#31
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I rather enjoy either a mage or necro as an untwinked starter toon. So long as you get the first pet, you're pretty much good to go so long as you have an understanding of both classes. Manage your expectations and play to their strengths.
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Worships Dabooty
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#32
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Warrior/paladin/sk
people always twink them and ruin the fun of the early grind walk the real path!
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#33
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You are already in for a real tough road if you play a hybrid with the auld lang syne rule set; trying to solo will be frustrating and you'll probably be fear kiting or jousting, two very tedious ways to play a melee.
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#34
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Well if the main plan is solo then dont pick melee class untwink [You must be logged in to view images. Log in or Register.] but if you want to group then its a blast
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#35
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Enchanter.
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#36
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I would recommend going with one of your first choices, a SK or Pal. I've played this ruleset/style with a SK and quite enjoyed it. Much more rewarding playing this style as a melee class as you can really feel and appreciate every new piece of gear you get/replace, especially weapons.
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#37
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Solo: Basically don't pick a gear dependant class unless overcoming unnecessary adversity is your idea of a good time (which, as an EQ player, I assume it is :P). Quote:
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Last edited by Jimjam; 10-19-2017 at 02:19 AM..
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#38
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Literally any class is viable with a weapon and combat bind wound, i've seen warriors solo to 60, monks solo to 60...etc, all using cheap ass weapons and bind wound in combat (its 4x a fungi at appropriate level)
Casters are no different, drop a nuke, sick pet, bind wound then auto attack, it's always a recipe for success, even naked. Bandages take up most of your made money for nearly 30 levels but it evens out. Shit even a wizard with a cheap staff could melee and bind wound their way to more viable spells (first ten or so levels is garbage for everyone I think) it's about using what's available, almost any class can farm spider silk and bone chips from level 1, this gives you access to cheap/good weapons around level 6-8 maybe 10 if you're bad. If you farm enough (iksars can get close to 800 silk before level 10) you can grab some HP/ac rings and you're off the races. | ||
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#39
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Paladin
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#40
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Quote:
Also @Jimjam at higher levels shaman don't get charm, so that does fall apart, slightly, but they get a lot of other awesome stuff to keep them from being sad. If you wanted charm and healing and utility though you'd have to be a druid. IIRC the highest level mob a shaman can ever charm is lvl33. (without something like puppet strings.) | |||
Last edited by dbouya; 10-19-2017 at 04:19 AM..
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