up, sneaked to within range, and threw my hammer only got one, and you are still sneaking (at least your movement rate is sneak speed) until you get hit
At 52 when i went back, i could throw a hammer at the first mob without sneaking.
the Hole, first Rock Golem before drop down
As you face the Rock golem, to the right of him is a static crusader.
at 52, i could sneak range pull just the golem (he does not path thru the crusader) with a 150 range item (from the umberbulks in Echo caverns)
at 53, i could sneak range pull the roick golem with a shattering hammer
in both these instances if I was not sneaking when i got to the ranges i needed, I would aggro both.
sunol 54 monk of Xev
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https://www.tapatalk.com/groups/monk...50.html#p17364
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okay ijusth, with sneak + thrown weapon pulling, there is no need to FD, like at all. It's a huge time saver, as you aren't waiting on FD to recycle for the split, basically you reduce the range at which mobs will respond you're attack on the one you're tagging, it does not completely eliminate it, you're level will effect the agro range ( as always ), but it will get reduced by use of sneak.
It used to be that using a thrown weapon broke sneak, and you have to rehit it really fast to get this method to work ( so you needed to be sneaking again by the time the weapon actually connected meaning you needed a weapon with a pretty good range ). With the changes so that throwing doesn't break sneak, that is no longer the case, makes this a LOT eaiser to use, even with reltively short range weaopns like a shattering hammer or normal throwing stars.
ID splitting is a whole other monkey, doesn't involve throwing in any way
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Unsure if ID splitting works here or sneak reducing aggro radius. I recall you had to sneak through NToV door to not aggro mobs. If you didn't sneak you would definitely aggro a bunch but that was in 2016.
I believe that throwing a ranged item then immediately hitting sneak is the correct mechanic so long as the mobs are angled right.
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