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#31
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I'm more curious as to why we can't have boats because I'm pretty sure SOD has them and they run off of Titanium to I believe.
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#32
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So if we get on the boat in butcher. We decide for some reason to get off the boat on sister island and wait another 13 minutes?
What? That's not right. If you're going to make us wait, then give us the option to port directly to freeport. It NEVER took 26 minutes to get from butcher dock to freeport dock (worst case). You got on the boat and you stayed there. | ||
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#33
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Quote:
I'll be adding a translocator to "Brother" Isle shortly. I didn't really notice one was missing there...I mean, i #zone everwhere I need to go lol. Remember, let me know if there are mobs that need to be moved in OOT. I may add an option for evils to get dropped off in the water instead of the docks. I could make it automatic as well. | |||
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#34
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That's racist!
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#35
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Never, I hate everyone equally.
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#36
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Quote:
Aeolwind, At first, I thought this was a good idea because it made it more "classic." That was, until last night. We had a group going in Mistmoore in need of replacements. As you are probably aware, most people don't "hang out" around Fawdyer, the only people there are in CB, Mistmoore, or Unrest. Everyone else is chillin the FP or surrounding areas. I had two people who I can't remember there exact location, but in the FP area who were duoing some mobs. They basically straight up told me that the now 40 minute run due to translocator change wasn't worth it even though it would probably be better xp than what they were getting. One of the replacements I finally found took 1 1/2 hours to get there because he was evil, died in OOT because the Translocator wasn't up and got aggroed by the wood elf, and then had to try to find an invis to get back through after death. Yes this probably would have gone quicker if he had found an invis quicker, or had invis himself, but it literally took that long. I also received a ton of just "no's" even though I would have expected a yes, without an explanation. After about 12 midnight EST which I would still consider somewhat peak time it was nearly impossible to keep the group together as replacements were needed and people who weren't nearby were uninterested in the trek. Yes, I want it to be as classic as possible, but this is going to hurt grouping especially at the lower level. | |||
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#37
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I disagree with the revised implementation because it's no more classic than the prior version of translocators, while also less convenient. That's the worst of both worlds on a low-population server.
Danth | ||
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#38
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Quote:
>> http://www.project1999.org/forums/sh...2&postcount=12
__________________
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#39
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Then it sounds like we're left to abandon Fadweyr (sp).
That's a miserable run to check to see if you can slip into a mistmore group. If there WAS a boat, it would be tolerable. Knowing it's just an artificial irritation isn't enjoyable. Last post on the subject. I'll let it go now. | ||
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#40
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I'd like to know how a boat would help you to get groups faster? According to what has been put out there, this is actually a tiny bit faster than what boats offered. So if they implemented boats rather than translocaters w/ timers, how would that be any different??? Sure, you get to ride on a boat (yipee), but the downtime is still present. Evil races still have to wait for the boat and risk dying. You still have to cross from one continent to another in a similar timeframe.
President's post underlined this for me. Classic was hard, and why would we expect any different? Still, the population is an issue. I play on this server often when it has between 80-140 people online. In live classic there were probably 2500-3500 people online. I remember there were a couple servers with 4000+ at some point. Even the conservative number is 27x more players than I see online with me. That's 27x more potential for someone to give you a sow, or an invis, or a port, or a bind, or a group. If there's a greater population, you have less reason to jump continents to find a group because groups are all over the f@$^!@! place. That would make things a lot more easier than boats would (yipee, a boat!). I don't think boats would make any of this better. The issue is downtime and population. What I'm trying to say is, I don't see how boats would change anything beyond the "wow it's a boat!" factor. It seems to me that the majority of people don't want timed translocaters OR boats. They both have the same drawback (downtime). IMHO, we should just allow people to swim or lev/run across the zones to cross continents. Can we presently do that? Why have instant teleporters between freeport and bb, but not between west karana and east karana? Why not have instant teleporters between qeynos and freeport? IMHO, it's more consistent and balanced just to remove the translocaters AND boats, and just allow people to swim or lev/run across the zones like they do in all the other zones. This would remove the confusion and keep the issue from being a target. Plus, evil races could just run (with sow, like they do in all the other zones they pass through) and wouldn't have to sit and die (because there's no place to go without a boat/translocater). This whole mess started with boats, and translocaters haven't changed it. So my argument is that since we don't have the population to support the boat/translocater dynamic, lets just get rid of both of them and allow people to run from one continent to the other (or swim). This is more in line with the flavor of classic (that's how we travel most of the time without a porter class). It also would make things a bit easier for evils, but nobody would be getting anything for free. The best thing is you don't have to fish. You're not forced to sit an wait. No buggy boats. You can go afk while crossing zones too. Downside is that those who do it this way would want levitate, and sow, preferably. Maybe it could be an alternative. Oh, and a way to know when the translocater will pop or the boat will arrive would be nice to decide whether to do this. Bottom line, don't blame this on a lame translocater. The wow-ness of boats would not make this any better. They're fun for most people the first couple times, but after that the only thing you'd see in the forums are people complaining about downtime and boat bugs. | ||
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Last edited by stormlord; 11-25-2009 at 06:47 AM..
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