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  #31  
Old 03-18-2013, 08:22 PM
Lune Lune is offline
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Too many shamans
  #32  
Old 03-18-2013, 08:31 PM
Arterian Arterian is offline
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When I /who all I don't typically see a disproportion of shamans.
  #33  
Old 03-18-2013, 09:32 PM
Tenlaar Tenlaar is offline
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Right now, there are:

80 enchanters
78 necromancers
104 druids
77 shaman
  #34  
Old 03-18-2013, 09:47 PM
Mithas Mithas is offline
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Quote:
Originally Posted by Sularus Oth Mithas [You must be logged in to view images. Log in or Register.]
Great info thanks. Right now I just bought my level 9 spells and I am completely broke so it will be a while before I can buy even the cheaper pieces, but as long as I know where to camp I don't mind trying to get the drops myself.

Thanks!
I would recommend trying Crushbone at 9. Decent XP. Groups will like you and you can sell belts for 1pp and pads for 2pp all day. Doesn't sound like much but if you play through 14 here you should easily walk away with 50 belts and 10 pads. That's 70pp plus whatever loose change you pick up.
  #35  
Old 03-18-2013, 09:56 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by bhatz01 [You must be logged in to view images. Log in or Register.]
So I'm torn between iksar and ogre.

If I roll ogre, I'm going to insist on being shrunken at all times.

As I understand, shrink the spell is indoors only, but ant potion can be used anywhere correct?

Also, shrink lasts until you zone right?
The problem with ant potion is that it cost 25 plat a pop to buy it. 250 for 10. Not cheap. Shrink is indoors only. Yes if you die or zone poof.
  #36  
Old 03-19-2013, 01:57 AM
Byrjun Byrjun is offline
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Quote:
Originally Posted by Elrood [You must be logged in to view images. Log in or Register.]
Something to consider regarding Trolls vs. Iksar: other than strength and stamina, the Iksar starts with better stats
Barbarian starting stamina: 100
Troll starting stamina: 114
Ogre starting stamina: 127
Iksar starting stamina: 75


Yeah, no.
  #37  
Old 03-19-2013, 02:45 AM
Tenlaar Tenlaar is offline
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Yeah, that should have been worded "other than two of the three stats that will matter in any way during your time playing a shaman..."
  #38  
Old 03-19-2013, 10:21 AM
Sularus Oth Mithas Sularus Oth Mithas is offline
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Quote:
Originally Posted by Mithas [You must be logged in to view images. Log in or Register.]
I would recommend trying Crushbone at 9. Decent XP. Groups will like you and you can sell belts for 1pp and pads for 2pp all day. Doesn't sound like much but if you play through 14 here you should easily walk away with 50 belts and 10 pads. That's 70pp plus whatever loose change you pick up.
I love CB, but if I remember correctly it hurts my Neriak faction. There are few enough places for me to go as is, I'd hate to narrow it further.
  #39  
Old 03-19-2013, 11:18 AM
Lojik Lojik is offline
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Quote:
Originally Posted by trinkets [You must be logged in to view images. Log in or Register.]
No, this is short sighted if you plan to level a troll shaman. Innoruuk and snare neck, it comes in handy WAY more often.
I don't understand how this is short sighted if I've already used it thousands of times, unless you're telling me there's a need at 55+ for a garbage 6.0 second cast time snare. With all the tools a shaman has at 55+ I fail to see how it will be useful then, especially with the mixed reviews of it in this thread. 2.0 cast time fear means I can cast in between med ticks and easily spammable. But again, maybe the perspective is different if you got some pp to spend on other toys.
  #40  
Old 03-19-2013, 01:14 PM
Droog007 Droog007 is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
... unless you're telling me there's a need at 55+ for a garbage 6.0 second cast time snare. With all the tools a shaman has at 55+ I fail to see how it will be useful then, especially with the mixed reviews of it in this thread.
The snare clicky (albeit slow to cast, short in duration, and minimal effect) is a wonderful tool to have for those "oh shit" moments. I hate doing it, but I can also be the snarer for a group in a pinch.
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