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  #31  
Old 10-13-2011, 11:48 AM
jilena jilena is offline
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My question is, do you guys feel this deserves it's own exploration, or should it be shelved until the resists are looked at and see if the overhaul resolves issues with HT?
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  #32  
Old 10-13-2011, 12:06 PM
Nirgon Nirgon is offline
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When you *started playing* isn't classic. It may have been when the world was young and new to you.

Think about "what was is like in 99" not "what was classic" because, in your mind classic has a different meaning. Let's take a good hard look at that "99" on the sign at the door. Not "well I started playing in PoP and... " version of "classic".
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  #33  
Old 10-13-2011, 12:08 PM
Pudge Pudge is offline
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well right now it seems it's resisting as much as snare. if the resist changes apply to keep it resisting at the same level as roots and snares (whatever level that becomes) then yes, it needs to be tweaked separately - because it should be landing much more often than that.

...or simply unresistable in pvp
Last edited by Pudge; 10-13-2011 at 12:14 PM..
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  #34  
Old 10-14-2011, 11:38 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
well right now it seems it's resisting as much as snare. if the resist changes apply to keep it resisting at the same level as roots and snares (whatever level that becomes) then yes, it needs to be tweaked separately - because it should be landing much more often than that.

...or simply unresistable in pvp
It wasn't unresistable in pvp. Maybe it should have some kind of resist mod, I dunno. It should definitely resist less than CC spells.

I can't think of any spells at the moment that were unresistable in pvp but resistable in pve, so I'm skeptical of the claim that HT would be one such spell.
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  #35  
Old 10-15-2011, 12:50 AM
Rob Rob is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
This part is great:



This is actually impossible - at level 6 any spell cast on a mob more than 6 levels higher than you would have been automatically resisted in classic.
This is not true. I remember watching six level 20ish necros killing sand giants in oasis. (I also remember being very jealous.) Just like Wehrmacht you morons are probably remembering harm touch AFTER they got their disciplines. Just sayin.

HEY BROS I STARTED pLAYING LATE KUNARK BUT IM PRETTY SURE THIS RANDOM THING ISNT CLASSIC.
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  #36  
Old 11-09-2011, 09:07 PM
Rallyd Rallyd is offline
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Default Harm Touch Resisted.

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Harm Touch IIRC is completely 100% unresistable in PVP AND PVE. This is clearly not classic.
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  #37  
Old 11-09-2011, 09:26 PM
Kelsar Kelsar is offline
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Pretty sure HT could be resisted. I recall being resisted by red con mobs.
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  #38  
Old 11-09-2011, 10:02 PM
Pudge Pudge is offline
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from what i remember, harmtouch was rarely resisted by NPCs, but not impossible.

for PCs, i can't remember ever getting a resist. i don't think it was resistible pvp. there is already another thread about this in the bug forums i believe
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  #39  
Old 11-10-2011, 01:31 AM
Lazortag Lazortag is offline
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Harm touch should be resistible in PvE, this was thoroughly proven in another thread and is just generally well known by anyone who played an SK on live.

It probably resists too much in pvp, but I don't think it's supposed to be unresistable. A decent fix would be to have it land for partial damage when resisted like a lot of nukes currently do (although based off of anecdotal evidence I would say it should resist even less than that)
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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  #40  
Old 11-10-2011, 04:57 AM
Kain Kain is offline
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I played up to 65 and Harmtouch was resisted maybe 3 times in my EQ life.

I pretty much expected it to go through 99% of the time on raid bosses.

I'm guessing an NPC just has much higher resists than a PC player in general.
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