#31
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I don't think it matters, FSI isn't a game changer for a SK whether they're soloing/grouping or standing in the tunnel.
End game you'll be a slightly better tank due to starting stats, that's about it (and you can still get there in Velious gear either way). A DE or erudite SK is roughly on par with most paladins in terms of health. | ||
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#32
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#33
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If you're going to the wire on a solo engage on a mob you know is going to take you to 20% health or lower, you probably don't want to engage it, or at least FD before 10% if it's looking dicey. | |||
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#34
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I’m liking my Delf so far. Shield of the Ebon is now a back item lmao. I like the look of them too, definitely a lot better than the weird legs of the Ogre.
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#35
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#36
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#37
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Who needs to interrupt npc heals and nukes anyways
Make a dark elf and loot a guise | ||
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#38
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Playing an SK from scratch at the launch of a fresh server, there have been many a time I wish I had FSI, especially since I am not yet 30 with FD, but not enough to actually roll an Ogre. | |||
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#39
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#40
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Sony added the ability for small races to bash with the SK Epic for a reason...because they understood the importance. Barbarians pay 5% xp for the life of the character for it ffs lol. And for the supposedly people who "know" aka danthy to post it's not important shows how bad these boards have become. It's an ability you use in EVERY fight from 1-50. From stopping runners, stopping casters, stopping gaters, with changes to FSI on green its almost more important due to how much you use it. And you cant do it as a small race with a two-hander, which are the dps weapons of the class. Edit- and let me just add what a fucking clown show these boards have become. The whole idea is give valid information to new SK players. | |||
Last edited by Gatorsmash; 11-18-2019 at 08:36 PM..
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