#31
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3 teams, the deity/race/class combo is already broken down.
teams make sense teams are somewhat balanced (GM arzak gonan be on the good team while nizzarr re-builds Ruin 2.0 and zergs the shit out of evils) alot of people do not like evil races here. nilly gonna be split into thirds instantly.
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#32
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3 teams. 3 options. Diety based, Race based, or select based (select based is not eq) but regardless i would be happy with any
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#33
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Quote:
my god all the reds are crawling back into the basements for one last chance at e-glory.
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#34
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Agreed that if there are teams, 3 or 4 is better than 2.
Might as well make the teams default guilds with GM leaders and let people leave them if they want. | ||
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#35
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The 'Teams':
The Good Alliance consists of: Erollisi Marr, Mithaniel Marr, Rodcet Nife, Quellious, Tunare The Evil Alliance consists of: Bertoxxulous, Cazic Thule, Innoruuk, Rallos Zek The Neutral Alliance consists of: Brell Serilis, Bristlebane, Karana, Prexus, Solusek Ro, The Tribunal, Veeshan. no agnostics. where do i donate again?
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#36
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Quote:
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#39
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0 teams, knuckle and skacat summed it up pretty well
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#40
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immersion > balance.
players will ultimately decide balance. if 100 people roll evil and 10 roll good well ofc its unbalanced. if you make 2 teams, there is alot better chance of everyone rolling on the same team. 3 will split this shit up real nice. just look at what everyone plays now. there isnt as much min/maxing going on as you would think.
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Current Games:
Naw | ||
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